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Use right padding instead of negative x offset
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@ -155,18 +155,21 @@ namespace osu.Game.Screens.Select
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LoadComponentAsync(loadingInfo = new Container
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{
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Masking = true,
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// We offset this by the portion of the colour bar underneath we wish to show
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X = -colour_bar_width,
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CornerRadius = corner_radius,
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Padding = new MarginPadding { Right = colour_bar_width },
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RelativeSizeAxes = Axes.Both,
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Depth = DisplayedContent?.Depth + 1 ?? 0,
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Children = new Drawable[]
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Child = new Container
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{
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// TODO: New wedge design uses a coloured horizontal gradient for its background, however this lacks implementation information in the figma draft.
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// pending https://www.figma.com/file/DXKwqZhD5yyb1igc3mKo1P?node-id=2980:3361#340801912 being answered.
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new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear },
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Info = new WedgeInfoText(beatmap) { Shear = -Shear }
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Masking = true,
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CornerRadius = corner_radius,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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// TODO: New wedge design uses a coloured horizontal gradient for its background, however this lacks implementation information in the figma draft.
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// pending https://www.figma.com/file/DXKwqZhD5yyb1igc3mKo1P?node-id=2980:3361#340801912 being answered.
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new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear },
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Info = new WedgeInfoText(beatmap) { Shear = -Shear }
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}
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}
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}, loaded =>
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{
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