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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

Merge branch 'master' into move-local-input-control

This commit is contained in:
Bartłomiej Dach 2023-07-08 15:25:10 +02:00
commit d5a48a4b9f
No known key found for this signature in database
61 changed files with 279 additions and 140 deletions

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@ -9,6 +9,9 @@ indent_style = space
indent_size = 2
trim_trailing_whitespace = true
[g_*.cs]
generated_code = true
[*.cs]
end_of_line = crlf
insert_final_newline = true

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@ -11,7 +11,7 @@
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.625.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.707.0" />
</ItemGroup>
<ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />

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@ -187,7 +187,7 @@ namespace osu.Desktop
return edit.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.WatchingReplay watching:
return watching.BeatmapInfo.ToString();
return watching.BeatmapInfo?.ToString() ?? string.Empty;
case UserActivity.InLobby lobby:
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;

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@ -147,14 +147,12 @@ namespace osu.Desktop
{
base.SetHost(host);
var desktopWindow = (SDL2DesktopWindow)host.Window;
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
if (iconStream != null)
desktopWindow.SetIconFromStream(iconStream);
host.Window.SetIconFromStream(iconStream);
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.Title = Name;
host.Window.CursorState |= CursorState.Hidden;
host.Window.Title = Name;
}
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();

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@ -4,6 +4,7 @@
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -59,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
lastDisplayedCombo = combo;
if (Time.Elapsed < 0)
if ((Clock as IGameplayClock)?.IsRewinding == true)
{
// needs more work to make rewind somehow look good.
// basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle).

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
@ -96,7 +97,7 @@ namespace osu.Game.Rulesets.Catch.UI
comboDisplay.X = Catcher.X;
if (Time.Elapsed <= 0)
if ((Clock as IGameplayClock)?.IsRewinding == true)
{
// This is probably a wrong value, but currently the true value is not recorded.
// Setting `true` will prevent generation of false-positive after-images (with more false-negatives).

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
@ -298,7 +299,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return false;
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
if (Time.Elapsed < 0)
if ((Clock as IGameplayClock)?.IsRewinding == true)
return false;
if (CheckHittable?.Invoke(this, Time.Current) == false)
@ -337,7 +338,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
if (Time.Elapsed < 0)
if ((Clock as IGameplayClock)?.IsRewinding == true)
return;
Tail.UpdateResult();

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@ -14,6 +14,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
@ -179,16 +180,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Vector2? lastPosition;
private bool rewinding;
public void UpdateProgress(double completionProgress)
{
Position = drawableSlider.HitObject.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - Position : Position - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
if (Clock.ElapsedFrameTime != 0)
rewinding = Clock.ElapsedFrameTime < 0;
bool rewinding = (Clock as IGameplayClock)?.IsRewinding == true;
// Ensure the value is substantially high enough to allow for Atan2 to get a valid angle.
if (diff.LengthFast < 0.01f)

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
// TODO: The detection of rulesets is temporary until the leftover old skills have been reworked.
bool isConvert = score.BeatmapInfo.Ruleset.OnlineID != 1;
bool isConvert = score.BeatmapInfo!.Ruleset.OnlineID != 1;
double multiplier = 1.13;

