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Group input handling members together
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@ -36,8 +36,8 @@ namespace osu.Game.Screens.Play.HUD
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}
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public void AddRange(IEnumerable<InputTrigger> inputTriggers) => inputTriggers.ForEach(Add);
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public override bool HandleNonPositionalInput => true;
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public override bool HandleNonPositionalInput => true;
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public override bool HandlePositionalInput => true;
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}
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}
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