mirror of
https://github.com/ppy/osu.git
synced 2026-05-19 01:49:53 +08:00
Compare commits
1869 Commits
@@ -21,7 +21,7 @@
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2022.809.0",
|
||||
"version": "2023.712.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
||||
@@ -9,6 +9,9 @@ indent_style = space
|
||||
indent_size = 2
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[g_*.cs]
|
||||
generated_code = true
|
||||
|
||||
[*.cs]
|
||||
end_of_line = crlf
|
||||
insert_final_newline = true
|
||||
|
||||
@@ -6,3 +6,5 @@
|
||||
212d78865a6b5f091173a347bad5686834d1d5fe
|
||||
# Add partial specs in mobile projects too
|
||||
00c11b2b4e389e48f3995d63484a6bc66a7afbdb
|
||||
# Mass NRT enabling
|
||||
0ab0c52ad577b3e7b406d09fa6056a56ff997c3e
|
||||
|
||||
@@ -339,6 +339,5 @@ inspectcode
|
||||
|
||||
# Fody (pulled in by Realm) - schema file
|
||||
FodyWeavers.xsd
|
||||
**/FodyWeavers.xml
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||||
|
||||
.idea/.idea.osu.Desktop/.idea/misc.xml
|
||||
@@ -12,45 +12,48 @@
|
||||
|
||||
A free-to-win rhythm game. Rhythm is just a *click* away!
|
||||
|
||||
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the release codename "*lazer*". As in sharper than cutting-edge.
|
||||
This is the future – and final – iteration of the [osu!](https://osu.ppy.sh) game client which marks the beginning of an open era! Currently known by and released under the release codename "*lazer*". As in sharper than cutting-edge.
|
||||
|
||||
## Status
|
||||
|
||||
This project is under constant development, but we aim to keep things in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
|
||||
This project is under constant development, but we do our best to keep things in a stable state. Players are encouraged to install from a release alongside their stable *osu!* client. This project will continue to evolve until we eventually reach the point where most users prefer it over the previous "osu!stable" release.
|
||||
|
||||
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to a [stable release](https://osu.ppy.sh/home/download) of osu!. We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
|
||||
|
||||
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
|
||||
A few resources are available as starting points to getting involved and understanding the project:
|
||||
|
||||
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
|
||||
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
|
||||
- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc).
|
||||
|
||||
## Running osu!
|
||||
|
||||
If you are looking to install or test osu! without setting up a development environment, you can consume our [releases](https://github.com/ppy/osu/releases). You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download). Failing that, you may use the links below to download the latest version for your operating system of choice:
|
||||
If you are just looking to give the game a whirl, you can grab the latest release for your platform:
|
||||
|
||||
**Latest release:**
|
||||
### Latest release:
|
||||
|
||||
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
|
||||
| ------------- | ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
|
||||
You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download).
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
||||
**For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores in early 2024.
|
||||
|
||||
## Developing a custom ruleset
|
||||
|
||||
osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates).
|
||||
osu! is designed to allow user-created gameplay variations, called "rulesets". Building one of these allows a developer to harness the power of the osu! beatmap library, game engine, and general UX for a new style of gameplay. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates).
|
||||
|
||||
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/discussions/13096).
|
||||
|
||||
## Developing osu!
|
||||
|
||||
### Prerequisites
|
||||
|
||||
Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.
|
||||
|
||||
### Downloading the source code
|
||||
|
||||
@@ -69,9 +72,19 @@ git pull
|
||||
|
||||
### Building
|
||||
|
||||
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
|
||||
#### From an IDE
|
||||
|
||||
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will allow access to template run configurations.
|
||||
You should load the solution via one of the platform-specific `.slnf` files, rather than the main `.sln`. This will reduce dependencies and hide platforms that you don't care about. Valid `.slnf` files are:
|
||||
|
||||
- `osu.Desktop.slnf` (most common)
|
||||
- `osu.Android.slnf`
|
||||
- `osu.iOS.slnf`
|
||||
|
||||
Run configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `osu! (Tests)` project/configuration. More information on this is provided [below](#contributing).
|
||||
|
||||
To build for mobile platforms, you will likely need to run `sudo dotnet workload restore` if you haven't done so previously. This will install Android/iOS tooling required to complete the build.
|
||||
|
||||
#### From CLI
|
||||
|
||||
You can also build and run *osu!* from the command-line with a single command:
|
||||
|
||||
@@ -79,12 +92,10 @@ You can also build and run *osu!* from the command-line with a single command:
|
||||
dotnet run --project osu.Desktop
|
||||
```
|
||||
|
||||
If you are not interested in debugging *osu!*, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
|
||||
When running locally to do any kind of performance testing, make sure to add `-c Release` to the build command, as the overhead of running with the default `Debug` configuration can be large (especially when testing with local framework modifications as below).
