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mirror of https://github.com/ppy/osu.git synced 2025-03-23 08:27:23 +08:00

Merge branch 'master' into catch-convert-to-stream

This commit is contained in:
Bartłomiej Dach 2024-12-11 16:24:45 +09:00
commit 1f43ad3928
No known key found for this signature in database
412 changed files with 7238 additions and 3943 deletions

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@ -114,7 +114,10 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET workloads
run: dotnet workload install android
# since windows image 20241113.3.0, not specifying a version here
# installs the .NET 7 version of android workload for very unknown reasons.
# revisit once we upgrade to .NET 9, it's probably fixed there.
run: dotnet workload install android --version (dotnet --version)
- name: Compile
run: dotnet build -c Debug osu.Android.slnf

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@ -115,7 +115,7 @@ jobs:
steps:
- name: Check permissions
run: |
ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte)
ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte tsunyoku stanriders)
for i in "${ALLOWED_USERS[@]}"; do
if [[ "${{ github.actor }}" == "$i" ]]; then
exit 0

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@ -1,57 +0,0 @@
# .NET Code Style
# IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/
# IDE0001: Simplify names
dotnet_diagnostic.IDE0001.severity = warning
# IDE0002: Simplify member access
dotnet_diagnostic.IDE0002.severity = warning
# IDE0003: Remove qualification
dotnet_diagnostic.IDE0003.severity = warning
# IDE0004: Remove unnecessary cast
dotnet_diagnostic.IDE0004.severity = warning
# IDE0005: Remove unnecessary imports
dotnet_diagnostic.IDE0005.severity = warning
# IDE0034: Simplify default literal
dotnet_diagnostic.IDE0034.severity = warning
# IDE0036: Sort modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0040: Add accessibility modifier
dotnet_diagnostic.IDE0040.severity = warning
# IDE0049: Use keyword for type name
dotnet_diagnostic.IDE0040.severity = warning
# IDE0055: Fix formatting
dotnet_diagnostic.IDE0055.severity = warning
# IDE0051: Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
# IDE0052: Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
# IDE0073: File header
dotnet_diagnostic.IDE0073.severity = warning
# IDE0130: Namespace mismatch with folder
dotnet_diagnostic.IDE0130.severity = warning
# IDE1006: Naming style
dotnet_diagnostic.IDE1006.severity = warning
#Disable operator overloads requiring alternate named methods
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
# See: https://github.com/ppy/osu/pull/19677
dotnet_diagnostic.OSUF001.severity = none

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@ -14,10 +14,6 @@ M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Gen
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.Char.ToLower(System.Char);char.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
M:System.Char.ToUpper(System.Char);char.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToPascalCase() instead.
M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead.
M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead.

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@ -0,0 +1,109 @@
# .NET Code Style
# IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/
is_global = true
# IDE0001: Simplify names
dotnet_diagnostic.IDE0001.severity = warning
# IDE0002: Simplify member access
dotnet_diagnostic.IDE0002.severity = warning
# IDE0003: Remove qualification
dotnet_diagnostic.IDE0003.severity = warning
# IDE0004: Remove unnecessary cast
dotnet_diagnostic.IDE0004.severity = warning
# IDE0005: Remove unnecessary imports
dotnet_diagnostic.IDE0005.severity = warning
# IDE0034: Simplify default literal
dotnet_diagnostic.IDE0034.severity = warning
# IDE0036: Sort modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0040: Add accessibility modifier
dotnet_diagnostic.IDE0040.severity = warning
# IDE0049: Use keyword for type name
dotnet_diagnostic.IDE0040.severity = warning
# IDE0055: Fix formatting
dotnet_diagnostic.IDE0055.severity = warning
# IDE0051: Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
# IDE0052: Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
# IDE0073: File header
dotnet_diagnostic.IDE0073.severity = warning
# IDE0130: Namespace mismatch with folder
dotnet_diagnostic.IDE0130.severity = warning
# IDE1006: Naming style
dotnet_diagnostic.IDE1006.severity = warning
# CA1305: Specify IFormatProvider
# Too many noisy warnings for parsing/formatting numbers
dotnet_diagnostic.CA1305.severity = none
# CA1507: Use nameof to express symbol names
# Flaggs serialization name attributes
dotnet_diagnostic.CA1507.severity = suggestion
# CA1806: Do not ignore method results
# The usages for numeric parsing are explicitly optional
dotnet_diagnostic.CA1806.severity = suggestion
# CA1822: Mark members as static
# Potential false positive around reflection/too much noise
dotnet_diagnostic.CA1822.severity = none
# CA1826: Do not use Enumerable method on indexable collections
dotnet_diagnostic.CA1826.severity = suggestion
# CA1859: Use concrete types when possible for improved performance
# Involves design considerations
dotnet_diagnostic.CA1859.severity = suggestion
# CA1860: Avoid using 'Enumerable.Any()' extension method
dotnet_diagnostic.CA1860.severity = suggestion
# CA1861: Avoid constant arrays as arguments
# Outdated with collection expressions
dotnet_diagnostic.CA1861.severity = suggestion
# CA2007: Consider calling ConfigureAwait on the awaited task
dotnet_diagnostic.CA2007.severity = warning
# CA2016: Forward the 'CancellationToken' parameter to methods
# Some overloads are having special handling for debugger
dotnet_diagnostic.CA2016.severity = suggestion
# CA2021: Do not call Enumerable.Cast<T> or Enumerable.OfType<T> with incompatible types
# Causing a lot of false positives with generics
dotnet_diagnostic.CA2021.severity = none
# CA2101: Specify marshaling for P/Invoke string arguments
# Reports warning for all non-UTF16 usages on DllImport; consider migrating to LibraryImport
dotnet_diagnostic.CA2101.severity = none
# CA2201: Do not raise reserved exception types
dotnet_diagnostic.CA2201.severity = warning
# CA2208: Instantiate argument exceptions correctly
dotnet_diagnostic.CA2208.severity = suggestion
# CA2242: Test for NaN correctly
dotnet_diagnostic.CA2242.severity = warning
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
# See: https://github.com/ppy/osu/pull/19677
dotnet_diagnostic.OSUF001.severity = none

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@ -1,58 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<RuleSet Name="osu! Rule Set" Description=" " ToolsVersion="16.0">
<Rules AnalyzerId="Microsoft.CodeQuality.Analyzers" RuleNamespace="Microsoft.CodeQuality.Analyzers">
<Rule Id="CA1016" Action="None" />
<Rule Id="CA1028" Action="None" />
<Rule Id="CA1031" Action="None" />
<Rule Id="CA1034" Action="None" />
<Rule Id="CA1036" Action="None" />
<Rule Id="CA1040" Action="None" />
<Rule Id="CA1044" Action="None" />
<Rule Id="CA1051" Action="None" />
<Rule Id="CA1054" Action="None" />
<Rule Id="CA1056" Action="None" />
<Rule Id="CA1062" Action="None" />
<Rule Id="CA1063" Action="None" />
<Rule Id="CA1067" Action="None" />
<Rule Id="CA1707" Action="None" />
<Rule Id="CA1710" Action="None" />
<Rule Id="CA1714" Action="None" />
<Rule Id="CA1716" Action="None" />
<Rule Id="CA1717" Action="None" />
<Rule Id="CA1720" Action="None" />
<Rule Id="CA1721" Action="None" />
<Rule Id="CA1724" Action="None" />
<Rule Id="CA1801" Action="None" />
<Rule Id="CA1806" Action="None" />
<Rule Id="CA1812" Action="None" />
<Rule Id="CA1814" Action="None" />
<Rule Id="CA1815" Action="None" />
<Rule Id="CA1819" Action="None" />
<Rule Id="CA1822" Action="None" />
<Rule Id="CA1823" Action="None" />
<Rule Id="CA2007" Action="Warning" />
<Rule Id="CA2214" Action="None" />
<Rule Id="CA2227" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.CodeQuality.CSharp.Analyzers" RuleNamespace="Microsoft.CodeQuality.CSharp.Analyzers">
<Rule Id="CA1001" Action="None" />
<Rule Id="CA1032" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.NetCore.Analyzers" RuleNamespace="Microsoft.NetCore.Analyzers">
<Rule Id="CA1303" Action="None" />
<Rule Id="CA1304" Action="None" />
<Rule Id="CA1305" Action="None" />
<Rule Id="CA1307" Action="None" />
<Rule Id="CA1308" Action="None" />
<Rule Id="CA1816" Action="None" />
<Rule Id="CA1826" Action="None" />
<Rule Id="CA2000" Action="None" />
<Rule Id="CA2008" Action="None" />
<Rule Id="CA2213" Action="None" />
<Rule Id="CA2235" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.NetCore.CSharp.Analyzers" RuleNamespace="Microsoft.NetCore.CSharp.Analyzers">
<Rule Id="CA1309" Action="Warning" />
<Rule Id="CA2201" Action="Warning" />
</Rules>
</RuleSet>

