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Merge pull request #24706 from frenzibyte/limit-gameplay-sprite-dimensions
Add maximum dimensions limit to skinnable gameplay elements
This commit is contained in:
commit
3b85a636b2
@ -2,17 +2,21 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
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{
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private static readonly Vector2 banana_max_size = new Vector2(128);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Texture? texture = Skin.GetTexture("fruit-bananas");
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Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay");
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Texture? texture = Skin.GetTexture("fruit-bananas")?.WithMaximumSize(banana_max_size);
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Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay")?.WithMaximumSize(banana_max_size);
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SetTexture(texture, overlayTexture);
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}
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@ -2,12 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
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{
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private static readonly Vector2 droplet_max_size = new Vector2(82, 103);
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public LegacyDropletPiece()
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{
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Scale = new Vector2(0.8f);
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@ -17,8 +20,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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base.LoadComplete();
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Texture? texture = Skin.GetTexture("fruit-drop");
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Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay");
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Texture? texture = Skin.GetTexture("fruit-drop")?.WithMaximumSize(droplet_max_size);
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Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay")?.WithMaximumSize(droplet_max_size);
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SetTexture(texture, overlayTexture);
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}
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@ -2,11 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
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{
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private static readonly Vector2 fruit_max_size = new Vector2(128);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -22,21 +26,26 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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switch (visualRepresentation)
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{
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case FruitVisualRepresentation.Pear:
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SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay"));
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setTextures("pear");
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break;
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case FruitVisualRepresentation.Grape:
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SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay"));
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setTextures("grapes");
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break;
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case FruitVisualRepresentation.Pineapple:
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SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay"));
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setTextures("apple");
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break;
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case FruitVisualRepresentation.Raspberry:
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SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay"));
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setTextures("orange");
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break;
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}
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void setTextures(string fruitName) => SetTexture(
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Skin.GetTexture($"fruit-{fruitName}")?.WithMaximumSize(fruit_max_size),
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Skin.GetTexture($"fruit-{fruitName}-overlay")?.WithMaximumSize(fruit_max_size)
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);
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}
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}
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}
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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{
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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InternalChild = content = new Container
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{
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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{
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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CornerRadius = Size.X / 2;
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CornerExponent = 2;
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@ -244,7 +244,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public HitReceptor()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Children = new[]
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{
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private void load()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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AddInternal(scaleContainer = new Container
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{
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private void load()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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AddRangeInternal(new Drawable[]
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{
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Origin = Anchor.Centre;
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AddInternal(scaleContainer = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
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@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public const float OBJECT_RADIUS = 64;
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/// <summary>
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/// The width and height any element participating in display of a hitcircle (or similarly sized object) should be.
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/// </summary>
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public static readonly Vector2 OBJECT_DIMENSIONS = new Vector2(OBJECT_RADIUS * 2);
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track).
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/// </summary>
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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private Bindable<bool> configHitLighting = null!;
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private static readonly Vector2 circle_size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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private static readonly Vector2 circle_size = OsuHitObject.OBJECT_DIMENSIONS;
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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InternalChildren = new Drawable[]
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{
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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public CirclePiece()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Masking = true;
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CornerRadius = Size.X / 2;
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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public ExplodePiece()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public FlashPiece()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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@ -25,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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public MainCirclePiece()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Child = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
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{
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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public RingPiece(float thickness = 9)
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -5,12 +5,14 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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// todo: this should probably not be a SkinnableSprite, as this is always created for legacy skins and is recreated on skin change.
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public partial class LegacyApproachCircle : SkinnableSprite
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{
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private DrawableHitObject drawableObject { get; set; } = null!;
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public LegacyApproachCircle()
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: base("Gameplay/osu/approachcircle")
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: base("Gameplay/osu/approachcircle", OsuHitObject.OBJECT_DIMENSIONS)
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{
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}
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@ -14,7 +14,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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this.priorityLookupPrefix = priorityLookupPrefix;
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this.hasNumber = hasNumber;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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}
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[BackgroundDependencyLoader]
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@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
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InternalChildren = new[]
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{
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CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName) })
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CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS) })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -77,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d))
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Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d, maxSize: OsuHitObject.OBJECT_DIMENSIONS))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true) ?? Empty());
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty());
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textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
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}
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|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = skin.GetTexture("sliderb-nd"),
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Texture = skin.GetTexture("sliderb-nd")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS),
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Colour = new Color4(5, 5, 5, 255),
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},
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LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
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@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = skin.GetTexture("sliderb-spec"),
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Texture = skin.GetTexture("sliderb-spec")?.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS),
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Blending = BlendingParameters.Additive,
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},
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};
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|
@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osuTK;
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@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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/// Their hittable area is 128px, but the actual circle portion is 118px.
