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Improve negative test case without breaks too
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@@ -31,7 +31,8 @@ namespace osu.Game.Tests.Editing.Checks
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{
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HitObjects =
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{
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new HitCircle { StartTime = 0 }
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new HitCircle { StartTime = 0 },
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new HitCircle { StartTime = 29_999 }
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}
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};
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var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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