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@ -18,9 +18,21 @@
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.4" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<!-- Rider compatibility: .globalconfig needs to be explicitly referenced instead of using the global file name. -->
<GlobalAnalyzerConfigFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\osu.globalconfig" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
<AnalysisMode>Default</AnalysisMode>
<AnalysisModeDesign>Default</AnalysisModeDesign>
<AnalysisModeDocumentation>Recommended</AnalysisModeDocumentation>
<AnalysisModeGlobalization>Recommended</AnalysisModeGlobalization>
<AnalysisModeInteroperability>Recommended</AnalysisModeInteroperability>
<AnalysisModeMaintainability>Recommended</AnalysisModeMaintainability>
<AnalysisModeNaming>Default</AnalysisModeNaming>
<AnalysisModePerformance>Minimum</AnalysisModePerformance>
<AnalysisModeReliability>Recommended</AnalysisModeReliability>
<AnalysisModeSecurity>Default</AnalysisModeSecurity>
<AnalysisModeUsage>Default</AnalysisModeUsage>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1115.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1206.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -15,6 +15,7 @@ using osu.Framework.Threading;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
@ -47,6 +48,9 @@ namespace osu.Desktop
[Resolved]
private MultiplayerClient multiplayerClient { get; set; } = null!;
[Resolved]
private LocalUserStatisticsProvider statisticsProvider { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
@ -117,7 +121,9 @@ namespace osu.Desktop
status.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated;
statisticsProvider.StatisticsUpdated += onStatisticsUpdated;
}
private void onReady(object _, ReadyMessage __)
@ -133,6 +139,8 @@ namespace osu.Desktop
private void onRoomUpdated() => schedulePresenceUpdate();
private void onStatisticsUpdated(UserStatisticsUpdate _) => schedulePresenceUpdate();
private ScheduledDelegate? presenceUpdateDelegate;
private void schedulePresenceUpdate()
@ -167,7 +175,7 @@ namespace osu.Desktop
presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0)
if (activity.Value.GetBeatmapID(hideIdentifiableInformation) is int beatmapId && beatmapId > 0)
{
presence.Buttons = new[]
{
@ -229,10 +237,8 @@ namespace osu.Desktop
presence.Assets.LargeImageText = string.Empty;
else
{
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics? statistics))
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
var statistics = statisticsProvider.GetStatisticsFor(ruleset.Value);
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics?.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
}
// small image
@ -327,25 +333,14 @@ namespace osu.Desktop
return true;
}
private static int? getBeatmapID(UserActivity activity)
{
switch (activity)
{
case UserActivity.InGame game:
return game.BeatmapID;
case UserActivity.EditingBeatmap edit:
return edit.BeatmapID;
}
return null;
}
protected override void Dispose(bool isDisposing)
{
if (multiplayerClient.IsNotNull())
multiplayerClient.RoomUpdated -= onRoomUpdated;
if (statisticsProvider.IsNotNull())
statisticsProvider.StatisticsUpdated -= onStatisticsUpdated;
client.Dispose();
base.Dispose(isDisposing);
}

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@ -99,7 +99,7 @@ namespace osu.Desktop
var hostOptions = new HostOptions
{
IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null,
IPCPipeName = !tournamentClient ? OsuGame.IPC_PIPE_NAME : null,
FriendlyGameName = OsuGameBase.GAME_NAME,
};

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@ -148,15 +148,7 @@ namespace osu.Desktop.Windows
foreach (var association in uri_associations)
association.UpdateDescription(getLocalisedString(association.Description));
string getLocalisedString(LocalisableString s)
{
if (localisation == null)
return s.ToString();
var b = localisation.GetLocalisedBindableString(s);
b.UnbindAll();
return b.Value;
}
string getLocalisedString(LocalisableString s) => localisation?.GetLocalisedString(s) ?? s.ToString();
}
#region Native interop

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@ -4,28 +4,54 @@
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Benchmarks
{
public class BenchmarkUnstableRate : BenchmarkTest
{
private List<HitEvent> events = null!;
private readonly List<List<HitEvent>> incrementalEventLists = new List<List<HitEvent>>();
public override void SetUp()
{
base.SetUp();
events = new List<HitEvent>();
for (int i = 0; i < 1000; i++)
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
var events = new List<HitEvent>();
for (int i = 0; i < 2048; i++)
{
// Ensure the object has hit windows populated.
var hitObject = new HitCircle();
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, hitObject, null, null));
incrementalEventLists.Add(new List<HitEvent>(events));
}
}
[Benchmark]
public void CalculateUnstableRate()
{
_ = events.CalculateUnstableRate();
for (int i = 0; i < 2048; i++)
{
var events = incrementalEventLists[i];
_ = events.CalculateUnstableRate();
}
}
[Benchmark]
public void CalculateUnstableRateUsingIncrementalCalculation()
{
HitEventExtensions.UnstableRateCalculationResult? last = null;
for (int i = 0; i < 2048; i++)
{
var events = incrementalEventLists[i];
last = events.CalculateUnstableRate(last);
}
}
}
}

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
Mod = new CatchModRelax(),
Autoplay = false,
PassCondition = passCondition,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
CreateModTest(new ModTestData
{
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
{
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.

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@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Edit
}));
}
protected override Drawable CreateHitObjectInspector() => new CatchHitObjectInspector(DistanceSnapProvider);
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons());

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchHitObjectInspector(CatchDistanceSnapProvider snapProvider) : HitObjectInspector
{
protected override void AddInspectorValues(HitObject[] objects)
{
base.AddInspectorValues(objects);
if (objects.Length > 0)
{
HitObject firstSelectedHitObject = objects.MinBy(ho => ho.StartTime)!;
HitObject lastSelectedHitObject = objects.MaxBy(ho => ho.GetEndTime())!;
HitObject? precedingObject = EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstSelectedHitObject.StartTime);
HitObject? nextObject = EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastSelectedHitObject.GetEndTime());
if (precedingObject != null && precedingObject is not BananaShower)
{
double previousSnap = snapProvider.ReadCurrentDistanceSnap(precedingObject, firstSelectedHitObject);
AddHeader("To previous");
AddValue($"{previousSnap:#,0.##}x");
}
if (nextObject != null && nextObject is not BananaShower)
{
double nextSnap = snapProvider.ReadCurrentDistanceSnap(lastSelectedHitObject, nextObject);
AddHeader("To next");
AddValue($"{nextSnap:#,0.##}x");
}
}
}
}
}

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaScoreProcessorTest
{
[TestCase(ScoreRank.X, 1, HitResult.Perfect)]
[TestCase(ScoreRank.X, 0.99, HitResult.Great)]
[TestCase(ScoreRank.D, 0.1, HitResult.Great)]
[TestCase(ScoreRank.X, 0.99, HitResult.Perfect, HitResult.Great)]
[TestCase(ScoreRank.X, 0.99, HitResult.Great, HitResult.Great)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Good)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Ok)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Meh)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Miss)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Good)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Ok)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Meh)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Miss)]
public void TestRanks(ScoreRank expected, double accuracy, params HitResult[] results)
{
var scoreProcessor = new ManiaScoreProcessor();
Dictionary<HitResult, int> resultsDict = new Dictionary<HitResult, int>();
foreach (var result in results)
resultsDict[result] = resultsDict.GetValueOrDefault(result) + 1;
Assert.That(scoreProcessor.RankFromScore(accuracy, resultsDict), Is.EqualTo(expected));
}
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new ManiaBeatmap(new StageDefinition(1))
CreateBeatmap = () => new ManiaBeatmap(new StageDefinition(1))
{
HitObjects = new List<ManiaHitObject>
{

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
&& Precision.AlmostEquals(Player.ScoreProcessor.Accuracy.Value, 0.9836, 0.01)
&& Player.ScoreProcessor.TotalScore.Value == 946_049,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_000 * doubleTime.ScoreMultiplier),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },

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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }

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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8, 1, 40);
SetDefault(ManiaRulesetSetting.ScrollSpeed, 8.0, 1.0, 40.0, 0.1);
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
if (Get<double?>(ManiaRulesetSetting.ScrollTime) is double scrollTime)
{
SetValue(ManiaRulesetSetting.ScrollSpeed, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
SetValue(ManiaRulesetSetting.ScrollSpeed, Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
SetValue<double?>(ManiaRulesetSetting.ScrollTime, null);
}
#pragma warning restore CS0618
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<int>(ManiaRulesetSetting.ScrollSpeed,
new TrackedSetting<double>(ManiaRulesetSetting.ScrollSpeed,
speed => new SettingDescription(
rawValue: speed,
name: RulesetSettingsStrings.ScrollSpeed,

View File

@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override void Update()
{
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<double>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
base.Update();
}
}

