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Merge pull request #24712 from Joehuu/beatmap-options-popover

Implement beatmap options popover
This commit is contained in:
Bartłomiej Dach 2023-09-06 09:31:53 +02:00 committed by GitHub
commit 65e51691ca
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 319 additions and 36 deletions

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@ -6,9 +6,11 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select.FooterV2;
using osuTK.Input;
@ -37,10 +39,10 @@ namespace osu.Game.Tests.Visual.SongSelect
Children = new Drawable[]
{
footer = new FooterV2
new PopoverContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
RelativeSizeAxes = Axes.Both,
Child = footer = new FooterV2(),
},
overlay = new DummyOverlay()
};
@ -56,6 +58,24 @@ namespace osu.Game.Tests.Visual.SongSelect
overlay.Hide();
});
[SetUpSteps]
public void SetUpSteps()
{
AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)));
}
[Test]
public void TestShowOptions()
{
AddStep("enable options", () =>
{
var optionsButton = this.ChildrenOfType<FooterButtonV2>().Last();
optionsButton.Enabled.Value = true;
optionsButton.TriggerClick();
});
}
[Test]
public void TestState()
{

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@ -169,6 +169,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString RevertToDefault => new TranslatableString(getKey(@"revert_to_default"), @"Revert to default");
/// <summary>
/// "General"
/// </summary>
public static LocalisableString General => new TranslatableString(getKey(@"general"), @"General");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -14,11 +14,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString DebugSectionHeader => new TranslatableString(getKey(@"debug_section_header"), @"Debug");
/// <summary>
/// "General"
/// </summary>
public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
/// <summary>
/// "Show log overlay"
/// </summary>

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@ -19,11 +19,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString BeatmapHeader => new TranslatableString(getKey(@"beatmap_header"), @"Beatmap");
/// <summary>
/// "General"
/// </summary>
public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
/// <summary>
/// "Audio"
/// </summary>

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@ -9,11 +9,6 @@ namespace osu.Game.Localisation
{
private const string prefix = @"osu.Game.Resources.Localisation.GeneralSettings";
/// <summary>
/// "General"
/// </summary>
public static LocalisableString GeneralSectionHeader => new TranslatableString(getKey(@"general_section_header"), @"General");
/// <summary>
/// "Language"
/// </summary>

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@ -19,6 +19,41 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString LocallyModifiedTooltip => new TranslatableString(getKey(@"locally_modified_tooltip"), @"Has been locally modified");
/// <summary>
/// "Manage collections"
/// </summary>
public static LocalisableString ManageCollections => new TranslatableString(getKey(@"manage_collections"), @"Manage collections");
/// <summary>
/// "For all difficulties"
/// </summary>
public static LocalisableString ForAllDifficulties => new TranslatableString(getKey(@"for_all_difficulties"), @"For all difficulties");
/// <summary>
/// "Delete beatmap"
/// </summary>
public static LocalisableString DeleteBeatmap => new TranslatableString(getKey(@"delete_beatmap"), @"Delete beatmap");
/// <summary>
/// "For selected difficulty"
/// </summary>
public static LocalisableString ForSelectedDifficulty => new TranslatableString(getKey(@"for_selected_difficulty"), @"For selected difficulty");
/// <summary>
/// "Mark as played"
/// </summary>
public static LocalisableString MarkAsPlayed => new TranslatableString(getKey(@"mark_as_played"), @"Mark as played");
/// <summary>
/// "Clear all local scores"
/// </summary>
public static LocalisableString ClearAllLocalScores => new TranslatableString(getKey(@"clear_all_local_scores"), @"Clear all local scores");
/// <summary>
/// "Edit beatmap"
/// </summary>
public static LocalisableString EditBeatmap => new TranslatableString(getKey(@"edit_beatmap"), @"Edit beatmap");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -14,11 +14,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString UserInterfaceSectionHeader => new TranslatableString(getKey(@"user_interface_section_header"), @"User Interface");
/// <summary>
/// "General"
/// </summary>
public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
/// <summary>
/// "Rotate cursor when dragging"
/// </summary>

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@ -8,7 +8,7 @@ namespace osu.Game.Overlays.OSD
public partial class CopyUrlToast : Toast
{
public CopyUrlToast()
: base(UserInterfaceStrings.GeneralHeader, ToastStrings.UrlCopied, "")
: base(CommonStrings.General, ToastStrings.UrlCopied, "")
{
}
}

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{
public partial class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader;
protected override LocalisableString Header => CommonStrings.General;
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, IPerformFromScreenRunner? performer)

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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public partial class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.GeneralHeader;
protected override LocalisableString Header => CommonStrings.General;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections
[Resolved(CanBeNull = true)]
private OsuGame? game { get; set; }
public override LocalisableString Header => GeneralSettingsStrings.GeneralSectionHeader;
public override LocalisableString Header => CommonStrings.General;
public override Drawable CreateIcon() => new SpriteIcon
{

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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
{
public partial class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => UserInterfaceStrings.GeneralHeader;
protected override LocalisableString Header => CommonStrings.General;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)