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@ -417,6 +417,60 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestImport_Modify_Revert()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
await createScoreForBeatmap(realm.Realm, imported.Beatmaps.First());
var score = realm.Run(r => r.All<ScoreInfo>().Single());
string originalHash = imported.Beatmaps.First().Hash;
const string modified_hash = "new_hash";
Assert.That(imported.Beatmaps.First().Scores.Single(), Is.EqualTo(score));
Assert.That(score.BeatmapHash, Is.EqualTo(originalHash));
Assert.That(score.BeatmapInfo, Is.EqualTo(imported.Beatmaps.First()));
// imitate making local changes via editor
// ReSharper disable once MethodHasAsyncOverload
realm.Write(r =>
{
BeatmapInfo beatmap = imported.Beatmaps.First();
beatmap.Hash = modified_hash;
beatmap.ResetOnlineInfo();
beatmap.UpdateLocalScores(r);
});
Assert.That(!imported.Beatmaps.First().Scores.Any());
Assert.That(score.BeatmapInfo, Is.Null);
Assert.That(score.BeatmapHash, Is.EqualTo(originalHash));
// imitate reverting the local changes made above
// ReSharper disable once MethodHasAsyncOverload
realm.Write(r =>
{
BeatmapInfo beatmap = imported.Beatmaps.First();
beatmap.Hash = originalHash;
beatmap.ResetOnlineInfo();
beatmap.UpdateLocalScores(r);
});
Assert.That(imported.Beatmaps.First().Scores.Single(), Is.EqualTo(score));
Assert.That(score.BeatmapHash, Is.EqualTo(originalHash));
Assert.That(score.BeatmapInfo, Is.EqualTo(imported.Beatmaps.First()));
});
}
[Test]
public void TestImport_ThenModifyMapWithScore_ThenImport()
{
@ -431,19 +485,19 @@ namespace osu.Game.Tests.Database
await createScoreForBeatmap(realm.Realm, imported.Beatmaps.First());
Assert.That(imported.Beatmaps.First().Scores.Any());
// imitate making local changes via editor
// ReSharper disable once MethodHasAsyncOverload
realm.Write(_ =>
realm.Write(r =>
{
BeatmapInfo beatmap = imported.Beatmaps.First();
beatmap.Hash = "new_hash";
beatmap.ResetOnlineInfo();
beatmap.UpdateLocalScores(r);
});
// for now, making changes to a beatmap doesn't remove the backlink from the score to the beatmap.
// the logic of ensuring that scores match the beatmap is upheld via comparing the hash in usages (see: https://github.com/ppy/osu/pull/22539).
// TODO: revisit when fixing https://github.com/ppy/osu/issues/24069.
Assert.That(imported.Beatmaps.First().Scores.Any());
Assert.That(!imported.Beatmaps.First().Scores.Any());
var importedSecondTime = await importer.Import(new ImportTask(temp));
@ -461,6 +515,7 @@ namespace osu.Game.Tests.Database
Assert.That(importedFirstTimeBeatmap.Hash != importedSecondTimeBeatmap.Hash);
Assert.That(!importedFirstTimeBeatmap.Scores.Any());
Assert.That(importedSecondTimeBeatmap.Scores.Count() == 1);
Assert.That(importedSecondTimeBeatmap.Scores.Single().BeatmapInfo, Is.EqualTo(importedSecondTimeBeatmap));
});
}

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@ -383,14 +383,14 @@ namespace osu.Game.Tests.Database
beatmapInfo.Hash = new_beatmap_hash;
beatmapInfo.ResetOnlineInfo();
beatmapInfo.UpdateLocalScores(s.Realm!);
});
realm.Run(r => r.Refresh());
// for now, making changes to a beatmap doesn't remove the backlink from the score to the beatmap.
// the logic of ensuring that scores match the beatmap is upheld via comparing the hash in usages (https://github.com/ppy/osu/pull/22539).
// TODO: revisit when fixing https://github.com/ppy/osu/issues/24069.
// making changes to a beatmap doesn't remove the score from realm, but should disassociate the beatmap.
checkCount<ScoreInfo>(realm, 1);
Assert.That(realm.Run(r => r.All<ScoreInfo>().First().BeatmapInfo), Is.Null);
// reimport the original beatmap before local modifications
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOnlineCopy), importBeforeUpdate.Value);

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@ -87,10 +87,10 @@ namespace osu.Game.Tests.Models
var mock = new Mock<IScoreInfo>();
mock.Setup(m => m.User).Returns(new APIUser { Username = "user" }); // TODO: temporary.
mock.Setup(m => m.Beatmap.Metadata.Artist).Returns("artist");
mock.Setup(m => m.Beatmap.Metadata.Title).Returns("title");
mock.Setup(m => m.Beatmap.Metadata.Author.Username).Returns("author");
mock.Setup(m => m.Beatmap.DifficultyName).Returns("difficulty");
mock.Setup(m => m.Beatmap!.Metadata.Artist).Returns("artist");
mock.Setup(m => m.Beatmap!.Metadata.Title).Returns("title");
mock.Setup(m => m.Beatmap!.Metadata.Author.Username).Returns("author");
mock.Setup(m => m.Beatmap!.DifficultyName).Returns("difficulty");
Assert.That(mock.Object.GetDisplayString(), Is.EqualTo("user playing artist - title (author) [difficulty]"));
}

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@ -125,6 +125,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public IEnumerable<double> NonGameplayAdjustments => throw new NotImplementedException();
public IBindable<bool> IsPaused => throw new NotImplementedException();
public bool IsRewinding => false;
}
}
}

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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
base.SetUpSteps();
AddStep("Add trigger source", () => Player.GameplayClockContainer.Add(sampleTriggerSource = new TestGameplaySampleTriggerSource(Player.DrawableRuleset.Playfield.HitObjectContainer)));
AddStep("Add trigger source", () => Player.DrawableRuleset.FrameStableComponents.Add(sampleTriggerSource = new TestGameplaySampleTriggerSource(Player.DrawableRuleset.Playfield.HitObjectContainer)));
}
[Test]
@ -153,6 +153,14 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForAliveObjectIndex(2);
checkValidObjectIndex(2);
// test rewinding
seekBeforeIndex(1);
waitForAliveObjectIndex(1);
checkValidObjectIndex(1);
seekBeforeIndex(1, 400);
checkValidObjectIndex(0);
seekBeforeIndex(3);
waitForAliveObjectIndex(3);
checkValidObjectIndex(3);