|
||||
|
||||
If the build fails, try to restore NuGet packages with `dotnet restore`.
|
||||
|
||||
_Due to a historical feature gap between .NET Core and Xamarin, running `dotnet` CLI from the root directory will not work for most commands. This can be resolved by specifying a target `.csproj` or the helper project at `build/Desktop.proj`. Configurations have been provided to work around this issue for all supported IDEs mentioned above._
|
||||
|
||||
### Testing with resource/framework modifications
|
||||
|
||||
Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be quickly achieved using included commands:
|
||||
|
||||
+2
-2
@@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
|
||||
|
||||
+2
-2
@@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
||||
+2
-2
@@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
|
||||
|
||||
+2
-2
@@ -9,9 +9,9 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||
|
||||
+2
-24
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="osu!" />
|
||||
<SquirrelAwareVersion xmlns="urn:schema-squirrel-com:asm.v1">1</SquirrelAwareVersion>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
@@ -14,33 +15,10 @@
|
||||
</trustInfo>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
<!-- Windows 10 -->
|
||||
<!-- Windows 10 and Windows 11 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
||||
|
||||
+1
-5
@@ -8,13 +8,9 @@
|
||||
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
|
||||
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.620.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.922.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
|
||||
<!-- for editor usage -->
|
||||
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
|
||||
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
|
||||
</manifest>
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Android.Content.PM;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@@ -13,10 +11,10 @@ namespace osu.Android
|
||||
{
|
||||
public partial class GameplayScreenRotationLocker : Component
|
||||
{
|
||||
private Bindable<bool> localUserPlaying;
|
||||
private Bindable<bool> localUserPlaying = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameActivity gameActivity { get; set; }
|
||||
private OsuGameActivity gameActivity { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game)
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -15,6 +13,7 @@ using Android.Graphics;
|
||||
using Android.OS;
|
||||
using Android.Views;
|
||||
using osu.Framework.Android;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Database;
|
||||
using Debug = System.Diagnostics.Debug;
|
||||
using Uri = Android.Net.Uri;
|
||||
@@ -51,11 +50,11 @@ namespace osu.Android
|
||||
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
|
||||
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
|
||||
|
||||
private OsuGameAndroid game;
|
||||
private OsuGameAndroid game = null!;
|
||||
|
||||
protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
|
||||
|
||||
protected override void OnCreate(Bundle savedInstanceState)
|
||||
protected override void OnCreate(Bundle? savedInstanceState)
|
||||
{
|
||||
base.OnCreate(savedInstanceState);
|
||||
|
||||
@@ -92,15 +91,15 @@ namespace osu.Android
|
||||
Assembly.Load("osu.Game.Rulesets.Mania");
|
||||
}
|
||||
|
||||
protected override void OnNewIntent(Intent intent) => handleIntent(intent);
|
||||
protected override void OnNewIntent(Intent? intent) => handleIntent(intent);
|
||||
|
||||
private void handleIntent(Intent intent)
|
||||
private void handleIntent(Intent? intent)
|
||||
{
|
||||
switch (intent.Action)
|
||||
switch (intent?.Action)
|
||||
{
|
||||
case Intent.ActionDefault:
|
||||
if (intent.Scheme == ContentResolver.SchemeContent)
|
||||
handleImportFromUris(intent.Data);
|
||||
handleImportFromUris(intent.Data.AsNonNull());
|
||||
else if (osu_url_schemes.Contains(intent.Scheme))
|
||||
game.HandleLink(intent.DataString);
|
||||
break;
|
||||
@@ -114,7 +113,7 @@ namespace osu.Android
|
||||
{
|
||||
var content = intent.ClipData?.GetItemAt(i);
|
||||
if (content != null)
|
||||
uris.Add(content.Uri);
|
||||
uris.Add(content.Uri.AsNonNull());
|
||||
}
|
||||
|
||||
handleImportFromUris(uris.ToArray());
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using Android.App;
|
||||
using Microsoft.Maui.Devices;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Android.Input;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Input.Handlers;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
@@ -32,7 +31,7 @@ namespace osu.Android
|
||||
{
|
||||
get
|
||||
{
|
||||
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
|
||||
var packageInfo = Application.Context.ApplicationContext!.PackageManager!.GetPackageInfo(Application.Context.ApplicationContext.PackageName!, 0).AsNonNull();
|
||||
|
||||
try
|
||||
{
|
||||
@@ -45,7 +44,7 @@ namespace osu.Android
|
||||
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
|
||||
|
||||
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
|
||||
string versionName = string.Empty;
|
||||
string versionName;
|
||||
|
||||
if (OperatingSystem.IsAndroidVersionAtLeast(28))
|
||||
{
|
||||
@@ -68,7 +67,7 @@ namespace osu.Android
|
||||
{
|
||||
}
|
||||
|
||||
return new Version(packageInfo.VersionName);
|
||||
return new Version(packageInfo.VersionName.AsNonNull());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<queries>
|
||||
<intent>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="https" />
|
||||
</intent>
|
||||
<intent>
|
||||
<action android:name="android.intent.action.VIEW" />
|
||||
<category android:name="android.intent.category.BROWSABLE" />
|
||||
<data android:scheme="mailto" />
|
||||
</intent>
|
||||
</queries>
|
||||
</manifest>
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Android;
|
||||
using Android.App;
|
||||
|
||||
|
||||
@@ -54,9 +54,6 @@ namespace osu.Desktop
|
||||
|
||||
client.OnReady += onReady;
|
||||
|
||||
// safety measure for now, until we performance test / improve backoff for failed connections.
