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@ -425,7 +425,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <returns>Whether a click selection was active.</returns>
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private bool endClickSelection(MouseButtonEvent e)
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{
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// If already handled a selection or drag, we don't want to perform a mouse up / click action.
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// If already handled a selection, double-click, or drag, we don't want to perform a mouse up / click action.
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if (clickSelectionHandled || doubleClickHandled || isDraggingBlueprint) return true;
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if (e.Button != MouseButton.Left) return false;
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