View File

@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class EditorColumn : Column
{
public EditorColumn(int index, bool isSpecial)
: base(index, isSpecial)
{
}
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
{
base.OnNewDrawableHitObject(drawableHitObject);
drawableHitObject.ApplyCustomUpdateState += (dho, state) =>
{
switch (dho)
{
// hold note heads are exempt from what follows due to the "freezing" mechanic
// which already ensures they'll never fade away on their own.
case DrawableHoldNoteHead:
break;
// mania features instantaneous hitobject fade-outs.
// this means that without manual intervention stopping the clock at the precise time of hitting the object
// means the object will fade out.
// this is anti-user in editor contexts, as the user is expecting to continue the see the note on the receptor line.
// therefore, apply a crude workaround to prevent it from going away.
default:
{
if (state == ArmedState.Hit)
dho.FadeTo(1).Delay(1).FadeOut().Expire();
break;
}
}
};
}
}
}

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class EditorStage : Stage
{
public EditorStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction columnStartAction)
: base(firstColumnIndex, definition, ref columnStartAction)
{
}
protected override Column CreateColumn(int index, bool isSpecial) => new EditorColumn(index, isSpecial);
}
}

View File

@ -13,5 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit
: base(stages)
{
}
protected override Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction)
=> new EditorStage(firstColumnIndex, stageDefinition, ref columnAction);
}
}

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
{
Caption = "Use special (N+1) style",
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
Current = { Value = Beatmap.SpecialStyle }
},
healthDrainSlider = new FormSliderBar<float>
{
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.SpecialStyle = specialStyle.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;

View File

@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania
LabelText = RulesetSettingsStrings.ScrollingDirection,
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<int, ManiaScrollSlider>
new SettingsSlider<double, ManiaScrollSlider>
{
LabelText = RulesetSettingsStrings.ScrollSpeed,
Current = config.GetBindable<int>(ManiaRulesetSetting.ScrollSpeed),
KeyboardStep = 5
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollSpeed),
KeyboardStep = 1
},
new SettingsCheckbox
{
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
};
}
private partial class ManiaScrollSlider : RoundedSliderBar<int>
private partial class ManiaScrollSlider : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip((int)DrawableManiaRuleset.ComputeScrollTime(Current.Value), Current.Value);
}

View File

@ -9,6 +9,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
@ -58,6 +59,24 @@ namespace osu.Game.Rulesets.Mania.Scoring
return GetBaseScoreForResult(result);
}
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
ScoreRank rank = base.RankFromScore(accuracy, results);
if (rank != ScoreRank.S)
return rank;
// SS is expected as long as all hitobjects have been hit with either a GREAT or PERFECT result.
bool anyImperfect =
results.GetValueOrDefault(HitResult.Good) > 0
|| results.GetValueOrDefault(HitResult.Ok) > 0
|| results.GetValueOrDefault(HitResult.Meh) > 0
|| results.GetValueOrDefault(HitResult.Miss) > 0;
return anyImperfect ? rank : ScoreRank.X;
}
private class JudgementOrderComparer : IComparer<HitObject>
{
public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer();

View File

@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 1: return colour_cyan;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
case 3:
@ -176,7 +176,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 2: return colour_cyan;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
case 4:
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 3: return colour_purple;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
case 5:
@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 4: return colour_cyan;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
case 6:
@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 5: return colour_pink;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
case 7:
@ -244,7 +244,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 6: return colour_pink;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
case 8:
@ -266,7 +266,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 7: return colour_purple;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
case 9:
@ -290,7 +290,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 8: return colour_purple;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
case 10:
@ -316,7 +316,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 9: return colour_purple;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
}
@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 5: return colour_green;
default: throw new ArgumentOutOfRangeException();
default: throw new ArgumentOutOfRangeException(nameof(columnIndex));
}
}
}

View File

@ -164,10 +164,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private Drawable getResult(HitResult result)
{
if (!hit_result_mapping.ContainsKey(result))
if (!hit_result_mapping.TryGetValue(result, out var value))
return null;
string filename = this.GetManiaSkinConfig<string>(hit_result_mapping[result])?.Value
string filename = this.GetManiaSkinConfig<string>(value)?.Value
?? default_hit_result_skin_filenames[result];
var animation = this.GetAnimation(filename, true, true, frameLength: 1000 / 20d);

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly BindableInt configScrollSpeed = new BindableInt();
private readonly BindableDouble configScrollSpeed = new BindableDouble();
private double currentTimeRange;
protected double TargetTimeRange;
@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
/// <param name="scrollSpeed">The scroll speed.</param>
/// <returns>The scroll time.</returns>
public static double ComputeScrollTime(int scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -71,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref columnAction);
var newStage = CreateStage(firstColumnIndex, stageDefinitions[i], ref columnAction);
playfieldGrid.Content[0][i] = newStage;
@ -82,6 +83,9 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
[Pure]
protected virtual Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction) => new Stage(firstColumnIndex, stageDefinition, ref columnAction);
public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject);
public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject);

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
@ -134,12 +135,14 @@ namespace osu.Game.Rulesets.Mania.UI
{
bool isSpecial = definition.IsSpecialColumn(i);
var column = new Column(firstColumnIndex + i, isSpecial)
var action = columnStartAction;
columnStartAction++;
var column = CreateColumn(firstColumnIndex + i, isSpecial).With(c =>
{
RelativeSizeAxes = Axes.Both,
Width = 1,
Action = { Value = columnStartAction++ }
};
c.RelativeSizeAxes = Axes.Both;
c.Width = 1;
c.Action.Value = action;
});
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
columnBackgrounds.Add(column.BackgroundContainer.CreateProxy());
@ -154,6 +157,9 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<BarLine, DrawableBarLine>(50, 200);
}
[Pure]
protected virtual Column CreateColumn(int index, bool isSpecial) => new Column(index, isSpecial);
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{

View File

@ -231,6 +231,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("slider still has 2 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(2));
}
[Test]
public void TestControlClickDoesNotDiscardExistingSelectionEvenIfNothingHit()
{
var firstSlider = new Slider
{
StartTime = 0,
Position = new Vector2(0, 0),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
AddStep("add object", () => EditorBeatmap.AddRange([firstSlider]));
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange([firstSlider]));
AddStep("move mouse to middle of playfield", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
AddStep("control-click left mouse", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
}
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();

View File

@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void gridSizeIs(int size)
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
&& EditorBeatmap.BeatmapInfo.GridSize == size);
&& EditorBeatmap.GridSize == size);
[Test]
public void TestGridTypeToggling()

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{

View File

@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Autoplay = true,
Mod = mod,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects =
{

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestNoAdjustment() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = new BeatmapInfo
{

View File

@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime < 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && !sliderDimmedBeforeStartTime;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
@ -83,10 +83,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
})
}
},
BeatmapInfo =
{
StackLeniency = 0,
}
StackLeniency = 0,
},
ReplayFrames = new List<ReplayFrame>
{
@ -114,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
@ -153,7 +150,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestCorrectReflections([Values] OsuModMirror.MirrorType type, [Values] bool withStrictTracking) => CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects =
{

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

View File

@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = jumpBeatmap,
CreateBeatmap = jumpBeatmap,
Autoplay = true,
PassCondition = () => true
});
@ -50,15 +50,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = streamBeatmap,
CreateBeatmap = streamBeatmap,
Autoplay = true,
PassCondition = () => true
});
private OsuBeatmap jumpBeatmap =>
private OsuBeatmap jumpBeatmap() =>
createHitCircleBeatmap(new[] { 100, 200, 300, 400 }, 8, 300, 2 * 300);
private OsuBeatmap streamBeatmap =>
private OsuBeatmap streamBeatmap() =>
createHitCircleBeatmap(new[] { 10, 20, 30, 40, 50, 60, 70, 80 }, 16, 150, 4 * 150);
private OsuBeatmap createHitCircleBeatmap(IEnumerable<int> spacings, int objectsPerSpacing, int interval, int beatLength)
@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
BeatmapInfo = new BeatmapInfo
{
StackLeniency = 0,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 8.5f
}
},
StackLeniency = 0,
ControlPointInfo = controlPointInfo
};

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
// Bind to the first spinner's results for further tracking.
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mods = mods,
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
var counter = Player.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
// Bind to the first spinner's results for further tracking.
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
});
}
private Beatmap singleSpinnerBeatmap => new Beatmap
private Beatmap singleSpinnerBeatmap() => new Beatmap
{
HitObjects = new List<HitObject>
{

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModStrictTracking(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Mod = new TestAutoMod(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
@ -47,18 +47,16 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestMissViaNotHitting()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
hitWindows.SetDifficulty(IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY);
CreateModTest(new ModTestData
{
Autoplay = false,
Beatmap = beatmap,
CreateBeatmap = () => new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}

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@ -465,7 +465,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
{
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
beatmap.BeatmapInfo.StackLeniency = 0;
beatmap.StackLeniency = 0;
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,