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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Ranking
AddStep("show excess mods score", () =>
{
var score = TestResources.CreateTestScoreInfo();
score.Mods = score.BeatmapInfo.Ruleset.CreateInstance().CreateAllMods().ToArray();
score.Mods = score.BeatmapInfo!.Ruleset.CreateInstance().CreateAllMods().ToArray();
showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), score);
});
}

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Ranking
var author = new RealmUser { Username = "mapper_name" };
var score = TestResources.CreateTestScoreInfo(createTestBeatmap(author));
score.Mods = score.BeatmapInfo.Ruleset.CreateInstance().CreateAllMods().ToArray();
score.Mods = score.BeatmapInfo!.Ruleset.CreateInstance().CreateAllMods().ToArray();
showPanel(score);
});

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@ -405,7 +405,7 @@ namespace osu.Game.Tests.Visual.Ranking
public UnrankedSoloResultsScreen(ScoreInfo score)
: base(score, true)
{
Score.BeatmapInfo.OnlineID = 0;
Score.BeatmapInfo!.OnlineID = 0;
Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending;
}

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@ -52,6 +52,32 @@ namespace osu.Game.Tests.Visual.UserInterface
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"unread count: {count.NewValue}"; };
});
[Test]
public void TestBasicFlow()
{
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
waitForCompletion();
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
checkDisplayedCount(33);
waitForCompletion();
}
[Test]
public void TestForwardWithFlingRight()
{
@ -411,32 +437,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("wait for update applied", () => applyUpdate);
}
[Test]
public void TestBasicFlow()
{
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
waitForCompletion();
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
checkDisplayedCount(33);
waitForCompletion();
}
[Test]
public void TestImportantWhileClosed()
{

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@ -163,8 +163,12 @@ namespace osu.Game
{
foreach (var score in r.All<ScoreInfo>())
{
if (score.Statistics.Sum(kvp => kvp.Value) > 0 && score.MaximumStatistics.Sum(kvp => kvp.Value) == 0)
if (score.BeatmapInfo != null
&& score.Statistics.Sum(kvp => kvp.Value) > 0
&& score.MaximumStatistics.Sum(kvp => kvp.Value) == 0)
{
scoreIds.Add(score.ID);
}
}
});
@ -204,7 +208,9 @@ namespace osu.Game
{
Logger.Log("Querying for scores that need total score conversion...");
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>().Where(s => s.TotalScoreVersion == 30000002).AsEnumerable().Select(s => s.ID)));
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>()
.Where(s => s.BeatmapInfo != null && s.TotalScoreVersion == 30000002)
.AsEnumerable().Select(s => s.ID)));
Logger.Log($"Found {scoreIds.Count} scores which require total score conversion.");

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@ -20,7 +20,6 @@ using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using Realms;
namespace osu.Game.Beatmaps
@ -210,8 +209,7 @@ namespace osu.Game.Beatmaps
// Let's reattach any matching scores that exist in the database, based on hash.
foreach (BeatmapInfo beatmap in model.Beatmaps)
{
foreach (var score in realm.All<ScoreInfo>().Where(score => score.BeatmapHash == beatmap.Hash))
score.BeatmapInfo = beatmap;
beatmap.UpdateLocalScores(realm);
}
ProcessBeatmap?.Invoke(model, parameters.Batch ? MetadataLookupScope.LocalCacheFirst : MetadataLookupScope.OnlineFirst);

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@ -234,6 +234,22 @@ namespace osu.Game.Beatmaps
}
}
/// <summary>
/// Local scores are retained separate from a beatmap's lifetime, matched via <see cref="ScoreInfo.BeatmapHash"/>.
/// Therefore we need to detach / reattach scores when a beatmap is edited or imported.
/// </summary>
/// <param name="realm">A realm instance in an active write transaction.</param>
public void UpdateLocalScores(Realm realm)
{
// first disassociate any scores which are already attached and no longer valid.
foreach (var score in Scores)
score.BeatmapInfo = null;
// then attach any scores which match the new hash.
foreach (var score in realm.All<ScoreInfo>().Where(s => s.BeatmapHash == Hash))
score.BeatmapInfo = this;
}
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;

