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Revert nullability enables in tournament client
Not trivial to fix right now and I'm not fixing in a 1k-line changeset.
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterface;
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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@ -25,7 +27,7 @@ namespace osu.Game.Tournament.Models
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public List<TournamentProgression> Progressions = new List<TournamentProgression>();
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[JsonIgnore] // updated manually in TournamentGameBase
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public Bindable<TournamentMatch?> CurrentMatch = new Bindable<TournamentMatch?>();
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public Bindable<TournamentMatch> CurrentMatch = new Bindable<TournamentMatch>();
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public Bindable<int> ChromaKeyWidth = new BindableInt(1024)
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{
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