View File

@ -56,13 +56,13 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
h.StackHeight = 0;
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
applyStacking(beatmap, hitObjects, 0, hitObjects.Count - 1);
else
applyStackingOld(beatmap.BeatmapInfo, hitObjects);
applyStackingOld(beatmap, hitObjects);
}
}
private static void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
private static void applyStacking(IBeatmap beatmap, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = stackBaseObject.GetEndTime();
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = objectN.TimePreempt * beatmap.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
// We are no longer within stacking range of the next object.
@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = hitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = objectI.TimePreempt * beatmap.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
private static void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
private static void applyStackingOld(IBeatmap beatmap, List<OsuHitObject> hitObjects)
{
for (int i = 0; i < hitObjects.Count; i++)
{
@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
for (int j = i + 1; j < hitObjects.Count; j++)
{
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = hitObjects[i].TimePreempt * beatmap.StackLeniency;
if (hitObjects[j].StartTime - stackThreshold > startTime)
break;

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuDistanceSnapProvider : ComposerDistanceSnapProvider
{
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);

View File

@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.X,
Precision = 0.01f,
};
/// <summary>
@ -47,6 +48,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.Y,
Precision = 0.01f,
};
/// <summary>
@ -56,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 4f,
MaxValue = 128f,
Precision = 0.01f,
};
/// <summary>
@ -65,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = -180f,
MaxValue = 180f,
Precision = 0.01f,
};
/// <summary>
@ -166,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Edit
},
};
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
Spacing.Value = editorBeatmap.GridSize;
}
protected override void LoadComplete()
@ -200,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
SpacingVector.Value = new Vector2(spacing.NewValue);
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
editorBeatmap.GridSize = (int)spacing.NewValue;
}, true);
GridLinesRotation.BindValueChanged(rotation =>

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@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
{
Caption = "Stack Leniency",
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
Current = new BindableFloat(Beatmap.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();

View File

@ -57,11 +57,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[BackgroundDependencyLoader]
private void load()
{
const string base_lookup = @"hitcircle";
var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
// As a precondition, ensure that any prefix lookups are run against the skin which is providing "hitcircle".
// This is to correctly handle a case such as:
//
// - Beatmap provides `hitcircle`
// - User skin provides `sliderstartcircle`
//
// In such a case, the `hitcircle` should be used for slider start circles rather than the user's skin override.
var provider = skin.FindProvider(s => s.GetTexture(base_lookup) != null) ?? skin;
// if a base texture for the specified prefix exists, continue using it for subsequent lookups.
// otherwise fall back to the default prefix "hitcircle".
string circleName = (priorityLookupPrefix != null && skin.GetTexture(priorityLookupPrefix) != null) ? priorityLookupPrefix : @"hitcircle";
string circleName = (priorityLookupPrefix != null && provider.GetTexture(priorityLookupPrefix) != null) ? priorityLookupPrefix : base_lookup;
Vector2 maxSize = OsuHitObject.OBJECT_DIMENSIONS * 2;
@ -70,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
InternalChildren = new[]
{
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(maxSize) })
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = provider.GetTexture(circleName)?.WithMaximumSize(maxSize) })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -79,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = provider.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -63,18 +63,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-top"),
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle"),
},
spinningMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle2"),
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle"),
},
}
});

View File

@ -31,40 +31,42 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
const double hit_time = 1;
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = new List<TaikoHitObject>
{
new Hit
{
Type = HitType.Rim,
StartTime = hit_time,
},
new Hit
{
Type = HitType.Centre,
StartTime = hit_time * 2,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 0,
},
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkAllMaxResultJudgements(2),
Beatmap = beatmap,
CreateBeatmap = () =>
{
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = new List<TaikoHitObject>
{
new Hit
{
Type = HitType.Rim,
StartTime = hit_time,
},
new Hit
{
Type = HitType.Centre,
StartTime = hit_time * 2,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 0,
},
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
return beatmap;
},
});
}
}

View File

@ -15,7 +15,26 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
[Test]
public void TestRelax()
{
var beatmap = new TaikoBeatmap
var beatmapForReplay = createBeatmap();
foreach (var ho in beatmapForReplay.HitObjects)
ho.ApplyDefaults(beatmapForReplay.ControlPointInfo, beatmapForReplay.Difficulty);
var replay = new TaikoAutoGenerator(beatmapForReplay).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
CreateBeatmap = createBeatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
TaikoBeatmap createBeatmap() => new TaikoBeatmap
{
HitObjects =
{
@ -25,22 +44,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
new Swell { StartTime = 1250, Duration = 500 },
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var replay = new TaikoAutoGenerator(beatmap).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
Beatmap = beatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{

View File

@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested, ref attributes);
return;
case StrongNestedHitObject:
// we never need to deal with these directly.
// the only thing strong hits do in terms of scoring is double their object's score increase,
// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
return;
}
if (hitObject is DrumRollTick tick)

View File

@ -80,16 +80,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
var metadata = beatmap.Metadata;
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", metadata.AudioFile);
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(164471, metadata.PreviewTime);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(0.7f, beatmap.StackLeniency);
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
Assert.IsFalse(beatmapInfo.LetterboxInBreaks);
Assert.IsFalse(beatmapInfo.SpecialStyle);
Assert.IsFalse(beatmapInfo.WidescreenStoryboard);
Assert.IsFalse(beatmapInfo.SamplesMatchPlaybackRate);
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
Assert.IsFalse(beatmap.LetterboxInBreaks);
Assert.IsFalse(beatmap.SpecialStyle);
Assert.IsFalse(beatmap.WidescreenStoryboard);
Assert.IsFalse(beatmap.SamplesMatchPlaybackRate);
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
Assert.AreEqual(0, beatmap.CountdownOffset);
}
}
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new LineBufferedReader(resStream))
{
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
var beatmap = decoder.Decode(stream);
int[] expectedBookmarks =
{
@ -109,13 +109,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
95901, 106450, 116999, 119637, 130186, 140735, 151285,
161834, 164471, 175020, 185570, 196119, 206669, 209306
};
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
Assert.AreEqual(expectedBookmarks.Length, beatmap.Bookmarks.Length);
for (int i = 0; i < expectedBookmarks.Length; i++)
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmapInfo.GridSize);
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
Assert.AreEqual(expectedBookmarks[i], beatmap.Bookmarks[i]);
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
Assert.AreEqual(4, beatmap.BeatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmap.GridSize);
Assert.AreEqual(2, beatmap.TimelineZoom);
}
}
@ -993,15 +993,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Multiple(() =>
{
Assert.That(decoded.BeatmapInfo.AudioLeadIn, Is.EqualTo(0));
Assert.That(decoded.BeatmapInfo.StackLeniency, Is.EqualTo(0.7f));
Assert.That(decoded.BeatmapInfo.SpecialStyle, Is.False);
Assert.That(decoded.BeatmapInfo.LetterboxInBreaks, Is.False);
Assert.That(decoded.BeatmapInfo.WidescreenStoryboard, Is.False);
Assert.That(decoded.BeatmapInfo.EpilepsyWarning, Is.False);
Assert.That(decoded.BeatmapInfo.SamplesMatchPlaybackRate, Is.False);
Assert.That(decoded.BeatmapInfo.Countdown, Is.EqualTo(CountdownType.Normal));
Assert.That(decoded.BeatmapInfo.CountdownOffset, Is.EqualTo(0));
Assert.That(decoded.AudioLeadIn, Is.EqualTo(0));
Assert.That(decoded.StackLeniency, Is.EqualTo(0.7f));
Assert.That(decoded.SpecialStyle, Is.False);
Assert.That(decoded.LetterboxInBreaks, Is.False);
Assert.That(decoded.WidescreenStoryboard, Is.False);
Assert.That(decoded.EpilepsyWarning, Is.False);
Assert.That(decoded.SamplesMatchPlaybackRate, Is.False);
Assert.That(decoded.Countdown, Is.EqualTo(CountdownType.None));
Assert.That(decoded.CountdownOffset, Is.EqualTo(0));
Assert.That(decoded.BeatmapInfo.Metadata.PreviewTime, Is.EqualTo(-1));
Assert.That(decoded.BeatmapInfo.Ruleset.OnlineID, Is.EqualTo(0));
});

View File

@ -51,14 +51,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var beatmap = decodeAsJson(normal);
var beatmapInfo = beatmap.BeatmapInfo;
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(0.7f, beatmap.StackLeniency);
Assert.AreEqual(false, beatmap.SpecialStyle);
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
Assert.AreEqual(false, beatmap.LetterboxInBreaks);
Assert.AreEqual(false, beatmap.WidescreenStoryboard);
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
Assert.AreEqual(0, beatmap.CountdownOffset);
}
[Test]
@ -73,13 +73,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
95901, 106450, 116999, 119637, 130186, 140735, 151285,
161834, 164471, 175020, 185570, 196119, 206669, 209306
};
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
Assert.AreEqual(expectedBookmarks.Length, beatmap.Bookmarks.Length);
for (int i = 0; i < expectedBookmarks.Length; i++)
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
Assert.AreEqual(expectedBookmarks[i], beatmap.Bookmarks[i]);
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmapInfo.GridSize);
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
Assert.AreEqual(4, beatmap.GridSize);
Assert.AreEqual(2, beatmap.TimelineZoom);
}
[Test]

