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Update wrong comment, too
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@ -638,7 +638,7 @@ namespace osu.Game.Overlays.Mods
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case GlobalAction.Select:
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{
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// Pressing select should select first filtered mod if a search is in progress.
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// If nothing is selected, it should exit the dialog (a bit weird, but this is the expectation from stable).
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// If there is no search in progress, it should exit the dialog (a bit weird, but this is the expectation from stable).
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if (string.IsNullOrEmpty(SearchTerm))
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{
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hideOverlay(true);
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