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/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
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/// </summary>
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public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
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public const float LEGACY_CIRCLE_RADIUS = OsuHitObject.OBJECT_RADIUS - 5;
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public OsuLegacySkinTransformer(ISkin skin)
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: base(skin)
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@ -41,14 +42,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return this.GetAnimation("sliderscorepoint", false, false);
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case OsuSkinComponents.SliderFollowCircle:
|
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var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true);
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var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true, maxSize: new Vector2(308f));
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if (followCircleContent != null)
|
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return new LegacyFollowCircle(followCircleContent);
|
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return null;
|
||||
|
||||
case OsuSkinComponents.SliderBall:
|
||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
|
||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "", maxSize: OsuHitObject.OBJECT_DIMENSIONS);
|
||||
|
||||
// todo: slider ball has a custom frame delay based on velocity
|
||||
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
|
||||
@ -138,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
if (!this.HasFont(LegacyFont.HitCircle))
|
||||
return null;
|
||||
|
||||
return new LegacySpriteText(LegacyFont.HitCircle)
|
||||
return new LegacySpriteText(LegacyFont.HitCircle, OsuHitObject.OBJECT_DIMENSIONS)
|
||||
{
|
||||
// stable applies a blanket 0.8x scale to hitcircle fonts
|
||||
Scale = new Vector2(0.8f),
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
new RingPiece(3)
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
|
||||
Size = OsuHitObject.OBJECT_DIMENSIONS,
|
||||
Alpha = 0.1f,
|
||||
}
|
||||
};
|
||||
|
@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private static readonly Vector2 circle_piece_size = new Vector2(128);
|
||||
|
||||
private Drawable backgroundLayer = null!;
|
||||
private Drawable? foregroundLayer;
|
||||
|
||||
@ -52,9 +54,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
|
||||
string prefix = ((drawableHitObject.HitObject as TaikoStrongableHitObject)?.IsStrong ?? false) ? big_hit : normal_hit;
|
||||
|
||||
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
|
||||
return skin.GetAnimation($"{prefix}{lookup}", true, false, maxSize: circle_piece_size) ??
|
||||
// fallback to regular size if "big" version doesn't exist.
|
||||
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
|
||||
skin.GetAnimation($"{normal_hit}{lookup}", true, false, maxSize: circle_piece_size);
|
||||
}
|
||||
|
||||
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
|
||||
@ -96,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
|
||||
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
|
||||
foreach (var c in InternalChildren)
|
||||
c.Scale = new Vector2(DrawHeight / 128);
|
||||
c.Scale = new Vector2(DrawHeight / circle_piece_size.Y);
|
||||
|
||||
if (foregroundLayer is IFramedAnimation animatableForegroundLayer)
|
||||
animateForegroundLayer(animatableForegroundLayer);
|
||||
|
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
/// <summary>
|
||||
/// Upscales all gameplay sprites by a huge amount, to aid in manually checking skin texture size limits
|
||||
/// on individual elements.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be.
|
||||
/// </remarks>
|
||||
public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers
|
||||
{
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
// for now this only applies to legacy skins, as modern skins don't have texture-based gameplay elements yet.
|
||||
dependencies.CacheAs<ISkinSource>(new UpscaledLegacySkin(dependencies.Get<SkinManager>()));
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
var player = base.CreatePlayer(ruleset);
|
||||
player.OnLoadComplete += _ =>
|
||||
{
|
||||
// this test scene focuses on gameplay elements, so let's hide the hud.
|
||||
var hudOverlay = player.ChildrenOfType<HUDOverlay>().Single();
|
||||
hudOverlay.ShowHud.Value = false;
|
||||
hudOverlay.ShowHud.Disabled = true;
|
||||
};
|
||||
return player;
|
||||
}
|
||||
|
||||
private class UpscaledLegacySkin : DefaultLegacySkin, ISkinSource
|
||||
{
|
||||
public UpscaledLegacySkin(IStorageResourceProvider resources)
|
||||
: base(resources)
|
||||
{
|
||||
}
|
||||
|
||||
public event Action? SourceChanged
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
var texture = base.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
if (texture != null)
|
||||
texture.ScaleAdjust /= 40f;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => this;
|
||||
public IEnumerable<ISkin> AllSources => new[] { this };
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Timing;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should not be used to start an animation immediately at the current time.
