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Add automated test coverage for new test
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@ -68,11 +68,17 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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public void TestHitCircleClassicModHit()
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{
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TestDrawableHitCircle circle = null!;
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = new Mod[] { new OsuModClassic() };
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createCircle(true);
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circle = createCircle(true);
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});
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AddUntilStep("Wait until circle is hit", () => circle.Result?.Type == HitResult.Great);
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AddUntilStep("Wait for miss window", () => Clock.CurrentTime, () => Is.GreaterThanOrEqualTo(circle.HitObject.StartTime + circle.HitObject.HitWindows.WindowFor(HitResult.Miss)));
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AddAssert("Check circle is still visible", () => circle.Alpha, () => Is.GreaterThan(0));
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}
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[Test]
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@ -124,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
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}
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private void createCircle(bool auto = false)
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private TestDrawableHitCircle createCircle(bool shouldHit = false)
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{
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alphaAtMiss = null;
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@ -132,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 500,
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Position = new Vector2(250),
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}, auto);
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}, shouldHit);
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drawableHitCircle.Scale = new Vector2(2f);
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@ -148,6 +154,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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Child = drawableHitCircle;
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return drawableHitCircle;
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}
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private void createSlider()
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@ -180,22 +188,23 @@ namespace osu.Game.Rulesets.Osu.Tests
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alphaAtMiss = drawableSlider.HeadCircle.Alpha;
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};
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};
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Child = drawableSlider;
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}
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protected partial class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool auto;
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private readonly bool shouldHit;
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public TestDrawableHitCircle(HitCircle h, bool auto)
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public TestDrawableHitCircle(HitCircle h, bool shouldHit)
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: base(h)
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{
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this.auto = auto;
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this.shouldHit = shouldHit;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (auto && !userTriggered && timeOffset >= 0 && CheckHittable?.Invoke(this, Time.Current) != false)
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if (shouldHit && !userTriggered && timeOffset >= 0 && CheckHittable?.Invoke(this, Time.Current) != false)
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{
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// force success
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ApplyResult(r => r.Type = HitResult.Great);
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