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Bartłomiej Dach 2023-07-20 20:51:39 +02:00
parent 48024cd17f
commit 07e0a703d7
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@ -425,7 +425,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <returns>Whether a click selection was active.</returns>
private bool endClickSelection(MouseButtonEvent e)
{
// If already handled a selection or drag, we don't want to perform a mouse up / click action.
// If already handled a selection, double-click, or drag, we don't want to perform a mouse up / click action.
if (clickSelectionHandled || doubleClickHandled || isDraggingBlueprint) return true;
if (e.Button != MouseButton.Left) return false;