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Merge pull request #24965 from peppy/legacy-tick-not-so-legacy-after-all
Tidy up `LegacyLastTickOffset` usages and stop passing everywhere
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commit
72cbc3b9cf
@ -41,7 +41,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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X = xPositionData?.X ?? 0,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
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LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
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SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
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}.Yield();
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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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int nodeIndex = 0;
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SliderEventDescriptor? lastEvent = null;
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foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
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foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken))
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{
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// generate tiny droplets since the last point
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if (lastEvent != null)
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@ -104,8 +104,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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}
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// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
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// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
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// this also includes LastTick and this is used for TinyDroplet generation above.
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// this means that the final segment of TinyDroplets are increasingly mistimed where LastTick is being applied.
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lastEvent = e;
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switch (e.Type)
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@ -162,7 +162,5 @@ namespace osu.Game.Rulesets.Catch.Objects
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public double Distance => Path.Distance;
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public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
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public double? LegacyLastTickOffset { get; set; }
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}
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}
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@ -163,7 +163,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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slider = new Slider
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{
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Position = new Vector2(0, 50),
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LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
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@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
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// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
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// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
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TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
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@ -315,7 +315,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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StartTime = HitObject.StartTime,
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Position = HitObject.Position + splitControlPoints[0].Position,
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NewCombo = HitObject.NewCombo,
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LegacyLastTickOffset = HitObject.LegacyLastTickOffset,
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Samples = HitObject.Samples.Select(s => s.With()).ToList(),
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RepeatCount = HitObject.RepeatCount,
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NodeSamples = HitObject.NodeSamples.Select(n => (IList<HitSampleInfo>)n.Select(s => s.With()).ToList()).ToList(),
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@ -96,14 +96,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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Position = original.Position;
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NewCombo = original.NewCombo;
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ComboOffset = original.ComboOffset;
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LegacyLastTickOffset = original.LegacyLastTickOffset;
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TickDistanceMultiplier = original.TickDistanceMultiplier;
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SliderVelocityMultiplier = original.SliderVelocityMultiplier;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
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var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken);
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foreach (var e in sliderEvents)
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{
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@ -130,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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});
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break;
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case SliderEventType.LegacyLastTick:
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case SliderEventType.LastTick:
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AddNested(TailCircle = new StrictTrackingSliderTailCircle(this)
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{
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RepeatIndex = e.SpanIndex,
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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d.HitObjectApplied += _ =>
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{
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// slider tails are a painful edge case, as their start time is offset 36ms back (see `LegacyLastTick`).
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// slider tails are a painful edge case, as their start time is offset 36ms back (see `LastTick`).
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// to work around this, look up the slider tail's parenting slider's end time instead to ensure proper snap.
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double snapTime = d is DrawableSliderTail tail
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? tail.Slider.GetEndTime()
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@ -296,7 +296,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public override void PlaySamples()
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{
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// rather than doing it this way, we should probably attach the sample to the tail circle.
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// this can only be done after we stop using LegacyLastTick.
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// this can only be done if we stop using LastTick.
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if (!TailCircle.SamplePlaysOnlyOnHit || TailCircle.IsHit)
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base.PlaySamples();
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}
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@ -71,8 +71,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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public double? LegacyLastTickOffset { get; set; }
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/// <summary>
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/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
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/// with as few movements as possible. This is set and used by difficulty calculation.
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@ -179,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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base.CreateNestedHitObjects(cancellationToken);
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var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
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var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken);
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foreach (var e in sliderEvents)
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{
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@ -206,10 +204,11 @@ namespace osu.Game.Rulesets.Osu.Objects
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});
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break;
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case SliderEventType.LegacyLastTick:
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// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
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// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
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// if this is to change, we should revisit this.
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case SliderEventType.LastTick:
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// Of note, we are directly mapping LastTick (instead of `SliderEventType.Tail`) to SliderTailCircle.
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// It is required as difficulty calculation and gameplay relies on reading this value.
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// (although it is displayed in classic skins, which may be a concern).
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// If this is to change, we should revisit this.
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AddNested(TailCircle = new SliderTailCircle(this)
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{
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RepeatIndex = e.SpanIndex,
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@ -264,7 +263,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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if (HeadCircle != null)
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HeadCircle.Samples = this.GetNodeSamples(0);
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// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
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// The samples should be attached to the slider tail, however this can only be done if LastTick is removed otherwise they would play earlier than they're intended to.
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// (see mapping logic in `CreateNestedHitObjects` above)
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//
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// For now, the samples are played by the slider itself at the correct end time.
