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Remove broken check from TestSceneHitCircleLateFade
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@@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (shouldHit && !userTriggered && timeOffset >= 0 && CheckHittable?.Invoke(this, Time.Current) != false)
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if (shouldHit && !userTriggered && timeOffset >= 0)
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{
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// force success
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ApplyResult(r => r.Type = HitResult.Great);
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