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Use LocalisationManager.GetLocalisedString() instead of bindable hack
Made possible by https://github.com/ppy/osu-framework/pull/6377.
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@ -148,15 +148,7 @@ namespace osu.Desktop.Windows
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foreach (var association in uri_associations)
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association.UpdateDescription(getLocalisedString(association.Description));
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string getLocalisedString(LocalisableString s)
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{
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if (localisation == null)
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return s.ToString();
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var b = localisation.GetLocalisedBindableString(s);
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b.UnbindAll();
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return b.Value;
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}
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string getLocalisedString(LocalisableString s) => localisation?.GetLocalisedString(s) ?? s.ToString();
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}
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#region Native interop
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@ -114,10 +114,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows || RuntimeInfo.OS == RuntimeInfo.Platform.Linux)
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{
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t.NewLine();
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var formattedSource = MessageFormatter.FormatText(localisation.GetLocalisedBindableString(TabletSettingsStrings.NoTabletDetectedDescription(
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var formattedSource = MessageFormatter.FormatText(localisation.GetLocalisedString(TabletSettingsStrings.NoTabletDetectedDescription(
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RuntimeInfo.OS == RuntimeInfo.Platform.Windows
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? @"https://opentabletdriver.net/Wiki/FAQ/Windows"
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: @"https://opentabletdriver.net/Wiki/FAQ/Linux")).Value);
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: @"https://opentabletdriver.net/Wiki/FAQ/Linux")));
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t.AddLinks(formattedSource.Text, formattedSource.Links);
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}
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}),
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