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
@ -9,6 +10,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using MemoryStream = System.IO.MemoryStream;
@ -48,6 +50,47 @@ namespace osu.Game.Tests.Beatmaps.IO
AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
}
[Test]
public void TestExportStability()
{
IWorkingBeatmap beatmap = null!;
MemoryStream firstExport = null!;
MemoryStream secondExport = null!;
// Ensure importer encoding is correct
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"legacy-export-stability-test.olz"));
AddStep("export once", () =>
{
firstExport = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, firstExport, null);
});
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(firstExport));
AddStep("export again", () =>
{
secondExport = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, secondExport, null);
});
const string osu_filename = @"legacy export - stability test (spaceman_atlas) [].osu";
AddAssert("exports are identical",
() => getStringContentsOf(osu_filename, firstExport.GetBuffer()),
() => Is.EqualTo(getStringContentsOf(osu_filename, secondExport.GetBuffer())));
string getStringContentsOf(string filename, byte[] archiveBytes)
{
using var memoryStream = new MemoryStream(archiveBytes);
using var archiveReader = new ZipArchiveReader(memoryStream);
byte[] fileContent = archiveReader.GetStream(filename).ReadAllBytesToArray();
return Encoding.UTF8.GetString(fileContent);
}
}
private IWorkingBeatmap importBeatmapFromStream(Stream stream)
{
var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely();

View File

@ -0,0 +1,7 @@
# Higher global_level has higher priority, the default global_level
# is 100 for root .globalconfig and 0 for others
# https://learn.microsoft.com/dotnet/fundamentals/code-analysis/configuration-files#precedence
is_global = true
global_level = 101
dotnet_diagnostic.CA2007.severity = none

View File

@ -41,7 +41,7 @@ namespace osu.Game.Tests.Database
Assert.That(lastChanges?.ModifiedIndices, Is.Empty);
Assert.That(lastChanges?.NewModifiedIndices, Is.Empty);
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().CountdownOffset = 5);
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().EditorTimestamp = 5);
realm.Run(r => r.Refresh());
Assert.That(collectionChanges, Is.EqualTo(1));

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
@ -64,6 +65,10 @@ namespace osu.Game.Tests
// Beatmap must be imported before the collection manager is loaded.
if (withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely();
// the logic for setting the initial ruleset exists in OsuGame rather than OsuGameBase.
// the ruleset bindable is not meant to be nullable, so assign any ruleset in here.
Ruleset.Value = RulesetStore.AvailableRulesets.First();
}
}
}

View File

@ -73,9 +73,9 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddStep("create room initially in gameplay", () =>
{
var newRoom = new Room();
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.CopyFrom(SelectedRoom.Value!);
newRoom.RoomID.Value = null;
newRoom.RoomID = null;
MultiplayerClient.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;

View File

@ -20,12 +20,53 @@ namespace osu.Game.Tests.NonVisual.Ranking
public void TestDistributedHits()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null));
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
var unstableRate = new UnstableRate(events);
Assert.IsNotNull(unstableRate.Value);
Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value.Value, 10 * Math.Sqrt(10)));
Assert.AreEqual(unstableRate.Value.Value, 10 * Math.Sqrt(10), Precision.DOUBLE_EPSILON);
}
[Test]
public void TestDistributedHitsIncrementalRewind()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
HitEventExtensions.UnstableRateCalculationResult result = null;
for (int i = 0; i < events.Count; i++)
{
result = events.GetRange(0, i + 1)
.CalculateUnstableRate(result);
}
result = events.GetRange(0, 2).CalculateUnstableRate(result);
Assert.IsNotNull(result!.Result);
Assert.AreEqual(5, result.Result, Precision.DOUBLE_EPSILON);
}
[Test]
public void TestDistributedHitsIncremental()
{
var events = Enumerable.Range(-5, 11)
.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
.ToList();
HitEventExtensions.UnstableRateCalculationResult result = null;
for (int i = 0; i < events.Count; i++)
{
result = events.GetRange(0, i + 1)
.CalculateUnstableRate(result);
}
Assert.IsNotNull(result!.Result);
Assert.AreEqual(10 * Math.Sqrt(10), result.Result, Precision.DOUBLE_EPSILON);
}
[Test]

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using NUnit.Framework;
@ -21,12 +19,12 @@ namespace osu.Game.Tests.OnlinePlay
[HeadlessTest]
public partial class TestSceneCatchUpSyncManager : OsuTestScene
{
private GameplayClockContainer master;
private SpectatorSyncManager syncManager;
private GameplayClockContainer master = null!;
private SpectatorSyncManager syncManager = null!;
private Dictionary<SpectatorPlayerClock, int> clocksById;
private SpectatorPlayerClock player1;
private SpectatorPlayerClock player2;
private Dictionary<SpectatorPlayerClock, int> clocksById = null!;
private SpectatorPlayerClock player1 = null!;
private SpectatorPlayerClock player2 = null!;
[SetUp]
public void Setup()

View File

@ -39,18 +39,18 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
var room = new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Daily Challenge: June 4, 2024" },
RoomID = 1234,
Name = "Daily Challenge: June 4, 2024",
Playlist =
{
[
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
Category = { Value = RoomCategory.DailyChallenge }
],
EndDate = DateTimeOffset.Now.AddHours(12),
Category = RoomCategory.DailyChallenge
};
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
@ -62,18 +62,18 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
var room = new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Daily Challenge: June 4, 2024" },
RoomID = 1234,
Name = "Daily Challenge: June 4, 2024",
Playlist =
{
[
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
Category = { Value = RoomCategory.DailyChallenge }
],
EndDate = DateTimeOffset.Now.AddHours(12),
Category = RoomCategory.DailyChallenge
};
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
@ -91,18 +91,18 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
var room = new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Daily Challenge: June 4, 2024" },
RoomID = 1234,
Name = "Daily Challenge: June 4, 2024",
Playlist =
{
[
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
Category = { Value = RoomCategory.DailyChallenge }
],
EndDate = DateTimeOffset.Now.AddHours(12),
Category = RoomCategory.DailyChallenge
};
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));

View File

@ -26,11 +26,6 @@ namespace osu.Game.Tests.Visual.DailyChallenge
private readonly Bindable<Room> room = new Bindable<Room>(new Room());
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
{
Model = { BindTarget = room }
};
[Test]
public void TestBasicAppearance()
{
@ -98,7 +93,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
Origin = Anchor.Centre,
Children = new Drawable[]
{
new DailyChallengeTimeRemainingRing(),
new DailyChallengeTimeRemainingRing(room.Value),
breakdown = new DailyChallengeScoreBreakdown(),
}
}
@ -125,8 +120,8 @@ namespace osu.Game.Tests.Visual.DailyChallenge
AddSliderStep("update time remaining", 0f, 1f, 0f, progress =>
{
var startedTimeAgo = TimeSpan.FromHours(24) * progress;
room.Value.StartDate.Value = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddStep("add normal score", () =>
{

View File

@ -68,19 +68,19 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
API.Perform(new CreateRoomRequest(room = new Room
{
RoomID = { Value = roomId },
Name = { Value = "Daily Challenge: June 4, 2024" },
RoomID = roomId,
Name = "Daily Challenge: June 4, 2024",
Playlist =
{
[
new PlaylistItem(CreateAPIBeatmap(new OsuRuleset().RulesetInfo))
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
StartDate = { Value = DateTimeOffset.Now },
EndDate = { Value = DateTimeOffset.Now.AddHours(24) },
Category = { Value = RoomCategory.DailyChallenge }
],
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now.AddHours(24),
Category = RoomCategory.DailyChallenge
}));
});
AddStep("signal client", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo { RoomID = roomId }));

View File

@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
return false;
};
});
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = 1 }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
return false;
};
});
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = 1 }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,

View File

@ -18,11 +18,6 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
private readonly Bindable<Room> room = new Bindable<Room>(new Room());
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
{
Model = { BindTarget = room }
};
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
@ -38,7 +33,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
ring = new DailyChallengeTimeRemainingRing
ring = new DailyChallengeTimeRemainingRing(room.Value)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -59,29 +54,29 @@ namespace osu.Game.Tests.Visual.DailyChallenge
AddStep("just started", () =>
{
room.Value.StartDate.Value = DateTimeOffset.Now.AddMinutes(-1);
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now.AddMinutes(-1);
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddStep("midway through", () =>
{
room.Value.StartDate.Value = DateTimeOffset.Now.AddHours(-12);
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now.AddHours(-12);
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddStep("nearing end", () =>
{
room.Value.StartDate.Value = DateTimeOffset.Now.AddDays(-1).AddMinutes(8);
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now.AddDays(-1).AddMinutes(8);
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddStep("already ended", () =>
{
room.Value.StartDate.Value = DateTimeOffset.Now.AddDays(-2);
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now.AddDays(-2);
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddSliderStep("manual progress", 0f, 1f, 0f, progress =>
{
var startedTimeAgo = TimeSpan.FromHours(24) * progress;
room.Value.StartDate.Value = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
}
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.None);
AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
}
@ -65,12 +65,12 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.Normal);
AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.DoubleSpeed);
AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
}
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.Normal);
checkOffsetAfter("1", 1);
checkOffsetAfter(string.Empty, 0);
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.CountdownOffset == expectedFinalValue);
}
private partial class TestDesignSection : DesignSection

