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Attempt to remedy HUD overlay test failure by waiting more
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@ -145,11 +145,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddUntilStep("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddUntilStep("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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AddUntilStep("key counters still hidden", () => !keyCounterFlow.IsPresent);
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}
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[Test]
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