|
||||
client.OnConnectionFailed += (_, _) => client.Deinitialize();
|
||||
|
||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
|
||||
|
||||
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
|
||||
@@ -187,7 +184,7 @@ namespace osu.Desktop
|
||||
return edit.BeatmapInfo.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.WatchingReplay watching:
|
||||
return watching.BeatmapInfo.ToString();
|
||||
return watching.BeatmapInfo?.ToString() ?? string.Empty;
|
||||
|
||||
case UserActivity.InLobby lobby:
|
||||
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace osu.Desktop.LegacyIpc
|
||||
case LegacyIpcDifficultyCalculationRequest req:
|
||||
try
|
||||
{
|
||||
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile);
|
||||
WorkingBeatmap beatmap = new FlatWorkingBeatmap(req.BeatmapFile);
|
||||
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
|
||||
Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Game.Updater;
|
||||
using osu.Desktop.Windows;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Utils;
|
||||
using SDL2;
|
||||
|
||||
@@ -108,6 +109,25 @@ namespace osu.Desktop
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RestartAppWhenExited()
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
Debug.Assert(OperatingSystem.IsWindows());
|
||||
|
||||
// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
|
||||
// likely to ensure the external process is in a good state.
|
||||
//
|
||||
// We're not waiting on that here, but the outro playing before the actual exit should be enough
|
||||
// to cover this.
|
||||
Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.RestartAppWhenExited();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@@ -127,14 +147,12 @@ namespace osu.Desktop
|
||||
{
|
||||
base.SetHost(host);
|
||||
|
||||
var desktopWindow = (SDL2DesktopWindow)host.Window;
|
||||
|
||||
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
|
||||
if (iconStream != null)
|
||||
desktopWindow.SetIconFromStream(iconStream);
|
||||
host.Window.SetIconFromStream(iconStream);
|
||||
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
desktopWindow.Title = Name;
|
||||
host.Window.CursorState |= CursorState.Hidden;
|
||||
host.Window.Title = Name;
|
||||
}
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace osu.Desktop
|
||||
}
|
||||
}
|
||||
|
||||
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = true }))
|
||||
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient }))
|
||||
{
|
||||
if (!host.IsPrimaryInstance)
|
||||
{
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="osu!" />
|
||||
<SquirrelAwareVersion xmlns="urn:schema-squirrel-com:asm.v1">1</SquirrelAwareVersion>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
</asmv1:assembly>
|
||||
@@ -8,7 +8,6 @@
|
||||
<Title>osu!</Title>
|
||||
<Product>osu!(lazer)</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.0.0</Version>
|
||||
<FileVersion>0.0.0</FileVersion>
|
||||
</PropertyGroup>
|
||||
@@ -27,7 +26,7 @@
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.1.3.18" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.4" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.8" />
|
||||
<PackageReference Include="nunit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- using a different name because package name cannot contain 'catch' -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
|
||||
</manifest>
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Android.App;
|
||||
using osu.Framework.Android;
|
||||
using osu.Game.Tests;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<key>CFBundleName</key>
|
||||
<string>osu.Game.Rulesets.Catch.Tests.iOS</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>ppy.osu-Game-Rulesets-Catch-Tests-iOS</string>
|
||||
<string>sh.ppy.catch-ruleset-tests</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
@@ -42,4 +42,4 @@
|
||||
<key>CADisableMinimumFrameDurationOnPhone</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
</plist>
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
@@ -26,7 +25,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
|
||||
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
|
||||
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } },
|
||||
new object[] { LegacyMods.ScoreV2, new[] { typeof(ModScoreV2) } },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(catch_mod_mapping))]
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1]));
|
||||
AddAssert("start position is correct", () => Precision.AlmostEquals(lastObject.OriginalX, positions[0]));
|
||||
AddAssert("end position is correct", () => Precision.AlmostEquals(lastObject.EndX, positions[1]));
|
||||
AddAssert("default slider velocity", () => lastObject.SliderVelocityBindable.IsDefault);
|
||||
AddAssert("default slider velocity", () => lastObject.SliderVelocityMultiplierBindable.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
addPlacementSteps(times, positions);
|
||||
addPathCheckStep(times, positions);
