mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 16:12:54 +08:00
Move PopIn/PopOut sample playback from WaveOverlayContainer
to WaveContainer
(so Multiplayer/Lounge plays the samples)
This commit is contained in:
parent
2e27a476bb
commit
7ef5a71e91
@ -2,6 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -32,6 +35,13 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
private Sample? samplePopIn;
|
||||
private Sample? samplePopOut;
|
||||
protected virtual string PopInSampleName => "UI/wave-pop-in";
|
||||
protected virtual string PopOutSampleName => "UI/overlay-big-pop-out";
|
||||
|
||||
private bool wasShown = false;
|
||||
|
||||
public Color4 FirstWaveColour
|
||||
{
|
||||
get => firstWave.Colour;
|
||||
@ -56,6 +66,13 @@ namespace osu.Game.Graphics.Containers
|
||||
set => fourthWave.Colour = value;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
samplePopIn = audio.Samples.Get(PopInSampleName);
|
||||
samplePopOut = audio.Samples.Get(PopOutSampleName);
|
||||
}
|
||||
|
||||
public WaveContainer()
|
||||
{
|
||||
Masking = true;
|
||||
@ -110,6 +127,8 @@ namespace osu.Game.Graphics.Containers
|
||||
w.Show();
|
||||
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
|
||||
samplePopIn?.Play();
|
||||
wasShown = true;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
@ -118,6 +137,9 @@ namespace osu.Game.Graphics.Containers
|
||||
w.Hide();
|
||||
|
||||
contentContainer.MoveToY(2, DISAPPEAR_DURATION, Easing.In);
|
||||
|
||||
if (wasShown)
|
||||
samplePopOut?.Play();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -18,8 +18,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
protected override string PopInSampleName => "UI/wave-pop-in";
|
||||
protected override string PopOutSampleName => "UI/overlay-big-pop-out";
|
||||
// `WaveContainer` plays PopIn/PopOut samples, so we disable the overlay-level one as to not double-up sample playback.
|
||||
protected override string PopInSampleName => "";
|
||||
protected override string PopOutSampleName => "";
|
||||
|
||||
public const float HORIZONTAL_PADDING = 50;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user