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Revert nullability enables in tournament client

Not trivial to fix right now and I'm not fixing in a 1k-line changeset.
This commit is contained in:
Bartłomiej Dach
2023-06-24 16:05:19 +02:00
Unverified
parent 2c1a44da89
commit caf5673b68
2 changed files with 5 additions and 1 deletions
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
+3 -1
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
@@ -25,7 +27,7 @@ namespace osu.Game.Tournament.Models
public List<TournamentProgression> Progressions = new List<TournamentProgression>();
[JsonIgnore] // updated manually in TournamentGameBase
public Bindable<TournamentMatch?> CurrentMatch = new Bindable<TournamentMatch?>();
public Bindable<TournamentMatch> CurrentMatch = new Bindable<TournamentMatch>();
public Bindable<int> ChromaKeyWidth = new BindableInt(1024)
{