|
||||
|
||||
AddAssert("slider velocity changed", () => !lastObject.SliderVelocityBindable.IsDefault);
|
||||
AddAssert("slider velocity changed", () => !lastObject.SliderVelocityMultiplierBindable.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -108,11 +108,11 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
double[] times = { 100, 300 };
|
||||
float[] positions = { 200, 300 };
|
||||
addBlueprintStep(times, positions);
|
||||
AddAssert("default slider velocity", () => hitObject.SliderVelocityBindable.IsDefault);
|
||||
AddAssert("default slider velocity", () => hitObject.SliderVelocityMultiplierBindable.IsDefault);
|
||||
|
||||
addDragStartStep(times[1], positions[1]);
|
||||
AddMouseMoveStep(times[1], 400);
|
||||
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityBindable.IsDefault);
|
||||
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityMultiplierBindable.IsDefault);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
@@ -28,6 +26,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddSliderStep("start time", 500, 600, 0, x =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = x;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
}
|
||||
|
||||
@@ -46,6 +46,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("Initialize start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
|
||||
fruitRotation = drawableFruit.DisplayRotation;
|
||||
bananaRotation = drawableBanana.DisplayRotation;
|
||||
@@ -56,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("change start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
|
||||
AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation);
|
||||
@@ -66,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("reset start time", () =>
|
||||
{
|
||||
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
|
||||
drawableFruit.RefreshStateTransforms();
|
||||
drawableBanana.RefreshStateTransforms();
|
||||
});
|
||||
|
||||
AddAssert("rotation and size restored", () =>
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public partial class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
private AudioManager audio { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
||||
@@ -0,0 +1,157 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual.Gameplay;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class TestSceneScoring : ScoringTestScene
|
||||
{
|
||||
public TestSceneScoring()
|
||||
: base(supportsNonPerfectJudgements: false)
|
||||
{
|
||||
}
|
||||
|
||||
private Bindable<double> scoreMultiplier { get; } = new BindableDouble
|
||||
{
|
||||
Default = 4,
|
||||
Value = 4
|
||||
};
|
||||
|
||||
protected override IBeatmap CreateBeatmap(int maxCombo)
|
||||
{
|
||||
var beatmap = new CatchBeatmap();
|
||||
for (int i = 0; i < maxCombo; ++i)
|
||||
beatmap.HitObjects.Add(new Fruit());
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1 { ScoreMultiplier = { BindTarget = scoreMultiplier } };
|
||||
|
||||
protected override IScoringAlgorithm CreateScoreV2(int maxCombo) => new ScoreV2(maxCombo);
|
||||
|
||||
protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode) => new CatchProcessorBasedScoringAlgorithm(beatmap, mode);
|
||||
|
||||
[Test]
|
||||
public void TestBasicScenarios()
|
||||
{
|
||||
AddStep("set up score multiplier", () =>
|
||||
{
|
||||
scoreMultiplier.BindValueChanged(_ => Rerun());
|
||||
});
|
||||
AddStep("set max combo to 100", () => MaxCombo.Value = 100);
|
||||
AddStep("set perfect score", () =>
|
||||
{
|
||||
NonPerfectLocations.Clear();
|
||||
MissLocations.Clear();
|
||||
});
|
||||
AddStep("set score with misses", () =>
|
||||
{
|
||||
NonPerfectLocations.Clear();
|
||||
MissLocations.Clear();
|
||||
MissLocations.AddRange(new[] { 24d, 49 });
|
||||
});
|
||||
AddSliderStep("adjust score multiplier", 0, 10, (int)scoreMultiplier.Default, multiplier => scoreMultiplier.Value = multiplier);
|
||||
}
|
||||
|
||||
private const int base_great = 300;
|
||||
|
||||
private class ScoreV1 : IScoringAlgorithm
|
||||
{
|
||||
private int currentCombo;
|
||||
|
||||
public BindableDouble ScoreMultiplier { get; } = new BindableDouble();
|
||||
|
||||
public void ApplyHit() => applyHitV1(base_great);
|
||||
|
||||
public void ApplyNonPerfect() => throw new NotSupportedException("catch does not have \"non-perfect\" judgements.");
|
||||
|
||||
public void ApplyMiss() => applyHitV1(0);
|
||||
|
||||
private void applyHitV1(int baseScore)
|
||||
{
|
||||
if (baseScore == 0)
|
||||
{
|
||||
currentCombo = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
TotalScore += baseScore;
|
||||
|
||||
// combo multiplier
|
||||
// ReSharper disable once PossibleLossOfFraction
|
||||
TotalScore += (int)(Math.Max(0, currentCombo - 1) * (baseScore / 25 * ScoreMultiplier.Value));
|
||||
|
||||
currentCombo++;
|
||||
}
|
||||
|
||||
public long TotalScore { get; private set; }
|
||||
}
|
||||
|
||||
private class ScoreV2 : IScoringAlgorithm
|
||||
{
|
||||
private int currentCombo;
