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add ladder editor reset teams confirmation dialog test

This commit is contained in:
Dao Heng Liu 2023-07-17 07:59:15 +01:00
parent e7795296e2
commit 3510394699
2 changed files with 89 additions and 6 deletions

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@ -1,22 +1,99 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Tournament.Screens.Editors;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Dialog;
using osu.Game.Tournament.Screens.Ladder.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneLadderEditorScreen : TournamentTestScene
{
[BackgroundDependencyLoader]
private void load()
private LadderEditorScreen ladderEditorScreen;
private OsuContextMenuContainer osuContextMenuContainer;
[SetUp]
public void Setup() => Schedule(() =>
{
Add(new OsuContextMenuContainer
Add(osuContextMenuContainer = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = new LadderEditorScreen()
Child = ladderEditorScreen = new LadderEditorScreen()
});
});
[Test]
public void TestResetBracketTeams()
{
AddStep("pull up context menu", () =>
{
InputManager.MoveMouseTo(ladderEditorScreen);
InputManager.Click(MouseButton.Right);
});
AddStep("click Reset teams button", () =>
{
InputManager.MoveMouseTo(osuContextMenuContainer.ChildrenOfType<DrawableOsuMenuItem>().Last(p =>
((OsuMenuItem)p.Item).Type == MenuItemType.Destructive), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is LadderResetTeamsDialog);
AddStep("click confirmation", () =>
{
InputManager.MoveMouseTo(dialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().First());
InputManager.PressButton(MouseButton.Left);
});
AddUntilStep("dialog dismissed", () => dialogOverlay.CurrentDialog is not LadderResetTeamsDialog);
AddStep("release mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("assert ladder teams reset", () =>
{
return Ladder.Matches.All(m => m.Team1.Value == null && m.Team2.Value == null);
});
}
[Test]
public void TestResetBracketTeamsCancelled()
{
AddStep("pull up context menu", () =>
{
InputManager.MoveMouseTo(ladderEditorScreen);
InputManager.Click(MouseButton.Right);
});
AddStep("click Reset teams button", () =>
{
InputManager.MoveMouseTo(osuContextMenuContainer.ChildrenOfType<DrawableOsuMenuItem>().Last(p =>
((OsuMenuItem)p.Item).Type == MenuItemType.Destructive), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is LadderResetTeamsDialog);
AddStep("click cancel", () =>
{
InputManager.MoveMouseTo(dialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().Last());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("dialog dismissed", () => dialogOverlay.CurrentDialog is not LadderResetTeamsDialog);
AddAssert("assert ladder teams unchanged", () =>
{
return !Ladder.Matches.Any(m => m.Team1.Value == null && m.Team2.Value == null);
});
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.IO;
@ -18,9 +19,10 @@ using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Tests
{
public abstract partial class TournamentTestScene : OsuTestScene
public abstract partial class TournamentTestScene : OsuManualInputManagerTestScene
{
private TournamentMatch match;
protected DialogOverlay dialogOverlay;
[Cached]
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
@ -45,6 +47,10 @@ namespace osu.Game.Tournament.Tests
Ruleset.BindTo(Ladder.Ruleset);
Dependencies.CacheAs(new StableInfo(storage));
Add(dialogOverlay = new DialogOverlay { Depth = -1 });
Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
}
[SetUpSteps]