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Fix skin component toolbox not working correctly for ruleset matching
Until now, the only usage of ruleset layers was where there is both a ruleset specific and non-ruleset-specific layer present. The matching code was making assumptions about this. As I tried to add a new playfield layer which breaks this assumption, non-ruleset-specifc components were not being displayed in the toolbox. This turned out to be due to a `target` of `null` being provided due to the weird `getTarget` matching (that happened to *just* do what we wanted previously due to the equals implementation, but only because there was a container without the ruleset present in the available targets). I've changed this to be a more appropriate lookup method, where the target for dependency sourcing is provided separately from the ruleset filter.
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@ -13,6 +13,7 @@ using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Skinning;
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using osuTK;
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@ -23,14 +24,22 @@ namespace osu.Game.Overlays.SkinEditor
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{
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public Action<Type>? RequestPlacement;
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private readonly SkinComponentsContainer? target;
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private readonly SkinComponentsContainer target;
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private readonly RulesetInfo? ruleset;
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private FillFlowContainer fill = null!;
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public SkinComponentToolbox(SkinComponentsContainer? target = null)
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: base(target?.Lookup.Ruleset == null ? SkinEditorStrings.Components : LocalisableString.Interpolate($"{SkinEditorStrings.Components} ({target.Lookup.Ruleset.Name})"))
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/// <summary>
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/// Create a new component toolbox for the specified taget.
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/// </summary>
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/// <param name="target">The target. This is mainly used as a dependency source to find candidate components.</param>
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/// <param name="ruleset">A ruleset to filter components by. If null, only components which are not ruleset-specific will be included.</param>
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public SkinComponentToolbox(SkinComponentsContainer target, RulesetInfo? ruleset)
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: base(ruleset == null ? SkinEditorStrings.Components : LocalisableString.Interpolate($"{SkinEditorStrings.Components} ({ruleset.Name})"))
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{
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this.target = target;
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this.ruleset = ruleset;
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}
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[BackgroundDependencyLoader]
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@ -51,7 +60,7 @@ namespace osu.Game.Overlays.SkinEditor
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{
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fill.Clear();
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var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables(target?.Lookup.Ruleset);
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var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables(ruleset);
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foreach (var type in skinnableTypes)
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attemptAddComponent(type);
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}
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@ -366,14 +366,14 @@ namespace osu.Game.Overlays.SkinEditor
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// If the new target has a ruleset, let's show ruleset-specific items at the top, and the rest below.
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if (target.NewValue.Ruleset != null)
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{
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componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer)
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componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer, target.NewValue.Ruleset)
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{
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RequestPlacement = requestPlacement
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});
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}
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// Remove the ruleset from the lookup to get base components.
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componentsSidebar.Add(new SkinComponentToolbox(getTarget(new SkinComponentsContainerLookup(target.NewValue.Target)))
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componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer, null)
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{
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RequestPlacement = requestPlacement
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});
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