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Merge pull request #24150 from peppy/move-local-input-control

Redesign "local input" toggle in manual input tests to be more user-friendly
This commit is contained in:
Bartłomiej Dach 2023-07-08 16:37:11 +02:00 committed by GitHub
commit 8cd09b8aeb
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Framework.Testing.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
@ -25,8 +26,7 @@ namespace osu.Game.Tests.Visual
protected readonly ManualInputManager InputManager;
private readonly RoundedButton buttonTest;
private readonly RoundedButton buttonLocal;
private readonly Container takeControlOverlay;
/// <summary>
/// Whether to create a nested container to handle <see cref="GlobalAction"/>s that result from local (manual) test input.
@ -66,12 +66,12 @@ namespace osu.Game.Tests.Visual
UseParentInput = true,
Child = mainContent
},
new Container
takeControlOverlay = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(5),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding(40),
CornerRadius = 5,
Masking = true,
Children = new Drawable[]
@ -80,44 +80,38 @@ namespace osu.Game.Tests.Visual
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
Alpha = 0.4f,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Margin = new MarginPadding(5),
Spacing = new Vector2(5),
Margin = new MarginPadding(10),
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Input Priority"
Font = OsuFont.Default.With(weight: FontWeight.Bold),
Text = "The test is currently overriding local input",
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(5),
Spacing = new Vector2(5),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
buttonLocal = new RoundedButton
new RoundedButton
{
Text = "local",
Size = new Vector2(50, 30),
Action = returnUserInput
},
buttonTest = new RoundedButton
{
Text = "test",
Size = new Vector2(50, 30),
Action = returnTestInput
Text = "Take control back",
Size = new Vector2(180, 30),
Action = () => InputManager.UseParentInput = true
},
}
},
@ -128,6 +122,13 @@ namespace osu.Game.Tests.Visual
});
}
protected override void Update()
{
base.Update();
takeControlOverlay.Alpha = InputManager.UseParentInput ? 0 : 1;
}
/// <summary>
/// Wait for a button to become enabled, then click it.
/// </summary>
@ -146,19 +147,5 @@ namespace osu.Game.Tests.Visual
InputManager.Click(MouseButton.Left);
});
}
protected override void Update()
{
base.Update();
buttonTest.Enabled.Value = InputManager.UseParentInput;
buttonLocal.Enabled.Value = !InputManager.UseParentInput;
}
private void returnUserInput() =>
InputManager.UseParentInput = true;
private void returnTestInput() =>
InputManager.UseParentInput = false;
}
}