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Fix slider blueprint placement when ending placement outside the playfield
As mentioned in https://github.com/ppy/osu/discussions/24161
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@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) == true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override bool Handle(UIEvent e)
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{
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