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@ -0,0 +1,196 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
namespace osu.Game.Screens.Select.FooterV2
{
public partial class BeatmapOptionsPopover : OsuPopover
{
private FillFlowContainer buttonFlow = null!;
private readonly FooterButtonOptionsV2 footerButton;
private WorkingBeatmap beatmapWhenOpening = null!;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
public BeatmapOptionsPopover(FooterButtonOptionsV2 footerButton)
{
this.footerButton = footerButton;
}
[BackgroundDependencyLoader]
private void load(ManageCollectionsDialog? manageCollectionsDialog, SongSelect? songSelect, OsuColour colours, BeatmapManager? beatmapManager)
{
Content.Padding = new MarginPadding(5);
Child = buttonFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(3),
};
beatmapWhenOpening = beatmap.Value;
addHeader(CommonStrings.General);
addButton(SongSelectStrings.ManageCollections, FontAwesome.Solid.Book, () => manageCollectionsDialog?.Show());
addHeader(SongSelectStrings.ForAllDifficulties, beatmapWhenOpening.BeatmapSetInfo.ToString());
addButton(SongSelectStrings.DeleteBeatmap, FontAwesome.Solid.Trash, () => songSelect?.DeleteBeatmap(beatmapWhenOpening.BeatmapSetInfo), colours.Red1);
addHeader(SongSelectStrings.ForSelectedDifficulty, beatmapWhenOpening.BeatmapInfo.DifficultyName);
// TODO: make work, and make show "unplayed" or "played" based on status.
addButton(SongSelectStrings.MarkAsPlayed, FontAwesome.Regular.TimesCircle, null);
addButton(SongSelectStrings.ClearAllLocalScores, FontAwesome.Solid.Eraser, () => songSelect?.ClearScores(beatmapWhenOpening.BeatmapInfo), colours.Red1);
if (songSelect != null && songSelect.AllowEditing)
addButton(SongSelectStrings.EditBeatmap, FontAwesome.Solid.PencilAlt, () => songSelect.Edit(beatmapWhenOpening.BeatmapInfo));
addButton(WebCommonStrings.ButtonsHide.ToSentence(), FontAwesome.Solid.Magic, () => beatmapManager?.Hide(beatmapWhenOpening.BeatmapInfo));
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(this));
beatmap.BindValueChanged(_ => Hide());
}
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
private void addHeader(LocalisableString text, string? context = null)
{
var textFlow = new OsuTextFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding(10),
};
textFlow.AddText(text, t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold));
if (context != null)
{
textFlow.NewLine();
textFlow.AddText(context, t =>
{
t.Colour = overlayColourProvider.Content2;
t.Font = t.Font.With(size: 13);
});
}
buttonFlow.Add(textFlow);
}
private void addButton(LocalisableString text, IconUsage icon, Action? action, Color4? colour = null)
{
var button = new OptionButton
{
Text = text,
Icon = icon,
TextColour = colour,
Action = () =>
{
Scheduler.AddDelayed(Hide, 50);
action?.Invoke();
},
};
buttonFlow.Add(button);
}
private partial class OptionButton : OsuButton
{
public IconUsage Icon { get; init; }
public Color4? TextColour { get; init; }
public OptionButton()
{
Size = new Vector2(265, 50);
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BackgroundColour = colourProvider.Background3;
SpriteText.Colour = TextColour ?? Color4.White;
Content.CornerRadius = 10;
Add(new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(17),
X = 15,
Icon = Icon,
Colour = TextColour ?? Color4.White,
});
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
X = 40
};
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
if (e.ControlPressed) return false;
if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
{
int requested = e.Key - Key.Number1;
OptionButton? found = buttonFlow.Children.OfType<OptionButton>().ElementAtOrDefault(requested);
if (found != null)
{
found.TriggerClick();
return true;
}
}
return base.OnKeyDown(e);
}
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
base.UpdateState(state);
if (state.NewValue == Visibility.Hidden)
footerButton.IsActive.Value = false;
}
}
}

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@ -2,14 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Select.FooterV2
{
public partial class FooterButtonOptionsV2 : FooterButtonV2
public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover
{
public readonly BindableBool IsActive = new BindableBool();
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
@ -17,6 +24,34 @@ namespace osu.Game.Screens.Select.FooterV2
Icon = FontAwesome.Solid.Cog;
AccentColour = colour.Purple1;
Hotkey = GlobalAction.ToggleBeatmapOptions;
Action = () => IsActive.Toggle();
}
protected override void LoadComplete()
{
base.LoadComplete();
IsActive.BindValueChanged(active =>
{
OverlayState.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
});
OverlayState.BindValueChanged(state =>
{
switch (state.NewValue)
{
case Visibility.Hidden:
this.HidePopover();
break;
case Visibility.Visible:
this.ShowPopover();
break;
}
});
}
public Popover GetPopover() => new BeatmapOptionsPopover(this);
}
}

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@ -48,11 +48,17 @@ namespace osu.Game.Screens.Select.FooterV2
private FillFlowContainer<FooterButtonV2> buttons = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
public FooterV2()
{
RelativeSizeAxes = Axes.X;
Height = height;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
InternalChildren = new Drawable[]
{
new Box

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@ -311,9 +311,9 @@ namespace osu.Game.Screens.Select
Footer.AddButton(button, overlay);
BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo));
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => DeleteBeatmap(Beatmap.Value.BeatmapSetInfo));
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo));
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => ClearScores(Beatmap.Value.BeatmapInfo));
}
sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty");
@ -916,14 +916,20 @@ namespace osu.Game.Screens.Select
return true;
}
private void delete(BeatmapSetInfo? beatmap)
/// <summary>
/// Request to delete a specific beatmap.
/// </summary>
public void DeleteBeatmap(BeatmapSetInfo? beatmap)
{
if (beatmap == null) return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
}
private void clearScores(BeatmapInfo? beatmapInfo)
/// <summary>
/// Request to clear the scores of a specific beatmap.
/// </summary>
public void ClearScores(BeatmapInfo? beatmapInfo)
{
if (beatmapInfo == null) return;
@ -963,7 +969,7 @@ namespace osu.Game.Screens.Select
if (e.ShiftPressed)
{
if (!Beatmap.IsDefault)
delete(Beatmap.Value.BeatmapSetInfo);
DeleteBeatmap(Beatmap.Value.BeatmapSetInfo);
return true;
}