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enable pixelSnapping for the ``BufferedContainer
`` in BeatmapInfoWedgeV2.cs
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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
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CornerRadius = corner_radius;
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// We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background.
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Child = bufferedContent = new BufferedContainer
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Child = bufferedContent = new BufferedContainer(pixelSnapping: true)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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