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Rename test scene, add xmldoc and increase scale factor to something absurdly high
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@ -14,7 +14,14 @@ using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneGameplayElementDimensions : TestSceneAllRulesetPlayers
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/// <summary>
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/// Upscales all gameplay sprites by a huge amount, to aid in manually checking skin texture size limits
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/// on individual elements.
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/// </summary>
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/// <remarks>
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/// The HUD is hidden as it does't really affect game balance if HUD elements are larger than they should be.
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/// </remarks>
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public partial class TestScenePlayerMaxDimensions : TestSceneAllRulesetPlayers
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{
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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@ -61,7 +68,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var texture = base.GetTexture(componentName, wrapModeS, wrapModeT);
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if (texture != null)
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texture.ScaleAdjust /= 5f;
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texture.ScaleAdjust /= 40f;
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return texture;
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}
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