|
||||
private double comboPortion;
|
||||
|
||||
private readonly double comboPortionMax;
|
||||
|
||||
private const double combo_base = 4;
|
||||
private const int combo_cap = 200;
|
||||
|
||||
public ScoreV2(int maxCombo)
|
||||
{
|
||||
for (int i = 0; i < maxCombo; i++)
|
||||
ApplyHit();
|
||||
|
||||
comboPortionMax = comboPortion;
|
||||
|
||||
currentCombo = 0;
|
||||
comboPortion = 0;
|
||||
}
|
||||
|
||||
public void ApplyHit() => applyHitV2(base_great);
|
||||
|
||||
public void ApplyNonPerfect() => throw new NotSupportedException("catch does not have \"non-perfect\" judgements.");
|
||||
|
||||
private void applyHitV2(int baseScore)
|
||||
{
|
||||
comboPortion += baseScore * Math.Min(Math.Max(0.5, Math.Log(++currentCombo, combo_base)), Math.Log(combo_cap, combo_base));
|
||||
}
|
||||
|
||||
public void ApplyMiss()
|
||||
{
|
||||
currentCombo = 0;
|
||||
}
|
||||
|
||||
public long TotalScore
|
||||
=> (int)Math.Round(1000000 * comboPortion / comboPortionMax); // vast simplification, as we're not doing ticks here.
|
||||
}
|
||||
|
||||
private class CatchProcessorBasedScoringAlgorithm : ProcessorBasedScoringAlgorithm
|
||||
{
|
||||
public CatchProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode)
|
||||
: base(beatmap, mode)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
|
||||
|
||||
protected override JudgementResult CreatePerfectJudgementResult() => new CatchJudgementResult(new Fruit(), new CatchJudgement()) { Type = HitResult.Great };
|
||||
|
||||
protected override JudgementResult CreateNonPerfectJudgementResult() => throw new NotSupportedException("catch does not have \"non-perfect\" judgements.");
|
||||
|
||||
protected override JudgementResult CreateMissJudgementResult() => new CatchJudgementResult(new Fruit(), new CatchJudgement()) { Type = HitResult.Miss };
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
||||
@@ -41,9 +41,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
X = xPositionData?.X ?? 0,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
SliderVelocity = sliderVelocityData?.SliderVelocity ?? 1
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
case IHasDuration endTime:
|
||||
|
||||
@@ -25,7 +25,10 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
@@ -91,6 +94,9 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Relax))
|
||||
yield return new CatchModRelax();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
@@ -140,6 +146,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
new CatchModNoScope(),
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
return new Mod[]
|
||||
{
|
||||
new ModScoreV2(),
|
||||
};
|
||||
|
||||
default:
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
@@ -202,10 +214,24 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public int LegacyID => 2;
|
||||
|
||||
public ILegacyScoreSimulator CreateLegacyScoreSimulator() => new CatchLegacyScoreSimulator();
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
|
||||
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
// Todo: osu!catch should not output star rating in the 'aim' attribute.
|
||||
yield return (ATTRIB_ID_AIM, StarRating);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
@@ -36,7 +35,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
StarRating = values[ATTRIB_ID_AIM];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,13 +38,15 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
|
||||
return new CatchDifficultyAttributes
|
||||
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
|
||||
{
|
||||
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
|
||||
Mods = mods,
|
||||
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
|
||||
};
|
||||
|
||||
return attributes;
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
internal class CatchLegacyScoreSimulator : ILegacyScoreSimulator
|
||||
{
|
||||
private int legacyBonusScore;
|
||||
private int standardisedBonusScore;
|
||||
private int combo;
|
||||
|
||||
private double scoreMultiplier;
|
||||
|
||||
public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap)
|
||||
{
|
||||
IBeatmap baseBeatmap = workingBeatmap.Beatmap;
|
||||
|
||||
int countNormal = 0;
|
||||
int countSlider = 0;
|
||||
int countSpinner = 0;
|
||||
|
||||
foreach (HitObject obj in baseBeatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case IHasPath:
|
||||
countSlider++;
|
||||
break;
|
||||
|
||||
case IHasDuration:
|
||||
countSpinner++;
|
||||
break;
|
||||
|
||||
default:
|
||||
countNormal++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int objectCount = countNormal + countSlider + countSpinner;
|
||||
|
||||
int drainLength = 0;
|
||||
|
||||
if (baseBeatmap.HitObjects.Count > 0)
|
||||
{
|
||||
int breakLength = baseBeatmap.Breaks.Select(b => (int)Math.Round(b.EndTime) - (int)Math.Round(b.StartTime)).Sum();
|
||||
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
|
||||
}
|
||||
|
||||
int difficultyPeppyStars = (int)Math.Round(