View File

@ -4,11 +4,13 @@
using System;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -19,6 +21,7 @@ using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
@ -27,6 +30,7 @@ using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using osuTK;
@ -98,44 +102,15 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("enter compose mode", () => InputManager.Key(Key.F1));
AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType<Timeline>().FirstOrDefault()?.IsLoaded == true);
AddStep("enter setup mode", () => InputManager.Key(Key.F4));
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);
AddAssert("switch track to real track", () =>
{
var setup = Editor.ChildrenOfType<SetupScreen>().First();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
return success;
}
finally
{
File.Delete(temp);
Directory.Delete(extractedFolder, true);
}
});
AddAssert("switch track to real track", () => setAudio(applyToAllDifficulties: true, expected: "audio.mp3"));
AddAssert("track is not virtual", () => Beatmap.Value.Track is not TrackVirtual);
AddUntilStep("track length changed", () => Beatmap.Value.Track.Length > 60000);
AddStep("test play", () => Editor.TestGameplay());
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
AddStep("confirm save", () => InputManager.Key(Key.Number1));
AddUntilStep("wait for return to editor", () => Editor.IsCurrentScreen());
AddAssert("track is still not virtual", () => Beatmap.Value.Track is not TrackVirtual);
@ -154,6 +129,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add effect point", () => EditorBeatmap.ControlPointInfo.Add(500, new EffectControlPoint { KiaiMode = true }));
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
new HitCircle
@ -200,6 +176,11 @@ namespace osu.Game.Tests.Visual.Editing
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has effect points", () =>
{
var effectPoint = EditorBeatmap.ControlPointInfo.EffectPoints.Single();
return effectPoint.Time == 500 && effectPoint.KiaiMode && effectPoint.ScrollSpeedBindable.IsDefault;
});
AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0);
AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified);
@ -219,6 +200,104 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[Test]
public void TestCreateNewDifficultyWithScrollSpeed_SameRuleset()
{
string firstDifficultyName = Guid.NewGuid().ToString();
AddStep("save beatmap", () => Editor.Save());
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new ManiaRuleset().RulesetInfo));
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add effect points", () =>
{
EditorBeatmap.ControlPointInfo.Add(250, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.05 });
EditorBeatmap.ControlPointInfo.Add(500, new EffectControlPoint { KiaiMode = true, ScrollSpeed = 0.1 });
EditorBeatmap.ControlPointInfo.Add(750, new EffectControlPoint { KiaiMode = true, ScrollSpeed = 0.15 });
EditorBeatmap.ControlPointInfo.Add(1000, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.2 });
EditorBeatmap.ControlPointInfo.Add(1500, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.3 });
});
AddStep("save beatmap", () => Editor.Save());
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new ManiaRuleset().RulesetInfo));
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
AddUntilStep("wait for created", () =>
{
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != firstDifficultyName;
});
AddAssert("created difficulty has timing point", () =>
{
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has effect points", () =>
{
return EditorBeatmap.ControlPointInfo.EffectPoints.SequenceEqual(new[]
{
new EffectControlPoint { Time = 250, KiaiMode = false, ScrollSpeed = 0.05 },
new EffectControlPoint { Time = 500, KiaiMode = true, ScrollSpeed = 0.1 },
new EffectControlPoint { Time = 750, KiaiMode = true, ScrollSpeed = 0.15 },
new EffectControlPoint { Time = 1000, KiaiMode = false, ScrollSpeed = 0.2 },
new EffectControlPoint { Time = 1500, KiaiMode = false, ScrollSpeed = 0.3 },
});
});
}
[Test]
public void TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset()
{
string firstDifficultyName = Guid.NewGuid().ToString();
AddStep("save beatmap", () => Editor.Save());
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new ManiaRuleset().RulesetInfo));
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add effect points", () =>
{
EditorBeatmap.ControlPointInfo.Add(250, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.05 });
EditorBeatmap.ControlPointInfo.Add(500, new EffectControlPoint { KiaiMode = true, ScrollSpeed = 0.1 });
EditorBeatmap.ControlPointInfo.Add(750, new EffectControlPoint { KiaiMode = true, ScrollSpeed = 0.15 });
EditorBeatmap.ControlPointInfo.Add(1000, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.2 });
EditorBeatmap.ControlPointInfo.Add(1500, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.3 });
});
AddStep("save beatmap", () => Editor.Save());
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new TaikoRuleset().RulesetInfo));
AddUntilStep("wait for created", () =>
{
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != firstDifficultyName;
});
AddAssert("created difficulty has timing point", () =>
{
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has effect points", () =>
{
// since this difficulty is on another ruleset, scroll speed specifications are completely reset,
// therefore discarding some effect points in the process due to being redundant.
return EditorBeatmap.ControlPointInfo.EffectPoints.SequenceEqual(new[]
{
new EffectControlPoint { Time = 500, KiaiMode = true },
new EffectControlPoint { Time = 1000, KiaiMode = false },
});
});
}
[Test]
public void TestCopyDifficulty()
{
@ -530,5 +609,228 @@ namespace osu.Game.Tests.Visual.Editing
return set != null && set.PerformRead(s => s.Beatmaps.Count == 3 && s.Files.Count == 3);
});
}
[Test]
public void TestSingleBackgroundFile()
{
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddAssert("set background", () => setBackground(applyToAllDifficulties: true, expected: "bg.jpg"));
createNewDifficulty();
createNewDifficulty();
switchToDifficulty(1);
AddAssert("set background on second diff only", () => setBackground(applyToAllDifficulties: false, expected: "bg (1).jpg"));
AddAssert("file added", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "bg (1).jpg"));
switchToDifficulty(0);
AddAssert("set background on first diff only", () => setBackground(applyToAllDifficulties: false, expected: "bg (2).jpg"));
AddAssert("file added", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "bg (2).jpg"));
AddAssert("set background on all diff", () => setBackground(applyToAllDifficulties: true, expected: "bg.jpg"));
AddAssert("all diff uses one background", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.All(b => b.Metadata.BackgroundFile == "bg.jpg"));
AddAssert("file added", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "bg.jpg"));
AddAssert("other files removed", () => !Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "bg (1).jpg" || f.Filename == "bg (2).jpg"));
}
[Test]
public void TestBackgroundFileChangesPreserveOnEncode()
{
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddAssert("set background", () => setBackground(applyToAllDifficulties: true, expected: "bg.jpg"));
createNewDifficulty();
createNewDifficulty();
switchToDifficulty(0);
AddAssert("set different background on all diff", () => setBackgroundDifferentExtension(applyToAllDifficulties: true, expected: "bg.jpeg"));
AddAssert("all diff uses one background", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.All(b => b.Metadata.BackgroundFile == "bg.jpeg"));
AddAssert("all diff encode same background", () =>
{
return Beatmap.Value.BeatmapSetInfo.Beatmaps.All(b =>
{
var files = new RealmFileStore(Realm, Dependencies.Get<GameHost>().Storage);
using var store = new RealmBackedResourceStore<BeatmapSetInfo>(b.BeatmapSet!.ToLive(Realm), files.Store, Realm);
string[] osu = Encoding.UTF8.GetString(store.Get(b.File!.Filename)).Split(Environment.NewLine);
Assert.That(osu, Does.Contain("0,0,\"bg.jpeg\",0,0"));
return true;
});
});
}
[Test]
public void TestSingleAudioFile()
{
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddAssert("set audio", () => setAudio(applyToAllDifficulties: true, expected: "audio.mp3"));
createNewDifficulty();
createNewDifficulty();
switchToDifficulty(1);
AddAssert("set audio on second diff only", () => setAudio(applyToAllDifficulties: false, expected: "audio (1).mp3"));
AddAssert("file added", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "audio (1).mp3"));
switchToDifficulty(0);
AddAssert("set audio on first diff only", () => setAudio(applyToAllDifficulties: false, expected: "audio (2).mp3"));
AddAssert("file added", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "audio (2).mp3"));
AddAssert("set audio on all diff", () => setAudio(applyToAllDifficulties: true, expected: "audio.mp3"));
AddAssert("all diff uses one audio", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.All(b => b.Metadata.AudioFile == "audio.mp3"));
AddAssert("file added", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "audio.mp3"));
AddAssert("other files removed", () => !Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "audio (1).mp3" || f.Filename == "audio (2).mp3"));
}
[Test]
public void TestMultipleBackgroundFiles()
{
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddAssert("set background", () => setBackground(applyToAllDifficulties: false, expected: "bg.jpg"));
createNewDifficulty();
AddAssert("new difficulty uses same background", () => Beatmap.Value.Metadata.BackgroundFile == "bg.jpg");
AddAssert("set background", () => setBackground(applyToAllDifficulties: false, expected: "bg (1).jpg"));
AddAssert("new difficulty uses new background", () => Beatmap.Value.Metadata.BackgroundFile == "bg (1).jpg");
switchToDifficulty(0);
AddAssert("old difficulty uses old background", () => Beatmap.Value.Metadata.BackgroundFile == "bg.jpg");
AddAssert("old background not removed", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "bg.jpg"));
AddStep("set background", () => setBackground(applyToAllDifficulties: false, expected: "bg.jpg"));
AddAssert("other background not removed", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "bg (1).jpg"));
}
[Test]
public void TestMultipleAudioFiles()
{
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddAssert("set audio", () => setAudio(applyToAllDifficulties: false, expected: "audio.mp3"));
createNewDifficulty();
AddAssert("new difficulty uses same audio", () => Beatmap.Value.Metadata.AudioFile == "audio.mp3");
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddUntilStep("wait for load", () => Editor.ChildrenOfType<SetupScreen>().Any());
AddAssert("set audio", () => setAudio(applyToAllDifficulties: false, expected: "audio (1).mp3"));
AddAssert("new difficulty uses new audio", () => Beatmap.Value.Metadata.AudioFile == "audio (1).mp3");
switchToDifficulty(0);
AddAssert("old difficulty uses old audio", () => Beatmap.Value.Metadata.AudioFile == "audio.mp3");
AddAssert("old audio not removed", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "audio.mp3"));
AddStep("set audio", () => setAudio(applyToAllDifficulties: false, expected: "audio.mp3"));
AddAssert("other audio not removed", () => Beatmap.Value.BeatmapSetInfo.Files.Any(f => f.Filename == "audio (1).mp3"));
}
private void createNewDifficulty()
{
string? currentDifficulty = null;
AddStep("save", () => Editor.Save());
AddStep("create new difficulty", () =>
{
currentDifficulty = EditorBeatmap.BeatmapInfo.DifficultyName;
Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo);
});
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
AddUntilStep("wait for created", () =>
{
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != currentDifficulty;
});
AddUntilStep("wait for editor load", () => Editor.IsLoaded);
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddUntilStep("wait for load", () => Editor.ChildrenOfType<SetupScreen>().Any());
}
private void switchToDifficulty(int index)
{
AddStep("save", () => Editor.Save());
AddStep($"switch to difficulty #{index + 1}", () =>
Editor.SwitchToDifficulty(Beatmap.Value.BeatmapSetInfo.Beatmaps.ElementAt(index)));
AddUntilStep("wait for editor load", () => Editor.IsLoaded);
AddStep("enter setup mode", () => Editor.Mode.Value = EditorScreenMode.SongSetup);
AddUntilStep("wait for load", () => Editor.ChildrenOfType<SetupScreen>().Any());
}
private bool setBackground(bool applyToAllDifficulties, string expected)
{
var setup = Editor.ChildrenOfType<SetupScreen>().First();
return setFile(TestResources.GetQuickTestBeatmapForImport(), extractedFolder =>
{
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeBackgroundImage(
new FileInfo(Path.Combine(extractedFolder, @"machinetop_background.jpg")),
applyToAllDifficulties);
Assert.That(Beatmap.Value.Metadata.BackgroundFile, Is.EqualTo(expected));
return success;
});
}
private bool setBackgroundDifferentExtension(bool applyToAllDifficulties, string expected)
{
var setup = Editor.ChildrenOfType<SetupScreen>().First();
return setFile(TestResources.GetQuickTestBeatmapForImport(), extractedFolder =>
{
File.Move(
Path.Combine(extractedFolder, @"machinetop_background.jpg"),
Path.Combine(extractedFolder, @"machinetop_background.jpeg"));
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeBackgroundImage(
new FileInfo(Path.Combine(extractedFolder, @"machinetop_background.jpeg")),
applyToAllDifficulties);
Assert.That(Beatmap.Value.Metadata.BackgroundFile, Is.EqualTo(expected));
return success;
});
}
private bool setAudio(bool applyToAllDifficulties, string expected)
{
var setup = Editor.ChildrenOfType<SetupScreen>().First();
return setFile(TestResources.GetTestBeatmapForImport(), extractedFolder =>
{
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(
new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")),
applyToAllDifficulties);
Assert.That(Beatmap.Value.Metadata.AudioFile, Is.EqualTo(expected));
return success;
});
}
private bool setFile(string archivePath, Func<string, bool> func)
{
string temp = archivePath;
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
return func(extractedFolder);
}
finally
{
File.Delete(temp);
Directory.Delete(extractedFolder, true);
}
}
}
}

