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Merge pull request #24246 from bdach/fix-exit-dialog-crash
Fix potential crash in confirm exit dialog while attempting to exit game
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commit
acb51dfca3
@ -722,6 +722,30 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("Wait for game exit", () => Game.ScreenStack.CurrentScreen == null);
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}
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[Test]
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public void TestForceExitWithOperationInProgress()
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{
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AddStep("set hold delay to 0", () => Game.LocalConfig.SetValue(OsuSetting.UIHoldActivationDelay, 0.0));
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AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
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AddStep("start ongoing operation", () =>
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{
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Game.Notifications.Post(new ProgressNotification
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{
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Text = "Something is still running",
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Progress = 0.5f,
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State = ProgressNotificationState.Active,
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});
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});
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AddStep("attempt exit", () =>
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{
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for (int i = 0; i < 2; ++i)
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Game.ScreenStack.CurrentScreen.Exit();
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});
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AddUntilStep("stopped at exit confirm", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is ConfirmExitDialog);
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}
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[Test]
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public void TestExitGameFromSongSelect()
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{
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@ -229,7 +229,7 @@ namespace osu.Game.Overlays.Dialog
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{
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// Buttons are regularly added in BDL or LoadComplete, so let's schedule to ensure
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// they are ready to be pressed.
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Schedule(() => Buttons.OfType<T>().First().TriggerClick());
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Schedule(() => Buttons.OfType<T>().FirstOrDefault()?.TriggerClick());
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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