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Fix incorrect change in taiko score simulator
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@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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int oldScoreIncrease = scoreIncrease;
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scoreIncrease += (int)(scoreIncrease / 35f * 2 * (difficultyPeppyStars + 1)) * (Math.Min(100, combo) / 10);
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scoreIncrease += scoreIncrease / 35 * 2 * (difficultyPeppyStars + 1) * (Math.Min(100, combo) / 10);
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if (hitObject is Swell)
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{
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