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mirror of https://github.com/ppy/osu.git synced 2025-01-13 16:32:54 +08:00

Fix timing distribution graph sometimes not displaying correctly

Weird "basal" height logic just didn't make any sense (was getting stuck at 1 when `DrawHeight` was 0)
This commit is contained in:
Dean Herbert 2023-07-12 19:21:24 +09:00
parent 4f5137f893
commit 4f4c481a67

View File

@ -211,7 +211,8 @@ namespace osu.Game.Screens.Ranking.Statistics
private readonly bool isCentre;
private readonly float totalValue;
private float basalHeight;
private const float minimum_height = 0.02f;
private float offsetAdjustment;
private Circle[] boxOriginals = null!;
@ -256,15 +257,17 @@ namespace osu.Game.Screens.Ranking.Statistics
else
{
// A bin with no value draws a grey dot instead.
Circle dot = new Circle
InternalChildren = boxOriginals = new[]
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = isCentre ? Color4.White : Color4.Gray,
Height = 0,
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = isCentre ? Color4.White : Color4.Gray,
Height = 0,
}
};
InternalChildren = boxOriginals = new[] { dot };
}
}
@ -272,31 +275,24 @@ namespace osu.Game.Screens.Ranking.Statistics
{
base.LoadComplete();
if (!values.Any())
return;
updateBasalHeight();
foreach (var boxOriginal in boxOriginals)
{
boxOriginal.Y = 0;
boxOriginal.Height = basalHeight;
}
float offsetValue = 0;
for (int i = 0; i < values.Count; i++)
for (int i = 0; i < boxOriginals.Length; i++)
{
boxOriginals[i].MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint);
boxOriginals[i].ResizeHeightTo(heightForValue(values[i].Value), duration, Easing.OutQuint);
offsetValue -= values[i].Value;
}
}
int value = i < values.Count ? values[i].Value : 0;
protected override void Update()
{
base.Update();
updateBasalHeight();
var box = boxOriginals[i];
box.Y = 0;
box.Height = 0;
box.MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint);
box.ResizeHeightTo(heightForValue(value), duration, Easing.OutQuint);
offsetValue -= value;
}
if (boxAdjustment != null)
drawAdjustmentBar();
}
public void UpdateOffset(float adjustment)
@ -324,43 +320,9 @@ namespace osu.Game.Screens.Ranking.Statistics
drawAdjustmentBar();
}
private void updateBasalHeight()
{
float newBasalHeight = DrawHeight > DrawWidth ? DrawWidth / DrawHeight : 1;
private float offsetForValue(float value) => (1 - minimum_height) * value / maxValue;
if (newBasalHeight == basalHeight)
return;
basalHeight = newBasalHeight;
foreach (var dot in boxOriginals)
dot.Height = basalHeight;
draw();
}
private float offsetForValue(float value) => (1 - basalHeight) * value / maxValue;
private float heightForValue(float value) => MathF.Max(basalHeight + offsetForValue(value), 0);
private void draw()
{
resizeBars();
if (boxAdjustment != null)
drawAdjustmentBar();
}
private void resizeBars()
{
float offsetValue = 0;
for (int i = 0; i < values.Count; i++)
{
boxOriginals[i].Y = offsetForValue(offsetValue) * DrawHeight;
boxOriginals[i].Height = heightForValue(values[i].Value);
offsetValue -= values[i].Value;
}
}
private float heightForValue(float value) => minimum_height + offsetForValue(value);
private void drawAdjustmentBar()
{