|
||||
/// To do so, use <see cref="LegacySkinExtensions.GetAnimation(ISkin, string, WrapMode, WrapMode, bool, bool, bool, string, bool, double?)"/> with <code>startAtCurrentTime = true</code> instead.
|
||||
/// To do so, use <see cref="LegacySkinExtensions.GetAnimation(ISkin, string, WrapMode, WrapMode, bool, bool, bool, string, bool, double?, Vector2?)"/> with <code>startAtCurrentTime = true</code> instead.
|
||||
/// </remarks>
|
||||
[Cached]
|
||||
public interface IAnimationTimeReference
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
using static osu.Game.Skinning.SkinConfiguration;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -18,16 +19,16 @@ namespace osu.Game.Skinning
|
||||
public static partial class LegacySkinExtensions
|
||||
{
|
||||
public static Drawable? GetAnimation(this ISkin? source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
|
||||
bool startAtCurrentTime = true, double? frameLength = null)
|
||||
=> source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength);
|
||||
bool startAtCurrentTime = true, double? frameLength = null, Vector2? maxSize = null)
|
||||
=> source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength, maxSize);
|
||||
|
||||
public static Drawable? GetAnimation(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false,
|
||||
string animationSeparator = "-", bool startAtCurrentTime = true, double? frameLength = null)
|
||||
string animationSeparator = "-", bool startAtCurrentTime = true, double? frameLength = null, Vector2? maxSize = null)
|
||||
{
|
||||
if (source == null)
|
||||
return null;
|
||||
|
||||
var textures = GetTextures(source, componentName, wrapModeS, wrapModeT, animatable, animationSeparator, out var retrievalSource);
|
||||
var textures = GetTextures(source, componentName, wrapModeS, wrapModeT, animatable, animationSeparator, maxSize, out var retrievalSource);
|
||||
|
||||
switch (textures.Length)
|
||||
{
|
||||
@ -53,7 +54,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
public static Texture[] GetTextures(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, string animationSeparator, out ISkin? retrievalSource)
|
||||
public static Texture[] GetTextures(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, string animationSeparator, Vector2? maxSize, out ISkin? retrievalSource)
|
||||
{
|
||||
retrievalSource = null;
|
||||
|
||||
@ -80,6 +81,9 @@ namespace osu.Game.Skinning
|
||||
// if an animation was not allowed or not found, fall back to a sprite retrieval.
|
||||
var singleTexture = retrievalSource.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
if (singleTexture != null && maxSize != null)
|
||||
singleTexture = singleTexture.WithMaximumSize(maxSize.Value);
|
||||
|
||||
return singleTexture != null
|
||||
? new[] { singleTexture }
|
||||
: Array.Empty<Texture>();
|
||||
@ -88,11 +92,14 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
for (int i = 0; true; i++)
|
||||
{
|
||||
Texture? texture;
|
||||
var texture = skin.GetTexture(getFrameName(i), wrapModeS, wrapModeT);
|
||||
|
||||
if ((texture = skin.GetTexture(getFrameName(i), wrapModeS, wrapModeT)) == null)
|
||||
if (texture == null)
|
||||
break;
|
||||
|
||||
if (maxSize != null)
|
||||
texture = texture.WithMaximumSize(maxSize.Value);
|
||||
|
||||
yield return texture;
|
||||
}
|
||||
}
|
||||
@ -100,6 +107,16 @@ namespace osu.Game.Skinning
|
||||
string getFrameName(int frameIndex) => $"{componentName}{animationSeparator}{frameIndex}";
|
||||
}
|
||||
|
||||
public static Texture WithMaximumSize(this Texture texture, Vector2 maxSize)
|
||||
{
|
||||
if (texture.DisplayWidth <= maxSize.X && texture.DisplayHeight <= maxSize.Y)
|
||||
return texture;
|
||||
|
||||
// use scale adjust property for downscaling the texture in order to meet the specified maximum dimensions.
