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Remove redundant guard
In this particular case guarding with `.IsNull()` makes no sense, as the `Trigger` is supplied in constructor and cannot feasibly be null. Doing that only makes sense in scenarios where BDL / dependency injection is involved.
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens.Play.HUD
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@ -49,11 +48,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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base.Dispose(isDisposing);
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if (Trigger.IsNotNull())
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{
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Trigger.OnActivate -= Activate;
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Trigger.OnDeactivate -= Deactivate;
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}
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Trigger.OnActivate -= Activate;
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Trigger.OnDeactivate -= Deactivate;
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}
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}
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}
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