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Merge pull request #30508 from bdach/taiko-strong-bug
Fix drum rolls losing width on strong state toggle in editor
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commit
d39a46f861
@ -54,17 +54,17 @@ namespace osu.Game.Rulesets.Taiko.Edit
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public void SetStrongState(bool state)
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{
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if (SelectedItems.OfType<Hit>().All(h => h.IsStrong == state))
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if (SelectedItems.OfType<TaikoStrongableHitObject>().All(h => h.IsStrong == state))
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return;
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EditorBeatmap.PerformOnSelection(h =>
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{
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if (!(h is Hit taikoHit)) return;
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if (h is not TaikoStrongableHitObject strongable) return;
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if (taikoHit.IsStrong != state)
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if (strongable.IsStrong != state)
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{
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taikoHit.IsStrong = state;
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EditorBeatmap.Update(taikoHit);
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strongable.IsStrong = state;
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EditorBeatmap.Update(strongable);
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}
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});
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}
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@ -81,6 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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base.RecreatePieces();
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updateColour();
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Height = HitObject.IsStrong ? TaikoStrongableHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE;
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}
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protected override void OnFree()
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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -44,6 +45,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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IsFirstTick.Value = HitObject.FirstTick;
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}
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protected override void RecreatePieces()
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{
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base.RecreatePieces();
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Size = new Vector2(HitObject.IsStrong ? TaikoStrongableHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -63,6 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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updateActionsFromType();
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base.RecreatePieces();
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Size = new Vector2(HitObject.IsStrong ? TaikoStrongableHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
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}
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protected override void OnFree()
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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -34,6 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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private const double ring_appear_offset = 100;
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private Vector2 baseSize;
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private readonly Container<DrawableSwellTick> ticks;
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private readonly Container bodyContainer;
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private readonly CircularContainer targetRing;
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@ -141,6 +144,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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Origin = Anchor.Centre,
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});
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protected override void RecreatePieces()
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{
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base.RecreatePieces();
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Size = baseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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}
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protected override void OnFree()
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{
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base.OnFree();
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@ -269,7 +278,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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base.Update();
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Size = BaseSize * Parent!.RelativeChildSize;
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Size = baseSize * Parent!.RelativeChildSize;
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// Make the swell stop at the hit target
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X = Math.Max(0, X);
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@ -130,7 +130,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public new TObject HitObject => (TObject)base.HitObject;
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protected Vector2 BaseSize;
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protected SkinnableDrawable MainPiece;
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protected DrawableTaikoHitObject([CanBeNull] TObject hitObject)
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@ -152,8 +151,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected virtual void RecreatePieces()
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{
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Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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if (MainPiece != null)
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Content.Remove(MainPiece, true);
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@ -8,7 +8,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -44,13 +43,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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isStrong.UnbindEvents();
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}
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protected override void RecreatePieces()
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{
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base.RecreatePieces();
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if (HitObject.IsStrong)
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Size = BaseSize = new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE);
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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