|
||||
texture.ScaleAdjust *= Math.Max(texture.DisplayWidth / maxSize.X, texture.DisplayHeight / maxSize.Y);
|
||||
return texture;
|
||||
}
|
||||
|
||||
public static bool HasFont(this ISkin source, LegacyFont font)
|
||||
{
|
||||
return source.GetTexture($"{source.GetFontPrefix(font)}-0") != null;
|
||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Skinning
|
||||
public sealed partial class LegacySpriteText : OsuSpriteText
|
||||
{
|
||||
private readonly LegacyFont font;
|
||||
private readonly Vector2? maxSizePerGlyph;
|
||||
|
||||
private LegacyGlyphStore glyphStore = null!;
|
||||
|
||||
@ -20,9 +21,11 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
|
||||
|
||||
public LegacySpriteText(LegacyFont font)
|
||||
public LegacySpriteText(LegacyFont font, Vector2? maxSizePerGlyph = null)
|
||||
{
|
||||
this.font = font;
|
||||
this.maxSizePerGlyph = maxSizePerGlyph;
|
||||
|
||||
Shadow = false;
|
||||
UseFullGlyphHeight = false;
|
||||
}
|
||||
@ -33,7 +36,7 @@ namespace osu.Game.Skinning
|
||||
Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true);
|
||||
Spacing = new Vector2(-skin.GetFontOverlap(font), 0);
|
||||
|
||||
glyphStore = new LegacyGlyphStore(skin);
|
||||
glyphStore = new LegacyGlyphStore(skin, maxSizePerGlyph);
|
||||
}
|
||||
|
||||
protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
|
||||
@ -41,10 +44,12 @@ namespace osu.Game.Skinning
|
||||
private class LegacyGlyphStore : ITexturedGlyphLookupStore
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
private readonly Vector2? maxSize;
|
||||
|
||||
public LegacyGlyphStore(ISkin skin)
|
||||
public LegacyGlyphStore(ISkin skin, Vector2? maxSize)
|
||||
{
|
||||
this.skin = skin;
|
||||
this.maxSize = maxSize;
|
||||
}
|
||||
|
||||
public ITexturedCharacterGlyph? Get(string fontName, char character)
|
||||
@ -56,6 +61,9 @@ namespace osu.Game.Skinning
|
||||
if (texture == null)
|
||||
return null;
|
||||
|
||||
if (maxSize != null)
|
||||
texture = texture.WithMaximumSize(maxSize.Value);
|
||||
|
||||
return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 1f / texture.ScaleAdjust);
|
||||
}
|
||||
|
||||
|
@ -197,7 +197,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
// This fallback is important for user skins which use SkinnableSprites.
|
||||
case SkinnableSprite.SpriteComponentLookup sprite:
|
||||
return this.GetAnimation(sprite.LookupName, false, false);
|
||||
return this.GetAnimation(sprite.LookupName, false, false, maxSize: sprite.MaxSize);
|
||||
|
||||
case SkinComponentsContainerLookup containerLookup:
|
||||
|
||||
|
@ -34,8 +34,8 @@ namespace osu.Game.Skinning
|
||||
[Resolved]
|
||||
private ISkinSource source { get; set; } = null!;
|
||||
|
||||
public SkinnableSprite(string textureName, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
: base(new SpriteComponentLookup(textureName), confineMode)
|
||||
public SkinnableSprite(string textureName, Vector2? maxSize = null, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
: base(new SpriteComponentLookup(textureName, maxSize), confineMode)
|
||||
{
|
||||
SpriteName.Value = textureName;
|
||||
}
|
||||
@ -56,10 +56,14 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
|
||||
{
|
||||
var texture = textures.Get(((SpriteComponentLookup)lookup).LookupName);
|
||||
var spriteLookup = (SpriteComponentLookup)lookup;
|
||||
var texture = textures.Get(spriteLookup.LookupName);
|
||||
|
||||
if (texture == null)
|
||||
return new SpriteNotFound(((SpriteComponentLookup)lookup).LookupName);
|
||||
return new SpriteNotFound(spriteLookup.LookupName);
|
||||
|
||||
if (spriteLookup.MaxSize != null)
|
||||
texture = texture.WithMaximumSize(spriteLookup.MaxSize.Value);
|
||||
|
||||
return new Sprite { Texture = texture };
|
||||
}
|
||||
@ -69,10 +73,12 @@ namespace osu.Game.Skinning
|
||||
internal class SpriteComponentLookup : ISkinComponentLookup
|
||||
{
|
||||
public string LookupName { get; set; }
|
||||
public Vector2? MaxSize { get; set; }
|
||||
|
||||
public SpriteComponentLookup(string textureName)
|
||||
public SpriteComponentLookup(string textureName, Vector2? maxSize = null)
|
||||
{
|
||||
LookupName = textureName;
|
||||
MaxSize = maxSize;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
|
||||
// When reading from a skin, we match stables weird behaviour where `FrameCount` is ignored
|
||||
// and resources are retrieved until the end of the animation.
|
||||
foreach (var texture in skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, out _))
|
||||
foreach (var texture in skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, null, out _))
|
||||
AddFrame(texture, Animation.FrameDelay);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user