diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 4c116de3fa..9e92e9d959 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -638,7 +638,7 @@ namespace osu.Game.Overlays.Mods case GlobalAction.Select: { // Pressing select should select first filtered mod if a search is in progress. - // If nothing is selected, it should exit the dialog (a bit weird, but this is the expectation from stable). + // If there is no search in progress, it should exit the dialog (a bit weird, but this is the expectation from stable). if (string.IsNullOrEmpty(SearchTerm)) { hideOverlay(true);