|
||||
(baseBeatmap.Difficulty.DrainRate
|
||||
+ baseBeatmap.Difficulty.OverallDifficulty
|
||||
+ baseBeatmap.Difficulty.CircleSize
|
||||
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
|
||||
|
||||
scoreMultiplier = difficultyPeppyStars;
|
||||
|
||||
LegacyScoreAttributes attributes = new LegacyScoreAttributes();
|
||||
|
||||
foreach (var obj in playableBeatmap.HitObjects)
|
||||
simulateHit(obj, ref attributes);
|
||||
|
||||
attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore;
|
||||
|
||||
return attributes;
|
||||
}
|
||||
|
||||
private void simulateHit(HitObject hitObject, ref LegacyScoreAttributes attributes)
|
||||
{
|
||||
bool increaseCombo = true;
|
||||
bool addScoreComboMultiplier = false;
|
||||
|
||||
bool isBonus = false;
|
||||
HitResult bonusResult = HitResult.None;
|
||||
|
||||
int scoreIncrease = 0;
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case TinyDroplet:
|
||||
scoreIncrease = 10;
|
||||
increaseCombo = false;
|
||||
break;
|
||||
|
||||
case Droplet:
|
||||
scoreIncrease = 100;
|
||||
break;
|
||||
|
||||
case Fruit:
|
||||
scoreIncrease = 300;
|
||||
addScoreComboMultiplier = true;
|
||||
increaseCombo = true;
|
||||
break;
|
||||
|
||||
case Banana:
|
||||
scoreIncrease = 1100;
|
||||
increaseCombo = false;
|
||||
isBonus = true;
|
||||
bonusResult = HitResult.LargeBonus;
|
||||
break;
|
||||
|
||||
case JuiceStream:
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
simulateHit(nested, ref attributes);
|
||||
return;
|
||||
|
||||
case BananaShower:
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
simulateHit(nested, ref attributes);
|
||||
return;
|
||||
}
|
||||
|
||||
if (addScoreComboMultiplier)
|
||||
{
|
||||
// ReSharper disable once PossibleLossOfFraction (intentional to match osu-stable...)
|
||||
attributes.ComboScore += (int)(Math.Max(0, combo - 1) * (scoreIncrease / 25 * scoreMultiplier));
|
||||
}
|
||||
|
||||
if (isBonus)
|
||||
{
|
||||
legacyBonusScore += scoreIncrease;
|
||||
standardisedBonusScore += Judgement.ToNumericResult(bonusResult);
|
||||
}
|
||||
else
|
||||
attributes.AccuracyScore += scoreIncrease;
|
||||
|
||||
if (increaseCombo)
|
||||
combo++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
@@ -24,7 +23,5 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
: base(new THitObject())
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
public void UpdateHitObjectFromPath(JuiceStream hitObject)
|
||||
{
|
||||
// The SV setting may need to be changed for the current path.
|
||||
var svBindable = hitObject.SliderVelocityBindable;
|
||||
var svBindable = hitObject.SliderVelocityMultiplierBindable;
|
||||
double svToVelocityFactor = hitObject.Velocity / svBindable.Value;
|
||||
double requiredVelocity = path.ComputeRequiredVelocity();
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
// we're also a ScrollingHitObjectComposer candidate, but can't be everything can we?
|
||||
public partial class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
|
||||
{
|
||||
private const float distance_snap_radius = 50;
|
||||
@@ -140,7 +141,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
return base.OnPressed(e);
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) =>
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
|
||||
new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
|
||||
{
|
||||
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
|
||||
|
||||
@@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Anchor = Anchor.Centre;
|
||||
drawableRuleset.Origin = Anchor.Centre;
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Anchor = Anchor.Centre;
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Origin = Anchor.Centre;
|
||||
|
||||
drawableRuleset.Scale = new Vector2(1, -1);
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,17 +28,17 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
|
||||
public BindableNumber<double> SliderVelocityMultiplierBindable { get; } = new BindableDouble(1)
|
||||
{
|
||||
Precision = 0.01,
|
||||
MinValue = 0.1,
|
||||
MaxValue = 10
|
||||
};
|
||||
|
||||
public double SliderVelocity
|
||||
public double SliderVelocityMultiplier
|
||||
{
|
||||
get => SliderVelocityBindable.Value;
|
||||
set => SliderVelocityBindable.Value = value;
|
||||
get => SliderVelocityMultiplierBindable.Value;
|
||||
set => SliderVelocityMultiplierBindable.Value = value;
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
@@ -48,10 +48,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
private double tickDistanceFactor;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Velocity => velocityFactor * SliderVelocity;
|
||||
public double Velocity => velocityFactor * SliderVelocityMultiplier;
|
||||
|
||||
[JsonIgnore]
|
||||
public double TickDistance => tickDistanceFactor * SliderVelocity;
|
||||
public double TickDistance => tickDistanceFactor * SliderVelocityMultiplier;
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="JuiceStream"/>.