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@ -467,6 +467,9 @@ namespace osu.Game.Beatmaps
if (transferCollections)
beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
liveBeatmapSet.Beatmaps.Single(b => b.ID == beatmapInfo.ID)
.UpdateLocalScores(r);
// do not look up metadata.
// this is a locally-modified set now, so looking up metadata is busy work at best and harmful at worst.
ProcessBeatmap?.Invoke(liveBeatmapSet, MetadataLookupScope.None);

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@ -64,6 +64,8 @@ namespace osu.Game.Beatmaps
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
public bool IsRewinding { get; private set; }
public bool IsCoupled
{
get => decoupledClock.IsCoupled;
@ -133,6 +135,9 @@ namespace osu.Game.Beatmaps
}
else
finalClockSource.ProcessFrame();
if (Clock.ElapsedFrameTime != 0)
IsRewinding = Clock.ElapsedFrameTime < 0;
}
public double TotalAppliedOffset

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@ -897,7 +897,7 @@ namespace osu.Game.Database
var scores = migration.NewRealm.All<ScoreInfo>();
foreach (var score in scores)
score.BeatmapHash = score.BeatmapInfo.Hash;
score.BeatmapHash = score.BeatmapInfo?.Hash ?? string.Empty;
break;
}

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@ -29,11 +29,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ClearAll => new TranslatableString(getKey(@"clear_all"), @"Clear All");
/// <summary>
/// "Cancel All"
/// </summary>
public static LocalisableString CancelAll => new TranslatableString(getKey(@"cancel_all"), @"Cancel All");
/// <summary>
/// "Your battery level is low! Charge your device to prevent interruptions during gameplay."
/// </summary>

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@ -171,6 +171,8 @@ namespace osu.Game.Online.Chat
public abstract partial class HighlightMessageNotification : SimpleNotification
{
public override string PopInSampleName => "UI/notification-mention";
protected HighlightMessageNotification(Message message, Channel channel)
{
this.message = message;

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@ -185,7 +185,7 @@ namespace osu.Game.Online.Spectator
IsPlaying = true;
// transfer state at point of beginning play
currentState.BeatmapID = score.ScoreInfo.BeatmapInfo.OnlineID;
currentState.BeatmapID = score.ScoreInfo.BeatmapInfo!.OnlineID;
currentState.RulesetID = score.ScoreInfo.RulesetID;
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
currentState.State = SpectatedUserState.Playing;

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@ -289,9 +289,9 @@ namespace osu.Game
{
base.SetHost(host);
if (host.Window is SDL2Window sdlWindow)
if (host.Window != null)
{
sdlWindow.DragDrop += path =>
host.Window.DragDrop += path =>
{
// on macOS/iOS, URL associations are handled via SDL_DROPFILE events.
if (path.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))

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@ -163,7 +163,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
},
username,
#pragma warning disable 618
new StatisticText(score.MaxCombo, score.BeatmapInfo.MaxCombo, @"0\x"),
new StatisticText(score.MaxCombo, score.BeatmapInfo!.MaxCombo, @"0\x"),
#pragma warning restore 618
};

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@ -123,7 +123,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
accuracyColumn.Text = value.DisplayAccuracy;
maxComboColumn.Text = value.MaxCombo.ToLocalisableString(@"0\x");
ppColumn.Alpha = value.BeatmapInfo.Status.GrantsPerformancePoints() ? 1 : 0;
ppColumn.Alpha = value.BeatmapInfo!.Status.GrantsPerformancePoints() ? 1 : 0;
if (value.PP is double pp)
ppColumn.Text = pp.ToLocalisableString(@"N0");

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@ -42,8 +42,8 @@ namespace osu.Game.Overlays
IEnumerable<Notification> AllNotifications { get; }
/// <summary>
/// All ongoing operations (ie. any <see cref="ProgressNotification"/> not in a completed state).
/// All ongoing operations (ie. any <see cref="ProgressNotification"/> not in a completed or cancelled state).
/// </summary>
public IEnumerable<ProgressNotification> OngoingOperations => AllNotifications.OfType<ProgressNotification>().Where(p => p.State != ProgressNotificationState.Completed && p.State != ProgressNotificationState.Cancelled);
public IEnumerable<ProgressNotification> OngoingOperations => AllNotifications.OfType<ProgressNotification>().Where(p => p.Ongoing);
}
}

