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somewhat working prototype
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osu.Game/Overlays/Mods/ModMapInfoContainer.cs
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58
osu.Game/Overlays/Mods/ModMapInfoContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Screens.Select.Details;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Mods
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{
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public partial class ModMapInfoContainer : Container
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{
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private ModMapInfoDisplay starRatingDisplay = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private Bindable<BeatmapInfo> adjustedInfo { get; set; } = null!;
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private Bindable<double> starRatingValue = new Bindable<double>();
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//public ModMapInfoContainer()
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//{
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//
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//}
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protected override void LoadComplete()
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{
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starRatingDisplay = new ModMapInfoDisplay("Star Rating", colours.ForStarDifficulty);
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starRatingDisplay.Current.BindTo(starRatingValue);
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Content.Add(starRatingDisplay);
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adjustedInfo.BindValueChanged(e => { updateValues(); }, true);
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}
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private void updateValues()
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{
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starRatingValue.Value = adjustedInfo.Value.StarRating;
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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@ -12,14 +13,13 @@ using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Select.Details;
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using osu.Game.Localisation;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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public partial class ModMapInfoDisplay : Container, IHasCurrentValue<MapStats>
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public partial class ModMapInfoDisplay : Container, IHasCurrentValue<double>
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{
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public const float HEIGHT = 42;
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private const float transition_duration = 200;
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@ -28,36 +28,40 @@ namespace osu.Game.Overlays.Mods
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private readonly Box labelBackground;
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private readonly FillFlowContainer content;
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public Bindable<MapStats> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly BindableWithCurrent<MapStats> current = new BindableWithCurrent<MapStats>();
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//public Bindable<double> Current
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//{
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// get => current.Current;
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// set => current.Current = value;
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//}
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//private readonly BindableWithCurrent<double> current = new BindableWithCurrent<double>();
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public Bindable<double> Current { get; set; } = new BindableWithCurrent<double>();
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//[Resolved]
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//private OsuColour colours { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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protected Func<double, osuTK.Graphics.Color4> GetColor;
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/// <summary>
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/// Text to display in the left area of the display.
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/// </summary>
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//protected abstract LocalisableString Label { get; }
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protected LocalisableString Label => CommonStrings.Finish;
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//protected string Label { get; }
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protected LocalisableString Label;
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protected virtual float ValueAreaWidth => 56;
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protected virtual string CounterFormat => @"N0";
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protected virtual string CounterFormat => @"0.00";
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protected override Container<Drawable> Content => content;
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protected readonly RollingCounter<double> Counter;
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public ModMapInfoDisplay()
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public ModMapInfoDisplay(LocalisableString label, Func<double, osuTK.Graphics.Color4> colorFunc)
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{
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Label = label;
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GetColor = colorFunc;
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Height = HEIGHT;
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AutoSizeAxes = Axes.X;
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@ -125,7 +129,7 @@ namespace osu.Game.Overlays.Mods
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Current = { BindTarget = Current.Value.StarRating }
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Current = { BindTarget = Current }
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}
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}
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}
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@ -146,39 +150,17 @@ namespace osu.Game.Overlays.Mods
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Current.BindValueChanged(e =>
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{
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//var effect = CalculateEffectForComparison(e.NewValue.CompareTo(Current.Default));
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setColours(e.NewValue.StarRating.Value);
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setColours(e.NewValue);
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}, true);
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}
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/// <summary>
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/// Fades colours of text and its background according to displayed value.
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/// </summary>
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/// <param name="stars">random number.</param>
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private void setColours(double stars)
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/// <param name="value">value</param>
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private void setColours(double value)
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{
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contentBackground.FadeColour(colours.ForStarDifficulty(stars), transition_duration, Easing.OutQuint);
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}
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/// <summary>
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/// Converts signed integer into <see cref="ModEffect"/>. Negative values are counted as difficulty reduction, positive as increase.
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/// </summary>
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/// <param name="comparison">Value to convert. Will arrive from comparison between <see cref="Current"/> bindable once it changes and it's <see cref="Bindable{T}.Default"/>.</param>
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/// <returns>Effect of the value.</returns>
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protected virtual ModEffect CalculateEffectForComparison(int comparison)
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{
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if (comparison == 0)
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return ModEffect.NotChanged;
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if (comparison < 0)
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return ModEffect.DifficultyReduction;
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return ModEffect.DifficultyIncrease;
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}
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protected enum ModEffect
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{
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NotChanged,
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DifficultyReduction,
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DifficultyIncrease
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contentBackground.FadeColour(GetColor(value), transition_duration, Easing.OutQuint);
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}
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private partial class EffectCounter : RollingCounter<double>
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select.Details;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Overlays.Mods
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@ -124,7 +124,8 @@ namespace osu.Game.Overlays.Mods
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private Container aboveColumnsContent = null!;
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private DifficultyMultiplierDisplay? multiplierDisplay;
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private ModMapInfoDisplay mapInfoDisplay = null!;
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private ModMapInfoContainer mapInfoContainer = null!;
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protected ShearedButton BackButton { get; private set; } = null!;
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protected ShearedToggleButton? CustomisationButton { get; private set; }
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@ -221,7 +222,7 @@ namespace osu.Game.Overlays.Mods
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});