|
||||
@@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
int nodeIndex = 0;
|
||||
SliderEventDescriptor? lastEvent = null;
|
||||
|
||||
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
|
||||
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken))
|
||||
{
|
||||
// generate tiny droplets since the last point
|
||||
if (lastEvent != null)
|
||||
@@ -104,8 +104,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
}
|
||||
|
||||
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
|
||||
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
|
||||
// this also includes LastTick and this is used for TinyDroplet generation above.
|
||||
// this means that the final segment of TinyDroplets are increasingly mistimed where LastTick is being applied.
|
||||
lastEvent = e;
|
||||
|
||||
switch (e.Type)
|
||||
@@ -162,7 +162,5 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,17 +2,21 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 banana_max_size = new Vector2(128);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Texture? texture = Skin.GetTexture("fruit-bananas");
|
||||
Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay");
|
||||
Texture? texture = Skin.GetTexture("fruit-bananas")?.WithMaximumSize(banana_max_size);
|
||||
Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay")?.WithMaximumSize(banana_max_size);
|
||||
|
||||
SetTexture(texture, overlayTexture);
|
||||
}
|
||||
|
||||
@@ -2,8 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
/// <summary>
|
||||
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
|
||||
/// </summary>
|
||||
public partial class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
|
||||
public partial class LegacyCatchComboCounter : UprightAspectMaintainingContainer, ICatchComboCounter
|
||||
{
|
||||
private readonly LegacyRollingCounter counter;
|
||||
|
||||
@@ -59,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
lastDisplayedCombo = combo;
|
||||
|
||||
if (Time.Elapsed < 0)
|
||||
if ((Clock as IGameplayClock)?.IsRewinding == true)
|
||||
{
|
||||
// needs more work to make rewind somehow look good.
|
||||
// basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle).
|
||||
|
||||
@@ -2,12 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 droplet_max_size = new Vector2(82, 103);
|
||||
|
||||
public LegacyDropletPiece()
|
||||
{
|
||||
Scale = new Vector2(0.8f);
|
||||
@@ -17,8 +20,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Texture? texture = Skin.GetTexture("fruit-drop");
|
||||
Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay");
|
||||
Texture? texture = Skin.GetTexture("fruit-drop")?.WithMaximumSize(droplet_max_size);
|
||||
Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay")?.WithMaximumSize(droplet_max_size);
|
||||
|
||||
SetTexture(texture, overlayTexture);
|
||||
}
|
||||
|
||||
@@ -2,11 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 fruit_max_size = new Vector2(128);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@@ -22,21 +26,26 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
switch (visualRepresentation)
|
||||
{
|
||||
case FruitVisualRepresentation.Pear:
|
||||
SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay"));
|
||||
setTextures("pear");
|
||||
break;
|
||||
|
||||
case FruitVisualRepresentation.Grape:
|
||||
SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay"));
|
||||
setTextures("grapes");
|
||||
break;
|
||||
|
||||
case FruitVisualRepresentation.Pineapple:
|
||||
SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay"));
|
||||
setTextures("apple");
|
||||
break;
|
||||
|
||||
case FruitVisualRepresentation.Raspberry:
|
||||
SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay"));
|
||||
setTextures("orange");
|
||||
break;
|
||||
}
|
||||
|
||||
void setTextures(string fruitName) => SetTexture(
|
||||
Skin.GetTexture($"fruit-{fruitName}")?.WithMaximumSize(fruit_max_size),
|
||||
Skin.GetTexture($"fruit-{fruitName}-overlay")?.WithMaximumSize(fruit_max_size)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
@@ -96,7 +97,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
comboDisplay.X = Catcher.X;
|
||||
|
||||
if (Time.Elapsed <= 0)
|
||||
if ((Clock as IGameplayClock)?.IsRewinding == true)
|
||||
{
|
||||
// This is probably a wrong value, but currently the true value is not recorded.
|
||||
// Setting `true` will prevent generation of false-positive after-images (with more false-negatives).