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@ -108,8 +108,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X,
Children = new[]
{
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, NotificationsStrings.ClearAll),
new NotificationSection(NotificationsStrings.RunningTasks, new[] { typeof(ProgressNotification) }, NotificationsStrings.CancelAll),
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }),
new NotificationSection(NotificationsStrings.RunningTasks, new[] { typeof(ProgressNotification) }),
}
}
}
@ -169,7 +169,7 @@ namespace osu.Game.Overlays
Logger.Log($"⚠️ {notification.Text}");
notification.Closed += notificationClosed;
notification.Closed += () => notificationClosed(notification);
if (notification is IHasCompletionTarget hasCompletionTarget)
hasCompletionTarget.CompletionTarget = Post;
@ -229,17 +229,20 @@ namespace osu.Game.Overlays
mainContent.FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In);
}
private void notificationClosed() => Schedule(() =>
private void notificationClosed(Notification notification) => Schedule(() =>
{
updateCounts();
// this debounce is currently shared between popin/popout sounds, which means one could potentially not play when the user is expecting it.
// popout is constant across all notification types, and should therefore be handled using playback concurrency instead, but seems broken at the moment.
playDebouncedSample("UI/overlay-pop-out");
playDebouncedSample(notification.PopOutSampleName);
});
private void playDebouncedSample(string sampleName)
{
if (string.IsNullOrEmpty(sampleName))
return;
if (lastSamplePlayback == null || Time.Current - lastSamplePlayback > OsuGameBase.SAMPLE_DEBOUNCE_TIME)
{
audio.Samples.Get(sampleName)?.Play();

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@ -50,7 +50,8 @@ namespace osu.Game.Overlays.Notifications
/// </summary>
public virtual bool DisplayOnTop => true;
public virtual string PopInSampleName => "UI/notification-pop-in";
public virtual string PopInSampleName => "UI/notification-default";
public virtual string PopOutSampleName => "UI/overlay-pop-out";
protected NotificationLight Light;

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@ -13,6 +13,7 @@ using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osuTK;
namespace osu.Game.Overlays.Notifications
@ -38,15 +39,12 @@ namespace osu.Game.Overlays.Notifications
public IEnumerable<Type> AcceptedNotificationTypes { get; }
private readonly LocalisableString clearButtonText;
private readonly LocalisableString titleText;
public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, LocalisableString clearButtonText)
public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes)
{
AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
this.clearButtonText = clearButtonText.ToUpper();
titleText = title;
}
@ -75,7 +73,7 @@ namespace osu.Game.Overlays.Notifications
{
new ClearAllButton
{
Text = clearButtonText,
Text = NotificationsStrings.ClearAll.ToUpper(),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Action = clearAll
@ -115,10 +113,11 @@ namespace osu.Game.Overlays.Notifications
});
}
private void clearAll()
private void clearAll() => notifications.Children.ForEach(c =>
{
notifications.Children.ForEach(c => c.Close(true));
}
if (c is not ProgressNotification p || !p.Ongoing)
c.Close(true);
});
protected override void Update()
{

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@ -10,6 +10,8 @@ namespace osu.Game.Overlays.Notifications
{
public partial class ProgressCompletionNotification : SimpleNotification
{
public override string PopInSampleName => "UI/notification-done";
public ProgressCompletionNotification()
{
Icon = FontAwesome.Solid.Check;

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@ -4,6 +4,8 @@
using System;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -25,8 +27,15 @@ namespace osu.Game.Overlays.Notifications
public Func<bool>? CancelRequested { get; set; }
/// <summary>
/// Whether the operation represented by the <see cref="ProgressNotification"/> is still ongoing.
/// </summary>
public bool Ongoing => State != ProgressNotificationState.Completed && State != ProgressNotificationState.Cancelled;
protected override bool AllowFlingDismiss => false;
public override string PopOutSampleName => State is ProgressNotificationState.Cancelled ? base.PopOutSampleName : "";
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
@ -122,6 +131,7 @@ namespace osu.Game.Overlays.Notifications
cancellationTokenSource.Cancel();
IconContent.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
cancelSample?.Play();
loadingSpinner.Hide();
var icon = new SpriteIcon
@ -190,6 +200,8 @@ namespace osu.Game.Overlays.Notifications
private LoadingSpinner loadingSpinner = null!;
private Sample? cancelSample;
private readonly TextFlowContainer textDrawable;
public ProgressNotification()
@ -217,7 +229,7 @@ namespace osu.Game.Overlays.Notifications
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, AudioManager audioManager)
{
colourQueued = colours.YellowDark;
colourActive = colours.Blue;
@ -236,6 +248,8 @@ namespace osu.Game.Overlays.Notifications
Size = new Vector2(loading_spinner_size),
}
});
cancelSample = audioManager.Samples.Get(@"UI/notification-cancel");
}
public override void Close(bool runFlingAnimation)

