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avoid potentially cancelling contract
when switching away from GameplayScreen
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parent
647f2b6715
commit
3049d159d8
@ -3,6 +3,7 @@
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#nullable disable
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using System.Diagnostics.Contracts;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -159,6 +160,25 @@ namespace osu.Game.Tournament.Screens.Gameplay
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private TourneyState lastState;
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private MatchHeader header;
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private void contract()
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{
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SongBar.Expanded = false;
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scoreDisplay.FadeOut(100);
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using (chat?.BeginDelayedSequence(500))
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chat?.Expand();
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}
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private void expand()
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{
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chat?.Contract();
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using (BeginDelayedSequence(300))
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{
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scoreDisplay.FadeIn(100);
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SongBar.Expanded = true;
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}
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}
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private void stateChanged(ValueChangedEvent<TourneyState> state)
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{
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try
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@ -175,25 +195,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
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scheduledOperation?.Cancel();
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void expand()
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{
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chat?.Contract();
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using (BeginDelayedSequence(300))
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{
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scoreDisplay.FadeIn(100);
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SongBar.Expanded = true;
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}
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}
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void contract()
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{
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SongBar.Expanded = false;
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scoreDisplay.FadeOut(100);
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using (chat?.BeginDelayedSequence(500))
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chat?.Expand();
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}
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switch (state.NewValue)
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{
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case TourneyState.Idle:
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@ -234,7 +235,14 @@ namespace osu.Game.Tournament.Screens.Gameplay
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public override void Hide()
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{
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scheduledOperation?.Cancel();
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if (scheduledOperation != null)
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{
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scheduledOperation.Cancel();
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if (State.Value == TourneyState.Ranking)
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contract();
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}
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base.Hide();
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}
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