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}
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aboveColumnsContent.Add(mapInfoDisplay = new ModMapInfoDisplay
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aboveColumnsContent.Add(mapInfoContainer = new ModMapInfoContainer
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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@ -251,11 +252,6 @@ namespace osu.Game.Overlays.Mods
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globalAvailableMods.BindTo(game.AvailableMods);
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}
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public void SetBindedMapStats(Bindable<MapStats> stats)
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{
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mapInfoDisplay.Current = stats;
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}
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public override void Hide()
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{
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base.Hide();
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@ -282,6 +278,7 @@ namespace osu.Game.Overlays.Mods
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SelectedMods.BindValueChanged(_ =>
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{
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updateMapInfo();
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updateMultiplier();
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updateFromExternalSelection();
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updateCustomisation();
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@ -413,8 +410,10 @@ namespace osu.Game.Overlays.Mods
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private void updateMapInfo()
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{
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if (mapInfoDisplay == null)
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if (mapInfoContainer == null)
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return;
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//mapInfoDisplay.Current.Value = 5;
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}
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private void updateCustomisation()
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -30,6 +31,9 @@ namespace osu.Game.Screens.Select
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public readonly BeatmapDetails Details;
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//[Cached]
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//public Bindable<BeatmapInfo> AdjustedInfo { get; private set; } = new Bindable<BeatmapInfo>();
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protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
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protected Bindable<bool> CurrentModsFilter => tabControl.CurrentModsFilter;
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loading.Hide();
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}
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public Bindable<MapStats> GetBindedAdjustedMapStats()
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{
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return advanced.AdjustedMapStats.GetBoundCopy();
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}
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private partial class DetailBox : Container
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{
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private readonly Container content;
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private IBeatmapInfo beatmapInfo;
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#nullable enable
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[Resolved]
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private Bindable<BeatmapInfo>? adjustedInfo { get; set; } = null;
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#nullable disable
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public IBeatmapInfo BeatmapInfo
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{
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get => beatmapInfo;
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@ -99,6 +104,21 @@ namespace osu.Game.Screens.Select.Details
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private ModSettingChangeTracker modSettingChangeTracker;
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private ScheduledDelegate debouncedStatisticsUpdate;
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private void updateBindedInfo()
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{
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if (adjustedInfo == null) return;
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BeatmapInfo adjusted = (BeatmapInfo)beatmapInfo;
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adjusted.Difficulty.CircleSize = FirstValue.Value.adjustedValue ?? 0;
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adjusted.Difficulty.DrainRate = HpDrain.Value.adjustedValue ?? 0;
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adjusted.Difficulty.ApproachRate = ApproachRate.Value.adjustedValue ?? 5;
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adjusted.Difficulty.OverallDifficulty = Accuracy.Value.adjustedValue ?? 0;
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adjusted.StarRating = starDifficulty.Value.adjustedValue ?? 0;
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adjustedInfo.Value = adjusted;
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adjustedInfo.TriggerChange();
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}
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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modSettingChangeTracker?.Dispose();
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@ -113,8 +133,6 @@ namespace osu.Game.Screens.Select.Details
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updateStatistics();
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}
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public Bindable<MapStats> AdjustedMapStats = new Bindable<MapStats>();
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private void updateStatistics()
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{
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IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
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@ -149,13 +167,6 @@ namespace osu.Game.Screens.Select.Details
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updateStarDifficulty();
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var temp = AdjustedMapStats.Value;
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temp.CS.Value = FirstValue.Value.adjustedValue ?? 0;
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temp.HP.Value = HpDrain.Value.adjustedValue ?? 0;
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temp.OD.Value = Accuracy.Value.adjustedValue ?? 0;
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temp.AR.Value = ApproachRate.Value.adjustedValue ?? 5;
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AdjustedMapStats.Value = temp;
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}
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private CancellationTokenSource starDifficultyCancellationSource;
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@ -188,10 +199,7 @@ namespace osu.Game.Screens.Select.Details
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return;
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starDifficulty.Value = ((float)normalDifficulty.Value.Stars, (float)moddedDifficulty.Value.Stars);
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var temp = AdjustedMapStats.Value;
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temp.StarRating.Value = moddedDifficulty.Value.Stars;
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AdjustedMapStats.Value = temp;
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updateBindedInfo();
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}), starDifficultyCancellationSource.Token, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.Current);
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});
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@ -311,10 +319,4 @@ namespace osu.Game.Screens.Select.Details
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}
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}
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}
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public struct MapStats
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{
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public Bindable<double> StarRating;
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public Bindable<double> MinBPM, MaxBPM, AvgBPM;
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public Bindable<float> CS, HP, AR, OD;
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}
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}
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
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[Cached]
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private Bindable<BeatmapInfo> adjustedInfo { get; set; } = new Bindable<BeatmapInfo>();
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protected BeatmapCarousel Carousel { get; private set; } = null!;
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private ParallaxContainer wedgeBackground = null!;
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@ -305,8 +308,8 @@ namespace osu.Game.Screens.Select
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// therein it will be registered at the `OsuGame` level to properly function as a blocking overlay.
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LoadComponent(ModSelect = CreateModSelectOverlay());
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var bindedStats = BeatmapDetails.Details.GetBindedAdjustedMapStats();
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ModSelect.SetBindedMapStats(bindedStats);
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//var bindedStats = BeatmapDetails.Details.GetBindedAdjustedMapStats();
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//ModSelect.SetBindedMapStats(bindedStats);
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if (Footer != null)
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{
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@ -583,6 +586,7 @@ namespace osu.Game.Screens.Select
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FilterControl.Activate();
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ModSelect.SelectedMods.BindTo(selectedMods);
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//BeatmapDetails.AdjustedInfo.BindTo(adjustedInfo);
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beginLooping();
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}
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