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@ -7,7 +7,7 @@ namespace osu.Game.Overlays.Notifications
{
public partial class SimpleErrorNotification : SimpleNotification
{
public override string PopInSampleName => "UI/error-notification-pop-in";
public override string PopInSampleName => "UI/notification-error";
public SimpleErrorNotification()
{

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@ -24,6 +24,7 @@ using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -688,7 +689,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected bool UpdateResult(bool userTriggered)
{
// It's possible for input to get into a bad state when rewinding gameplay, so results should not be processed
if (Time.Elapsed < 0)
if ((Clock as IGameplayClock)?.IsRewinding == true)
return false;
if (Judged)

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@ -171,6 +171,9 @@ namespace osu.Game.Rulesets.UI
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
framedClock.ProcessFrame();
if (framedClock.ElapsedFrameTime != 0)
IsRewinding = framedClock.ElapsedFrameTime < 0;
}
/// <summary>
@ -247,6 +250,8 @@ namespace osu.Game.Rulesets.UI
public IBindable<bool> IsPaused { get; } = new BindableBool();
public bool IsRewinding { get; private set; }
public double CurrentTime => framedClock.CurrentTime;
public double Rate => framedClock.Rate;

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@ -69,6 +69,14 @@ namespace osu.Game.Rulesets.UI
hitSound.Play();
});
protected override void Update()
{
base.Update();
if (gameplayClock?.IsRewinding == true)
mostValidObject = null;
}
protected HitObject? GetMostValidObject()
{
if (mostValidObject == null || isAlreadyHit(mostValidObject))

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@ -28,7 +28,7 @@ namespace osu.Game.Scoring
double? PP { get; }
IBeatmapInfo Beatmap { get; }
IBeatmapInfo? Beatmap { get; }
IRulesetInfo Ruleset { get; }

View File

@ -66,7 +66,7 @@ namespace osu.Game.Scoring.Legacy
{
sw.Write((byte)(score.ScoreInfo.Ruleset.OnlineID));
sw.Write(LATEST_VERSION);
sw.Write(score.ScoreInfo.BeatmapInfo.MD5Hash);
sw.Write(score.ScoreInfo.BeatmapInfo!.MD5Hash);
sw.Write(score.ScoreInfo.User.Username);
sw.Write(FormattableString.Invariant($"lazer-{score.ScoreInfo.User.Username}-{score.ScoreInfo.Date}").ComputeMD5Hash());
sw.Write((ushort)(score.ScoreInfo.GetCount300() ?? 0));

View File

@ -64,6 +64,8 @@ namespace osu.Game.Scoring
protected override void Populate(ScoreInfo model, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
{
Debug.Assert(model.BeatmapInfo != null);
// Ensure the beatmap is not detached.
if (!model.BeatmapInfo.IsManaged)
model.BeatmapInfo = realm.Find<BeatmapInfo>(model.BeatmapInfo.ID)!;
@ -101,10 +103,12 @@ namespace osu.Game.Scoring
/// <param name="score">The score to populate the statistics of.</param>
public void PopulateMaximumStatistics(ScoreInfo score)
{
Debug.Assert(score.BeatmapInfo != null);
if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0)
return;
var beatmap = score.BeatmapInfo.Detach();
var beatmap = score.BeatmapInfo!.Detach();
var ruleset = score.Ruleset.Detach();
var rulesetInstance = ruleset.CreateInstance();

View File

@ -35,9 +35,16 @@ namespace osu.Game.Scoring
/// The <see cref="BeatmapInfo"/> this score was made against.
/// </summary>
/// <remarks>
/// When setting this, make sure to also set <see cref="BeatmapHash"/> to allow relational consistency when a beatmap is potentially changed.
/// <para>
/// This property may be <see langword="null"/> if the score was set on a beatmap (or a version of the beatmap) that is not available locally
/// e.g. due to online updates, or local modifications to the beatmap.
/// The property will only link to a <see cref="BeatmapInfo"/> if its <see cref="Beatmaps.BeatmapInfo.Hash"/> matches <see cref="BeatmapHash"/>.
/// </para>
/// <para>
/// Due to the above, whenever setting this, make sure to also set <see cref="BeatmapHash"/> to allow relational consistency when a beatmap is potentially changed.
/// </para>
/// </remarks>
public BeatmapInfo BeatmapInfo { get; set; } = null!;
public BeatmapInfo? BeatmapInfo { get; set; }
/// <summary>
/// The <see cref="osu.Game.Beatmaps.BeatmapInfo.Hash"/> at the point in time when the score was set.
@ -150,14 +157,12 @@ namespace osu.Game.Scoring
public int RankInt { get; set; }
IRulesetInfo IScoreInfo.Ruleset => Ruleset;
IBeatmapInfo IScoreInfo.Beatmap => BeatmapInfo;
IBeatmapInfo? IScoreInfo.Beatmap => BeatmapInfo;
IUser IScoreInfo.User => User;
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
#region Properties required to make things work with existing usages
public Guid BeatmapInfoID => BeatmapInfo.ID;
public int UserID => RealmUser.OnlineID;
public int RulesetID => Ruleset.OnlineID;