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TailSamples = this.GetNodeSamples(repeatCount + 1);
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}
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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/// <summary>
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/// Note that this should not be used for timing correctness.
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/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
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/// See <see cref="SliderEventType.LastTick"/> usage in <see cref="Slider"/> for more information.
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/// </summary>
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public class SliderTailCircle : SliderEndCircle
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{
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestSingleSpan()
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{
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1).ToArray();
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Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
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Assert.That(events[0].Time, Is.EqualTo(start_time));
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestRepeat()
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{
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2).ToArray();
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Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
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Assert.That(events[0].Time, Is.EqualTo(start_time));
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestNonEvenTicks()
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{
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2).ToArray();
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Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
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Assert.That(events[0].Time, Is.EqualTo(start_time));
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@ -83,12 +83,12 @@ namespace osu.Game.Tests.Beatmaps
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}
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[Test]
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public void TestLegacyLastTickOffset()
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public void TestLastTickOffset()
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{
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1).ToArray();
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Assert.That(events[2].Type, Is.EqualTo(SliderEventType.LegacyLastTick));
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Assert.That(events[2].Time, Is.EqualTo(900));
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Assert.That(events[2].Type, Is.EqualTo(SliderEventType.LastTick));
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Assert.That(events[2].Time, Is.EqualTo(span_duration + SliderEventGenerator.LAST_TICK_OFFSET));
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}
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[Test]
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps
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const double velocity = 5;
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const double min_distance = velocity * 10;
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var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2).ToArray();
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Assert.Multiple(() =>
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{
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@ -13,7 +13,7 @@ using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset, IHasSliderVelocity
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasSliderVelocity
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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@ -59,7 +59,5 @@ namespace osu.Game.Rulesets.Objects.Legacy
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Velocity = scoringDistance / timingPoint.BeatLength;
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}
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public double LegacyLastTickOffset => 36;
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}
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}
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@ -10,9 +10,17 @@ namespace osu.Game.Rulesets.Objects
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{
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public static class SliderEventGenerator
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{
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// ReSharper disable once MethodOverloadWithOptionalParameter
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/// <summary>
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/// Historically, slider's final tick (aka the place where the slider would receive a final judgement) was offset by -36 ms. Originally this was
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/// done to workaround a technical detail (unimportant), but over the years it has become an expectation of players that you don't need to hold
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/// until the true end of the slider. This very small amount of leniency makes it easier to jump away from fast sliders to the next hit object.
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///
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/// After discussion on how this should be handled going forward, players have unanimously stated that this lenience should remain in some way.
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/// </summary>
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public const double LAST_TICK_OFFSET = -36;
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public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
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double? legacyLastTickOffset, CancellationToken cancellationToken = default)
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CancellationToken cancellationToken = default)
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{
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// A very lenient maximum length of a slider for ticks to be generated.
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// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
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@ -76,14 +84,14 @@ namespace osu.Game.Rulesets.Objects
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int finalSpanIndex = spanCount - 1;
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double finalSpanStartTime = startTime + finalSpanIndex * spanDuration;
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double finalSpanEndTime = Math.Max(startTime + totalDuration / 2, (finalSpanStartTime + spanDuration) - (legacyLastTickOffset ?? 0));
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double finalSpanEndTime = Math.Max(startTime + totalDuration / 2, (finalSpanStartTime + spanDuration) + LAST_TICK_OFFSET);
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double finalProgress = (finalSpanEndTime - finalSpanStartTime) / spanDuration;
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if (spanCount % 2 == 0) finalProgress = 1 - finalProgress;
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yield return new SliderEventDescriptor
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{
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Type = SliderEventType.LegacyLastTick,
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Type = SliderEventType.LastTick,
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SpanIndex = finalSpanIndex,
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SpanStartTime = finalSpanStartTime,
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Time = finalSpanEndTime,
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@ -173,7 +181,11 @@ namespace osu.Game.Rulesets.Objects
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public enum SliderEventType
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{
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Tick,
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LegacyLastTick,
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/// <summary>
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/// Occurs just before the tail. See <see cref="SliderEventGenerator.LAST_TICK_OFFSET"/>.
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/// </summary>
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LastTick,
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Head,
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Tail,
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Repeat
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@ -1,14 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Objects.Types
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{
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/// <summary>
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/// A type of <see cref="HitObject"/> which may require the last tick to be offset.
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/// This is specific to osu!stable conversion, and should not be used elsewhere.
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/// </summary>
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public interface IHasLegacyLastTickOffset
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{
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double LegacyLastTickOffset { get; }
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}
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}
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