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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Add automated test coverage for new test

This commit is contained in:
Dean Herbert 2023-08-31 16:18:18 +09:00
parent b8df714f56
commit 2d88135198

View File

@ -68,11 +68,17 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestHitCircleClassicModHit()
{
TestDrawableHitCircle circle = null!;
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModClassic() };
createCircle(true);
circle = createCircle(true);
});
AddUntilStep("Wait until circle is hit", () => circle.Result?.Type == HitResult.Great);
AddUntilStep("Wait for miss window", () => Clock.CurrentTime, () => Is.GreaterThanOrEqualTo(circle.HitObject.StartTime + circle.HitObject.HitWindows.WindowFor(HitResult.Miss)));
AddAssert("Check circle is still visible", () => circle.Alpha, () => Is.GreaterThan(0));
}
[Test]
@ -124,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
}
private void createCircle(bool auto = false)
private TestDrawableHitCircle createCircle(bool shouldHit = false)
{
alphaAtMiss = null;
@ -132,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 500,
Position = new Vector2(250),
}, auto);
}, shouldHit);
drawableHitCircle.Scale = new Vector2(2f);
@ -148,6 +154,8 @@ namespace osu.Game.Rulesets.Osu.Tests
};
Child = drawableHitCircle;
return drawableHitCircle;
}
private void createSlider()
@ -180,22 +188,23 @@ namespace osu.Game.Rulesets.Osu.Tests
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
};
};
Child = drawableSlider;
}
protected partial class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
private readonly bool shouldHit;
public TestDrawableHitCircle(HitCircle h, bool auto)
public TestDrawableHitCircle(HitCircle h, bool shouldHit)
: base(h)
{
this.auto = auto;
this.shouldHit = shouldHit;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset >= 0 && CheckHittable?.Invoke(this, Time.Current) != false)
if (shouldHit && !userTriggered && timeOffset >= 0 && CheckHittable?.Invoke(this, Time.Current) != false)
{
// force success
ApplyResult(r => r.Type = HitResult.Great);