View File

@ -13,7 +13,7 @@ namespace osu.Game.Scoring
/// <summary>
/// A user-presentable display title representing this score.
/// </summary>
public static string GetDisplayTitle(this IScoreInfo scoreInfo) => $"{scoreInfo.User.Username} playing {scoreInfo.Beatmap.GetDisplayTitle()}";
public static string GetDisplayTitle(this IScoreInfo scoreInfo) => $"{scoreInfo.User.Username} playing {scoreInfo.Beatmap?.GetDisplayTitle() ?? "unknown"}";
/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by total score.

View File

@ -34,7 +34,7 @@ namespace osu.Game.Scoring
{
var score = lookup.ScoreInfo;
var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, token).ConfigureAwait(false);
var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, token).ConfigureAwait(false);
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes?.Attributes == null)

View File

@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play
if (gameplayClock.CurrentTime < firstBreakTime)
firstBreakTime = null;
if (gameplayClock.ElapsedFrameTime < 0)
if (gameplayClock.IsRewinding)
return;
if (combo.NewValue == 0 && (combo.OldValue > 20 || (alwaysPlayFirst.Value && firstBreakTime == null)))

View File

@ -19,11 +19,10 @@ namespace osu.Game.Screens.Play
[Cached(typeof(IGameplayClock))]
public partial class GameplayClockContainer : Container, IAdjustableClock, IGameplayClock
{
/// <summary>
/// Whether gameplay is paused.
/// </summary>
public IBindable<bool> IsPaused => isPaused;
public bool IsRewinding => GameplayClock.IsRewinding;
/// <summary>
/// The source clock. Should generally not be used for any timekeeping purposes.
/// </summary>

View File

@ -23,6 +23,14 @@ namespace osu.Game.Screens.Play
/// </summary>
IAdjustableAudioComponent AdjustmentsFromMods { get; }
/// <summary>
/// Whether gameplay is paused.
/// </summary>
IBindable<bool> IsPaused { get; }
/// <summary>
/// Whether the clock is currently rewinding.
/// </summary>
bool IsRewinding { get; }
}
}

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@ -11,8 +11,6 @@ using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
@ -114,8 +112,6 @@ namespace osu.Game.Screens.Play
private Ruleset ruleset;
private Sample sampleRestart;
public BreakOverlay BreakOverlay;
/// <summary>
@ -195,7 +191,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game, CancellationToken cancellationToken)
private void load(OsuConfigManager config, OsuGameBase game, CancellationToken cancellationToken)
{
var gameplayMods = Mods.Value.Select(m => m.DeepClone()).ToArray();
@ -213,8 +209,6 @@ namespace osu.Game.Screens.Play
if (playableBeatmap == null)
return;
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
if (game != null)
@ -295,14 +289,17 @@ namespace osu.Game.Screens.Play
if (Configuration.AllowRestart)
{
rulesetSkinProvider.Add(new HotkeyRetryOverlay
rulesetSkinProvider.AddRange(new Drawable[]
{
Action = () =>
new HotkeyRetryOverlay
{
if (!this.IsCurrentScreen()) return;
Action = () =>
{
if (!this.IsCurrentScreen()) return;
fadeOut(true);
Restart(true);
fadeOut(true);
Restart(true);
},
},
});
}
@ -673,7 +670,6 @@ namespace osu.Game.Screens.Play
// stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader.
musicController.Stop();
sampleRestart?.Play();
RestartRequested?.Invoke(quickRestart);
PerformExit(false);

View File

@ -15,6 +15,7 @@ using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Audio.Effects;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -25,6 +26,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Skinning;
using osu.Game.Users;
using osu.Game.Utils;
using osuTK;
@ -76,6 +78,8 @@ namespace osu.Game.Screens.Play
private AudioFilter lowPassFilter = null!;
private AudioFilter highPassFilter = null!;
private SkinnableSound sampleRestart = null!;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
@ -199,7 +203,8 @@ namespace osu.Game.Screens.Play
},
idleTracker = new IdleTracker(750),
lowPassFilter = new AudioFilter(audio.TrackMixer),
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass)
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click"))
};
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
@ -265,6 +270,8 @@ namespace osu.Game.Screens.Play
playerConsumed = false;
cancelLoad();
sampleRestart.Play();
contentIn();
}