View File

@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("Set beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
AddStep("Set timeline zoom", () =>
{
originalTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
originalTimelineZoom = EditorBeatmap.TimelineZoom;
var timeline = Editor.ChildrenOfType<Timeline>().Single();
InputManager.MoveMouseTo(timeline);
@ -81,19 +81,19 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("Ensure timeline zoom changed", () =>
{
changedTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
changedTimelineZoom = EditorBeatmap.TimelineZoom;
return !Precision.AlmostEquals(changedTimelineZoom, originalTimelineZoom);
});
SaveEditor();
AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.TimelineZoom == changedTimelineZoom);
ReloadEditorToSameBeatmap();
AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.TimelineZoom == changedTimelineZoom);
}
[Test]

View File

@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Editing
beatmap.ControlPointInfo.Add(50000, new DifficultyControlPoint { SliderVelocity = 2 });
beatmap.ControlPointInfo.Add(80000, new EffectControlPoint { KiaiMode = true });
beatmap.ControlPointInfo.Add(110000, new EffectControlPoint { KiaiMode = false });
beatmap.BeatmapInfo.Bookmarks = new[] { 75000, 125000 };
beatmap.Bookmarks = new[] { 75000, 125000 };
beatmap.Breaks.Add(new ManualBreakPeriod(90000, 120000));
editorBeatmap = new EditorBeatmap(beatmap);

View File

@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Editing
{
double originalSpacing = 0;
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing);
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.DistanceSpacing);
AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.DistanceSpacing == originalSpacing + 0.5);
}
public partial class EditorBeatmapContainer : PopoverContainer

View File

@ -527,8 +527,11 @@ namespace osu.Game.Tests.Visual.Editing
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
}
[Test]
@ -781,15 +784,39 @@ namespace osu.Game.Tests.Visual.Editing
setAdditionBankViaPopover(HitSampleInfo.BANK_SOFT);
dismissPopover();
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
assertNoChanges();
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
assertNoChanges();
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
AddStep("select second object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]);
});
assertNoChanges();
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
assertNoChanges();
void assertNoChanges()
{
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
}
}
private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
@ -883,11 +910,12 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.All(o => o.Volume == volume);
});
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
});
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
});
private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
{
@ -944,29 +972,33 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}",
() =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void editorTimeIs(double time) => AddAssert($"editor time is {time}", () => Precision.AlmostEquals(EditorClock.CurrentTimeAccurate, time, 1));
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { AudioLeadIn = leadIn }
AudioLeadIn = leadIn
});
checkFirstFrameTime(expectedStartTime);
@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
+ $"FirstHitObjectTime: {FirstHitObjectTime} "
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
+ $"LeadInTime: {Beatmap.Value.Beatmap.AudioLeadIn} "
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
});
}

View File

@ -18,6 +18,7 @@ using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
@ -135,10 +136,10 @@ namespace osu.Game.Tests.Visual.Gameplay
var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// Add intro time to test quick retry skipping (TestQuickRetry).
workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
workingBeatmap.Beatmap.AudioLeadIn = 60000;
// Set up data for testing disclaimer display.
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning ?? false;
workingBeatmap.Beatmap.EpilepsyWarning = epilepsyWarning ?? false;
workingBeatmap.BeatmapInfo.Status = onlineStatus ?? BeatmapOnlineStatus.Ranked;
Beatmap.Value = workingBeatmap;
@ -207,7 +208,25 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestBlockLoadViaFocus()
public void TestLoadNotBlockedViaArbitraryFocus()
{
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("click settings slider", () =>
{
InputManager.MoveMouseTo(loader.ChildrenOfType<OsuSliderBar<float>>().First());
InputManager.Click(MouseButton.Left);
return InputManager.FocusedDrawable is OsuSliderBar<float>;
});
AddUntilStep("wait for load ready", () => player?.LoadState == LoadState.Ready);
AddUntilStep("loads", () => !loader.IsCurrentScreen());
}
[Test]
public void TestBlockLoadViaOverlayFocus()
{
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());