|
||||
|
||||
@@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public partial class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
|
||||
{
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
@@ -30,6 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
TimeRange.Value = GetTimeRange(beatmap.Difficulty.ApproachRate);
|
||||
VisualisationMethod = ScrollVisualisationMethod.Constant;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Mania.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!mania Test" />
|
||||
</manifest>
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Android.App;
|
||||
using osu.Framework.Android;
|
||||
using osu.Game.Tests;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<key>CFBundleName</key>
|
||||
<string>osu.Game.Rulesets.Mania.Tests.iOS</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>ppy.osu-Game-Rulesets-Mania-Tests-iOS</string>
|
||||
<string>sh.ppy.mania-ruleset-tests</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
@@ -42,4 +42,4 @@
|
||||
<key>CADisableMinimumFrameDurationOnPhone</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
</plist>
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -19,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
protected override Container<Drawable> Content => blueprints ?? base.Content;
|
||||
|
||||
private readonly Container blueprints;
|
||||
private readonly Container? blueprints;
|
||||
|
||||
[Cached(typeof(Playfield))]
|
||||
public Playfield Playfield { get; }
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@@ -25,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
public partial class TestSceneManiaComposeScreen : EditorClockTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
private SkinManager skins { get; set; } = null!;
|
||||
|
||||
[Cached]
|
||||
private EditorClipboard clipboard = new EditorClipboard();
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -14,7 +12,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public abstract partial class ManiaInputTestScene : OsuTestScene
|
||||
{
|
||||
private readonly Container<Drawable> content;
|
||||
private readonly Container<Drawable>? content;
|
||||
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
|
||||
protected ManiaInputTestScene(int keys)
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@@ -38,7 +37,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
new object[] { LegacyMods.Key3, new[] { typeof(ManiaModKey3) } },
|
||||
new object[] { LegacyMods.Key2, new[] { typeof(ManiaModKey2) } },
|
||||
new object[] { LegacyMods.Mirror, new[] { typeof(ManiaModMirror) } },
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) } }
|
||||
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) } },
|
||||
new object[] { LegacyMods.ScoreV2, new[] { typeof(ModScoreV2) } },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(mania_mod_mapping))]
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using NUnit.Framework;
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
PassCondition = () =>
|
||||
{
|
||||
var hitObject = Player.ChildrenOfType<DrawableManiaHitObject>().FirstOrDefault();
|
||||
return hitObject?.Dependencies.Get<IScrollingInfo>().Algorithm is ConstantScrollAlgorithm;
|
||||
return hitObject?.Dependencies.Get<IScrollingInfo>().Algorithm.Value is ConstantScrollAlgorithm;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneManiaModDoubleTime : ModTestScene
|
||||
{
|
||||
private const double offset = 18;
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
|
||||
{
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
Difficulty = { OverallDifficulty = 10 },
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Note { StartTime = 1000 }
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
|
||||
}
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestHitWindowWithDoubleTime() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new ManiaModDoubleTime(),
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
Difficulty = { OverallDifficulty = 10 },
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Note { StartTime = 1000 }
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,6 @@ using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@@ -24,21 +23,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Assert.False(testBeatmap.HitObjects.OfType<HoldNote>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectNoteValues()
|
||||
{
|
||||
var testBeatmap = createRawBeatmap();
|
||||
var noteValues = new List<double>(testBeatmap.HitObjects.OfType<HoldNote>().Count());
|
||||
|
||||
foreach (HoldNote h in testBeatmap.HitObjects.OfType<HoldNote>())
|
||||
{
|
||||
noteValues.Add(ManiaModHoldOff.GetNoteDurationInBeatLength(h, testBeatmap));
|
||||
}
|
||||
|
||||
noteValues.Sort();
|
||||
Assert.AreEqual(noteValues, new List<double> { 0.125, 0.250, 0.500, 1.000, 2.000 });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectObjectCount()
|
||||
{
|
||||
@@ -47,25 +31,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
var rawBeatmap = createRawBeatmap();
|
||||
var testBeatmap = createModdedBeatmap();
|
||||
|
||||
// Calculate expected number of objects
|
||||
int expectedObjectCount = 0;
|
||||
|
||||
foreach (ManiaHitObject h in rawBeatmap.HitObjects)
|
||||
{
|
||||
// Both notes and hold notes account for at least one object
|
||||
expectedObjectCount++;
|
||||
|
||||
if (h.GetType() == typeof(HoldNote))
|
||||
{
|
||||
double noteValue = ManiaModHoldOff.GetNoteDurationInBeatLength((HoldNote)h, rawBeatmap);
|
||||
|
||||
if (noteValue >= ManiaModHoldOff.END_NOTE_ALLOW_THRESHOLD)
|
||||
{
|
||||
// Should generate an end note if it's longer than the minimum note value
|
||||
expectedObjectCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Both notes and hold notes account for at least one object
|
||||
int expectedObjectCount = rawBeatmap.HitObjects.Count;
|
||||
|
||||
Assert.That(testBeatmap.HitObjects.Count == expectedObjectCount);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@@ -60,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(5000);
|
||||
IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ConstantScrollAlgorithm();
|
||||
IBindable<IScrollAlgorithm> IScrollingInfo.Algorithm { get; } = new Bindable<IScrollAlgorithm>(new ConstantScrollAlgorithm());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user