View File

@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
{
IBeatmapInfo beatmap = score.ScoreInfo.BeatmapInfo;
Debug.Assert(beatmap.OnlineID > 0);
Debug.Assert(beatmap!.OnlineID > 0);
return new SubmitSoloScoreRequest(score.ScoreInfo, token, beatmap.OnlineID);
}

View File

@ -66,7 +66,7 @@ namespace osu.Game.Screens.Ranking.Expanded
[BackgroundDependencyLoader]
private void load(BeatmapDifficultyCache beatmapDifficultyCache)
{
var beatmap = score.BeatmapInfo;
var beatmap = score.BeatmapInfo!;
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
string creator = metadata.Author.Username;

View File

@ -305,7 +305,7 @@ namespace osu.Game.Screens.Ranking
float origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos).X;
expandedPanel.MoveToX(origLocation)
.Then()
.MoveToX(StatisticsPanel.SIDE_PADDING, 150, Easing.OutQuint);
.MoveToX(StatisticsPanel.SIDE_PADDING, 400, Easing.OutElasticQuarter);
// Hide contracted panels.
foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
@ -313,7 +313,7 @@ namespace osu.Game.Screens.Ranking
ScorePanelList.HandleInput = false;
// Dim background.
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.1f), 150));
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.4f), 400, Easing.OutQuint));
detachedPanel = expandedPanel;
}
@ -329,7 +329,7 @@ namespace osu.Game.Screens.Ranking
float origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos).X;
detachedPanel.MoveToX(origLocation)
.Then()
.MoveToX(0, 150, Easing.OutQuint);
.MoveToX(0, 250, Easing.OutElasticQuarter);
// Show contracted panels.
foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
@ -337,7 +337,7 @@ namespace osu.Game.Screens.Ranking
ScorePanelList.HandleInput = true;
// Un-dim background.
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 150));
ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 250, Easing.OutQuint));
detachedPanel = null;
}

View File

@ -63,7 +63,7 @@ namespace osu.Game.Screens.Ranking
protected override APIRequest? FetchScores(Action<IEnumerable<ScoreInfo>>? scoresCallback)
{
if (Score.BeatmapInfo.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
if (Score.BeatmapInfo!.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
return null;
getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset);

View File

@ -223,7 +223,7 @@ namespace osu.Game.Screens.Ranking.Statistics
protected override void PopIn()
{
this.FadeIn(150, Easing.OutQuint);
this.FadeIn(350, Easing.OutQuint);
popInSample?.Play();
wasOpened = true;
@ -231,7 +231,7 @@ namespace osu.Game.Screens.Ranking.Statistics
protected override void PopOut()
{
this.FadeOut(150, Easing.OutQuint);
this.FadeOut(250, Easing.OutQuint);
if (wasOpened)
popOutSample?.Play();

View File

@ -4,9 +4,7 @@
using osu.Framework.Allocation;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using System.Diagnostics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select
{
@ -20,11 +18,8 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmapManager, ScoreManager scoreManager)
private void load(ScoreManager scoreManager)
{
BeatmapInfo? beatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID);
Debug.Assert(beatmapInfo != null);
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
Icon = FontAwesome.Regular.TrashAlt;

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@ -111,7 +111,7 @@ namespace osu.Game.Users
protected string Username => score.User.Username;
public BeatmapInfo BeatmapInfo => score.BeatmapInfo;
public BeatmapInfo? BeatmapInfo => score.BeatmapInfo;
public WatchingReplay(ScoreInfo score)
{

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@ -36,8 +36,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.1.2" />
<PackageReference Include="ppy.osu.Framework" Version="2023.625.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.625.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.707.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.707.0" />
<PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />
<PackageReference Include="NUnit" Version="3.13.3" />

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@ -16,6 +16,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.625.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.707.0" />
</ItemGroup>
</Project>

View File

@ -5,6 +5,7 @@
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Ewav/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=2A66DD92_002DADB1_002D4994_002D89E2_002DC94E04ACDA0D_002Fd_003AMigrations/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=D9A367C9_002D4C1A_002D489F_002D9B05_002DA0CEA2B53B58/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/GeneratedCode/GeneratedFileMasks/=g_005F_002A_002Ecs/@EntryIndexedValue">g_*.cs</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/AnalysisEnabled/@EntryValue">SOLUTION</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeAccessorOwnerBody/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeDefaultValueWhenTypeEvident/@EntryIndexedValue">WARNING</s:String>