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Populate rooms as soon as they're joined
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@ -7,7 +7,7 @@ using osu.Game.Online.API;
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namespace osu.Game.Online.Rooms
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{
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public class JoinRoomRequest : APIRequest
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public class JoinRoomRequest : APIRequest<Room>
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{
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public readonly Room Room;
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public readonly string? Password;
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@ -72,9 +72,13 @@ namespace osu.Game.Screens.OnlinePlay.Components
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currentJoinRoomRequest?.Cancel();
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currentJoinRoomRequest = new JoinRoomRequest(room, password);
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currentJoinRoomRequest.Success += () =>
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currentJoinRoomRequest.Success += result =>
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{
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joinedRoom.Value = room;
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AddOrUpdateRoom(result);
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room.CopyFrom(result); // Also copy back to the source model, since this is likely to have been stored elsewhere.
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onSuccess?.Invoke(room);
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};
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