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Add test coverage of save failure when beatmap is detached from set
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -96,6 +94,33 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
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}
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[Test]
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public void TestSaveWithDetachedBeatmap()
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{
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AddStep("Set overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty = 7);
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SaveEditor();
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AddStep("Detach beatmap from set", () =>
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{
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Realm.Write(r =>
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{
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BeatmapSetInfo? beatmapSet = r.Find<BeatmapSetInfo>(EditorBeatmap.BeatmapInfo.BeatmapSet!.ID);
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BeatmapInfo? beatmap = r.Find<BeatmapInfo>(EditorBeatmap.BeatmapInfo.ID);
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beatmapSet.Beatmaps.Remove(beatmap);
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});
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});
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SaveEditor();
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AddAssert("Beatmap has correct overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty == 7);
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ReloadEditorToSameBeatmap();
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AddAssert("Beatmap still has correct overall difficulty", () => EditorBeatmap.Difficulty.OverallDifficulty == 7);
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}
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[Test]
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public void TestDifficulty()
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{
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@ -130,7 +155,7 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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public void TestLengthAndStarRatingUpdated()
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{
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WorkingBeatmap working = null;
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WorkingBeatmap working = null!;
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double lastStarRating = 0;
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double lastLength = 0;
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