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Reword comment to be better
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@ -329,8 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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Entry.NestedEntries.RemoveAll(nestedEntry => nestedEntry is SyntheticHitObjectEntry);
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ClearNestedHitObjects();
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// Changes in state trigger defaults applied trigger state updates.
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// When a new hitobject is applied, OnApply() automatically performs a state update.
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// Changes to `HitObject` properties trigger default application, which triggers `State` updates.
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// When a new hitobject is applied, `OnApply()` automatically performs a state update.
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HitObject.DefaultsApplied -= onDefaultsApplied;
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entry.RevertResult -= onRevertResult;
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