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Improve visibility of wedge shading in test scene and fix an issue with excessive roundness on said shadow.
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commit
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -37,12 +38,25 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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base.LoadComplete();
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Add(infoWedge = new TestBeatmapInfoWedgeV2
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AddRange(new Drawable[]
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{
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State = { Value = Visibility.Visible },
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Width = 0.6f,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20, Left = -10 }
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// This exists only to make the wedge more visible in the test scene
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new Box
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{
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Y = -20,
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Colour = Colour4.Cornsilk.Darken(0.2f),
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Height = BeatmapInfoWedgeV2.WEDGE_HEIGHT + 40,
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Width = 0.65f,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20, Left = -10 }
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},
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infoWedge = new TestBeatmapInfoWedgeV2
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{
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State = { Value = Visibility.Visible },
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Width = 0.6f,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20, Left = -10 }
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},
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});
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AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
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@ -200,7 +214,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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private partial class TestBeatmapInfoWedgeV2 : BeatmapInfoWedgeV2
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{
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public new Container? DisplayedContent => base.DisplayedContent;
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public new WedgeInfoText? Info => base.Info;
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}
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@ -25,8 +25,8 @@ namespace osu.Game.Screens.Select
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{
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public partial class BeatmapInfoWedgeV2 : VisibilityContainer
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{
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public const float WEDGE_HEIGHT = 120;
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private const float shear_width = 21;
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private const float wedge_height = 120;
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private const float transition_duration = 250;
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private const float corner_radius = 10;
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private const float colour_bar_width = 30;
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select
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/// Todo: move this const out to song select when more new design elements are implemented for the beatmap details area, since it applies to text alignment of various elements
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private const float text_margin = 62;
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private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0);
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private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / WEDGE_HEIGHT, 0);
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select
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public BeatmapInfoWedgeV2()
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{
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Height = wedge_height;
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Height = WEDGE_HEIGHT;
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Shear = wedged_container_shear;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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@ -60,7 +60,6 @@ namespace osu.Game.Screens.Select
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Colour = Colour4.Black.Opacity(.25f),
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Type = EdgeEffectType.Shadow,
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Radius = corner_radius,
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Roundness = corner_radius
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};
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CornerRadius = corner_radius;
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@ -95,7 +94,7 @@ namespace osu.Game.Screens.Select
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Width = colour_bar_width,
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Child = starCounter = new StarCounter
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{
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Rotation = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI)),
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Rotation = (float)(Math.Atan(shear_width / WEDGE_HEIGHT) * (180 / Math.PI)),
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Colour = Colour4.Transparent,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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