View File

@ -221,7 +221,7 @@ namespace osu.Game.Tests.Visual.Gameplay
string? filePath = null;
// Files starting with _ are temporary, created by CreateFileSafely call.
AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !Path.GetFileName(f).StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null);
AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !Path.GetFileName(f).StartsWith('_')), () => Is.Not.Null);
AddUntilStep("filesize is non-zero", () =>
{
try

View File

@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { AudioLeadIn = 60000 }
AudioLeadIn = 60000
});
AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);

View File

@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("load storyboard with only video", () =>
{
// LegacyStoryboardDecoder doesn't parse WidescreenStoryboard, so it is set manually
loadStoryboard("storyboard_only_video.osu", s => s.BeatmapInfo.WidescreenStoryboard = false);
loadStoryboard("storyboard_only_video.osu", s => s.Beatmap.WidescreenStoryboard = false);
});
AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f));

View File

@ -10,11 +10,13 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays;
using osu.Game.Overlays.Login;
using osu.Game.Overlays.Settings;
using osu.Game.Tests.Visual.Online;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osuTK.Input;
@ -31,6 +33,9 @@ namespace osu.Game.Tests.Visual.Menus
[Resolved]
private OsuConfigManager configManager { get; set; } = null!;
[Cached(typeof(LocalUserStatisticsProvider))]
private readonly TestSceneUserPanel.TestUserStatisticsProvider statisticsProvider = new TestSceneUserPanel.TestUserStatisticsProvider();
[BackgroundDependencyLoader]
private void load()
{
@ -170,6 +175,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "88800088");
assertAPIState(APIState.Online);
AddStep("feed statistics", () => statisticsProvider.UpdateStatistics(new UserStatistics(), Ruleset.Value));
AddStep("click on flag", () =>
{
InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<UpdateableFlag>().First());

View File

@ -42,14 +42,14 @@ namespace osu.Game.Tests.Visual.Menus
beatmap.OnlineID = 1001;
getRoomRequest.TriggerSuccess(new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Aug 8, 2024" },
RoomID = 1234,
Name = "Aug 8, 2024",
Playlist =
{
[
new PlaylistItem(beatmap)
},
StartDate = { Value = DateTimeOffset.Now.AddMinutes(-30) },
EndDate = { Value = DateTimeOffset.Now.AddSeconds(60) }
],
StartDate = DateTimeOffset.Now.AddMinutes(-30),
EndDate = DateTimeOffset.Now.AddSeconds(60)
});
return true;

View File

@ -3,8 +3,10 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
@ -73,5 +75,57 @@ namespace osu.Game.Tests.Visual.Menus
((StarFountain)Children[1]).Shoot(-1);
});
}
[Test]
public void TestGameplayStarFountainsSetting()
{
Bindable<bool> starFountainsEnabled = null!;
AddStep("load configuration", () =>
{
var config = new OsuConfigManager(LocalStorage);
starFountainsEnabled = config.GetBindable<bool>(OsuSetting.StarFountains);
});
AddStep("make fountains", () =>
{
Children = new Drawable[]
{
new KiaiGameplayFountains.GameplayStarFountain
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
X = 75,
},
new KiaiGameplayFountains.GameplayStarFountain
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -75,
},
};
});
AddStep("enable KiaiStarEffects", () => starFountainsEnabled.Value = true);
AddRepeatStep("activate fountains (enabled)", () =>
{
((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1);
((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1);
}, 100);
AddStep("disable KiaiStarEffects", () => starFountainsEnabled.Value = false);
AddRepeatStep("attempt to activate fountains (disabled)", () =>
{
((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1);
((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1);
}, 100);
AddStep("re-enable KiaiStarEffects", () => starFountainsEnabled.Value = true);
AddRepeatStep("activate fountains (re-enabled)", () =>
{
((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1);
((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1);
}, 100);
}
}
}

View File

@ -101,7 +101,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("Gain", () =>
{
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
transientUpdateDisplay.LatestUpdate.Value = new ScoreBasedUserStatisticsUpdate(
new ScoreInfo(),
new UserStatistics
{
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("Loss", () =>
{
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
transientUpdateDisplay.LatestUpdate.Value = new ScoreBasedUserStatisticsUpdate(
new ScoreInfo(),
new UserStatistics
{
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("Tiny increase in PP", () =>
{
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
transientUpdateDisplay.LatestUpdate.Value = new ScoreBasedUserStatisticsUpdate(
new ScoreInfo(),
new UserStatistics
{
@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("No change 1", () =>
{
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
transientUpdateDisplay.LatestUpdate.Value = new ScoreBasedUserStatisticsUpdate(
new ScoreInfo(),
new UserStatistics
{
@ -170,7 +170,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("Was null", () =>
{
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
transientUpdateDisplay.LatestUpdate.Value = new ScoreBasedUserStatisticsUpdate(
new ScoreInfo(),
new UserStatistics
{
@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("Became null", () =>
{
var transientUpdateDisplay = this.ChildrenOfType<TransientUserStatisticsUpdateDisplay>().Single();
transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate(
transientUpdateDisplay.LatestUpdate.Value = new ScoreBasedUserStatisticsUpdate(
new ScoreInfo(),
new UserStatistics
{

View File

@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Mods
MinimumAccuracy = { Value = 0.6 }
},
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(0, 5).Select(i => new HitCircle
{
@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Mods
AccuracyJudgeMode = { Value = ModAccuracyChallenge.AccuracyMode.Standard }
},
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(0, 5).Select(i => new HitCircle
{

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Mods
protected override TestPlayer CreateModPlayer(Ruleset ruleset)
{
var player = base.CreateModPlayer(ruleset);
player.RestartRequested = _ => restartRequested = true;
player.PrepareLoaderForRestart = _ => restartRequested = true;
return player;
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
@ -31,7 +29,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected readonly BindableList<MultiplayerRoomUser> MultiplayerUsers = new BindableList<MultiplayerRoomUser>();
protected MultiplayerGameplayLeaderboard Leaderboard { get; private set; }
protected MultiplayerGameplayLeaderboard? Leaderboard { get; private set; }
protected virtual MultiplayerRoomUser CreateUser(int userId) => new MultiplayerRoomUser(userId);
@ -40,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private readonly BindableList<int> multiplayerUserIds = new BindableList<int>();
private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
private OsuConfigManager config;
private OsuConfigManager config = null!;
private readonly Mock<SpectatorClient> spectatorClient = new Mock<SpectatorClient>();
private readonly Mock<MultiplayerClient> multiplayerClient = new Mock<MultiplayerClient>();
@ -133,7 +131,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
LoadComponentAsync(Leaderboard = CreateLeaderboard(), Add);
});
AddUntilStep("wait for load", () => Leaderboard.IsLoaded);
AddUntilStep("wait for load", () => Leaderboard!.IsLoaded);
AddStep("check watch requests were sent", () =>
{
@ -146,7 +144,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestScoreUpdates()
{
AddRepeatStep("update state", UpdateUserStatesRandomly, 100);
AddToggleStep("switch compact mode", expanded => Leaderboard.Expanded.Value = expanded);
AddToggleStep("switch compact mode", expanded => Leaderboard!.Expanded.Value = expanded);
}
[Test]

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -30,16 +28,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
protected abstract QueueMode Mode { get; }
protected BeatmapInfo InitialBeatmap { get; private set; }
protected BeatmapInfo OtherBeatmap { get; private set; }
protected BeatmapInfo InitialBeatmap { get; private set; } = null!;
protected BeatmapInfo OtherBeatmap { get; private set; } = null!;
protected IScreen CurrentScreen => multiplayerComponents.CurrentScreen;
protected IScreen CurrentSubScreen => multiplayerComponents.MultiplayerScreen.CurrentSubScreen;
private BeatmapManager beatmaps;
private BeatmapSetInfo importedSet;
private BeatmapManager beatmaps = null!;
private BeatmapSetInfo importedSet = null!;
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerComponents multiplayerComponents = null!;
protected TestMultiplayerClient MultiplayerClient => multiplayerComponents.MultiplayerClient;
@ -75,15 +73,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for lounge", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = Mode },
Name = "Test Room",
QueueMode = Mode,
Playlist =
{
[
new PlaylistItem(InitialBeatmap)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
}));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
@ -98,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCreatedWithCorrectMode()
{
AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == Mode);
AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode == Mode);
}
protected void RunGameplay()

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
@ -12,7 +10,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneCreateMultiplayerMatchButton : MultiplayerTestScene
{
private CreateMultiplayerMatchButton button;
private CreateMultiplayerMatchButton button = null!;
public override void SetUpSteps()
{
@ -29,7 +27,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestButtonEnableStateChanges()
{
IDisposable joiningRoomOperation = null;
IDisposable joiningRoomOperation = null!;
assertButtonEnableState(true);

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