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synced 2026-05-31 01:00:51 +08:00
Merge pull request #24431 from bdach/slider-with-textbox-instantaneous
Add instantaneous mode to `SliderWithTextBoxInput`
This commit is contained in:
@@ -0,0 +1,130 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneSliderWithTextBoxInput : OsuManualInputManagerTestScene
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{
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private SliderWithTextBoxInput<float> sliderWithTextBoxInput = null!;
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private OsuSliderBar<float> slider => sliderWithTextBoxInput.ChildrenOfType<OsuSliderBar<float>>().Single();
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private Nub nub => sliderWithTextBoxInput.ChildrenOfType<Nub>().Single();
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private OsuTextBox textBox => sliderWithTextBoxInput.ChildrenOfType<OsuTextBox>().Single();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create slider", () => Child = sliderWithTextBoxInput = new SliderWithTextBoxInput<float>("Test Slider")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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Current = new BindableFloat
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{
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MinValue = -5,
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MaxValue = 5,
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Precision = 0.2f
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}
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});
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}
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[Test]
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public void TestNonInstantaneousMode()
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{
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AddStep("set instantaneous to false", () => sliderWithTextBoxInput.Instantaneous = false);
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("change text", () => textBox.Text = "3");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.Zero);
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.Zero);
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AddStep("commit text", () => InputManager.Key(Key.Enter));
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AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3));
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AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
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AddStep("move mouse to nub", () => InputManager.MoveMouseTo(nub));
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AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move mouse to minimum", () => InputManager.MoveMouseTo(sliderWithTextBoxInput.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("3"));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
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AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("set text to invalid", () => textBox.Text = "garbage");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("commit text", () => InputManager.Key(Key.Enter));
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AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("set text to invalid", () => textBox.Text = "garbage");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("lose focus", () => InputManager.ChangeFocus(null));
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AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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}
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[Test]
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public void TestInstantaneousMode()
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{
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AddStep("set instantaneous to true", () => sliderWithTextBoxInput.Instantaneous = true);
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("change text", () => textBox.Text = "3");
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AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3));
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AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
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AddStep("commit text", () => InputManager.Key(Key.Enter));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(3));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3));
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AddStep("move mouse to nub", () => InputManager.MoveMouseTo(nub));
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AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move mouse to minimum", () => InputManager.MoveMouseTo(sliderWithTextBoxInput.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
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AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("set text to invalid", () => textBox.Text = "garbage");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("commit text", () => InputManager.Key(Key.Enter));
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AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("set text to invalid", () => textBox.Text = "garbage");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("lose focus", () => InputManager.ChangeFocus(null));
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AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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}
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}
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}
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@@ -0,0 +1,143 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public partial class SliderWithTextBoxInput<T> : CompositeDrawable, IHasCurrentValue<T>
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where T : struct, IEquatable<T>, IComparable<T>, IConvertible
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{
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/// <summary>
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/// A custom step value for each key press which actuates a change on this control.
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/// </summary>
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public float KeyboardStep
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{
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get => slider.KeyboardStep;
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set => slider.KeyboardStep = value;
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}
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public Bindable<T> Current
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{
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get => slider.Current;
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set => slider.Current = value;
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}
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private bool instantaneous;
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/// <summary>
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/// Whether changes to the slider should instantaneously transfer to the text box (and vice versa).
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/// If <see langword="false"/>, the transfer will happen on text box commit (explicit, or implicit via focus loss), or on slider drag end.
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/// </summary>
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public bool Instantaneous
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{
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get => instantaneous;
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set
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{
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instantaneous = value;
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slider.TransferValueOnCommit = !instantaneous;
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}
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}
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private readonly SettingsSlider<T> slider;
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private readonly LabelledTextBox textBox;
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public SliderWithTextBoxInput(LocalisableString labelText)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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Children = new Drawable[]
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{
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textBox = new LabelledTextBox
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{
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Label = labelText,
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},
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slider = new SettingsSlider<T>
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{
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TransferValueOnCommit = true,
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RelativeSizeAxes = Axes.X,
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}
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}
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},
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};
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textBox.OnCommit += textCommitted;
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textBox.Current.BindValueChanged(textChanged);
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Current.BindValueChanged(updateTextBoxFromSlider, true);
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}
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private bool updatingFromTextBox;
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private void textChanged(ValueChangedEvent<string> change)
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{
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if (!instantaneous) return;
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tryUpdateSliderFromTextBox();
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}
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private void textCommitted(TextBox t, bool isNew)
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{
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tryUpdateSliderFromTextBox();
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// If the attempted update above failed, restore text box to match the slider.
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Current.TriggerChange();
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}
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private void tryUpdateSliderFromTextBox()
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{
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updatingFromTextBox = true;
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try
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{
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switch (slider.Current)
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{
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case Bindable<int> bindableInt:
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bindableInt.Value = int.Parse(textBox.Current.Value);
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break;
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case Bindable<double> bindableDouble:
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bindableDouble.Value = double.Parse(textBox.Current.Value);
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break;
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default:
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slider.Current.Parse(textBox.Current.Value);
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break;
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}
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}
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catch
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{
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// ignore parsing failures.
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// sane state will eventually be restored by a commit (either explicit, or implicit via focus loss).
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}
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updatingFromTextBox = false;
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}
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private void updateTextBoxFromSlider(ValueChangedEvent<T> _)
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{
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if (updatingFromTextBox) return;
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decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo);
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textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}");
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}
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}
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}
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@@ -1,106 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays.Settings;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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public partial class SliderWithTextBoxInput<T> : CompositeDrawable, IHasCurrentValue<T>
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where T : struct, IEquatable<T>, IComparable<T>, IConvertible
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{
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private readonly SettingsSlider<T> slider;
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public SliderWithTextBoxInput(LocalisableString labelText)
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{
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LabelledTextBox textBox;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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Children = new Drawable[]
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{
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textBox = new LabelledTextBox
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{
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Label = labelText,
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},
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slider = new SettingsSlider<T>
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{
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TransferValueOnCommit = true,
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RelativeSizeAxes = Axes.X,
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}
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}
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},
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};
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textBox.OnCommit += (t, isNew) =>
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{
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if (!isNew) return;
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try
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{
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switch (slider.Current)
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{
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case Bindable<int> bindableInt:
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bindableInt.Value = int.Parse(t.Text);
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break;
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case Bindable<double> bindableDouble:
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bindableDouble.Value = double.Parse(t.Text);
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break;
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default:
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slider.Current.Parse(t.Text);
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break;
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}
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}
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catch
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{
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// TriggerChange below will restore the previous text value on failure.
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}
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// This is run regardless of parsing success as the parsed number may not actually trigger a change
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// due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state.
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Current.TriggerChange();
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};
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Current.BindValueChanged(_ =>
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{
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decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo);
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textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}");
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}, true);
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}
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/// <summary>
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/// A custom step value for each key press which actuates a change on this control.
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/// </summary>
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public float KeyboardStep
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{
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get => slider.KeyboardStep;
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set => slider.KeyboardStep = value;
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}
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public Bindable<T> Current
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{
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get => slider.Current;
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set => slider.Current = value;
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}
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}
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}
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