mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 09:07:25 +08:00
rename DifficultStrains for clarity
This commit is contained in:
parent
2b6a473164
commit
7c3a3c4d10
@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
||||
|
||||
double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountDifficultStrains();
|
||||
double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountDifficultStrains();
|
||||
double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountTopWeightedStrains();
|
||||
double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountTopWeightedStrains();
|
||||
|
||||
if (mods.Any(m => m is OsuModTouchDevice))
|
||||
{
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
||||
/// Calculates the number of strains weighted against the top strain.
|
||||
/// The result is scaled by clock rate as it affects the total number of strains.
|
||||
/// </summary>
|
||||
public virtual double CountDifficultStrains()
|
||||
public virtual double CountTopWeightedStrains()
|
||||
{
|
||||
if (ObjectStrains.Count == 0)
|
||||
return 0.0;
|
||||
|
Loading…
Reference in New Issue
Block a user