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Redirect HitObjectEntryManager
child mapping to HOLE
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2b098bdf61
commit
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// The list of <see cref="HitObjectLifetimeEntry"/> for the <see cref="HitObject"/>'s nested objects (if any).
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/// </summary>
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public readonly List<HitObjectLifetimeEntry> NestedEntries = new List<HitObjectLifetimeEntry>();
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public List<HitObjectLifetimeEntry> NestedEntries { get; internal set; } = new List<HitObjectLifetimeEntry>();
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/// <summary>
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/// The result that <see cref="HitObject"/> was judged with.
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@ -43,11 +43,6 @@ namespace osu.Game.Rulesets.Objects.Pooling
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/// </remarks>
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private readonly Dictionary<HitObjectLifetimeEntry, HitObject> parentMap = new Dictionary<HitObjectLifetimeEntry, HitObject>();
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/// <summary>
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/// Stores the list of child entries for each hit object managed by this <see cref="HitObjectEntryManager"/>.
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/// </summary>
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private readonly Dictionary<HitObject, List<HitObjectLifetimeEntry>> childrenMap = new Dictionary<HitObject, List<HitObjectLifetimeEntry>>();
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public void Add(HitObjectLifetimeEntry entry, HitObject? parent)
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{
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HitObject hitObject = entry.HitObject;
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@ -57,14 +52,13 @@ namespace osu.Game.Rulesets.Objects.Pooling
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// Add the entry.
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entryMap[hitObject] = entry;
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childrenMap[hitObject] = new List<HitObjectLifetimeEntry>();
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// If the entry has a parent, set it and add the entry to the parent's children.
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if (parent != null)
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{
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parentMap[entry] = parent;
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if (childrenMap.TryGetValue(parent, out var parentChildEntries))
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parentChildEntries.Add(entry);
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if (entryMap.TryGetValue(parent, out var parentEntry))
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parentEntry.NestedEntries.Add(entry);
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}
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hitObject.DefaultsApplied += onDefaultsApplied;
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@ -81,15 +75,12 @@ namespace osu.Game.Rulesets.Objects.Pooling
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entryMap.Remove(hitObject);
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// If the entry has a parent, unset it and remove the entry from the parents' children.
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if (parentMap.Remove(entry, out var parent) && childrenMap.TryGetValue(parent, out var parentChildEntries))
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parentChildEntries.Remove(entry);
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if (parentMap.Remove(entry, out var parent) && entryMap.TryGetValue(parent, out var parentEntry))
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parentEntry.NestedEntries.Remove(entry);
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// Remove all the entries' children.
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if (childrenMap.Remove(hitObject, out var childEntries))
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{
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foreach (var childEntry in childEntries)
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Remove(childEntry);
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}
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foreach (var childEntry in entry.NestedEntries)
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Remove(childEntry);
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hitObject.DefaultsApplied -= onDefaultsApplied;
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OnEntryRemoved?.Invoke(entry, parent);
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@ -105,16 +96,16 @@ namespace osu.Game.Rulesets.Objects.Pooling
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/// </summary>
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private void onDefaultsApplied(HitObject hitObject)
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{
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if (!childrenMap.Remove(hitObject, out var childEntries))
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if (!entryMap.TryGetValue(hitObject, out var entry))
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return;
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// Remove all the entries' children. At this point the parents' (this entries') children list has been removed from the map, so this does not cause upwards traversal.
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foreach (var entry in childEntries)
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Remove(entry);
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// Replace the entire list rather than clearing to prevent circular traversal later.
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var previousEntries = entry.NestedEntries;
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entry.NestedEntries = new List<HitObjectLifetimeEntry>();
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// The removed children list needs to be added back to the map for the entry to potentially receive children.
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childEntries.Clear();
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childrenMap[hitObject] = childEntries;
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// Remove all the entries' children. At this point the parents' (this entries') children list has been reconstructed, so this does not cause upwards traversal.
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foreach (var nested in previousEntries)
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Remove(nested);
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}
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}
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}
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