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Block beatmap editor from testing/exiting/exporting when saving fails
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@ -425,7 +425,8 @@ namespace osu.Game.Screens.Edit
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{
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dialogOverlay.Push(new SaveBeforeGameplayTestDialog(() =>
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{
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Save();
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if (!Save()) return;
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pushEditorPlayer();
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}));
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}
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@ -764,7 +765,7 @@ namespace osu.Game.Screens.Edit
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private void confirmExitWithSave()
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{
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Save();
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if (!Save()) return;
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ExitConfirmed = true;
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this.Exit();
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@ -1021,13 +1022,15 @@ namespace osu.Game.Screens.Edit
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private void exportBeatmap()
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{
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Save();
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if (!Save()) return;
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beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
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}
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private void exportLegacyBeatmap()
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{
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Save();
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if (!Save()) return;
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beatmapManager.ExportLegacy(Beatmap.Value.BeatmapSetInfo);
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}
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