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Revert nullability enable in BeatmapBackground
Due to varying expectations in handling of `Beatmap`. Some places allow or expect null and some don't. Needs to be looked at closer separately.
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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@ -22,7 +24,7 @@ namespace osu.Game.Graphics.Backgrounds
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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Sprite.Texture = Beatmap.GetBackground() ?? textures.Get(fallbackTextureName);
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Sprite.Texture = Beatmap?.GetBackground() ?? textures.Get(fallbackTextureName);
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}
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public override bool Equals(Background other)
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