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Enable AOT compilation on iOS release builds

This commit is contained in:
Salman Ahmed 2023-07-23 20:24:12 +03:00
parent c7d0279a44
commit a7f0835866

View File

@ -2,13 +2,20 @@
<PropertyGroup>
<CodesignKey>iPhone Developer</CodesignKey>
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
<!-- Workaround for an upstream issue which Realm suffers from (https://github.com/dotnet/runtime/issues/69410). -->
<UseInterpreter>true</UseInterpreter>
<!-- MT7091 occurs when referencing a .framework bundle that consists of a static library.
It only warns about not copying the library to the app bundle to save space,
so there's nothing to be worried about. -->
<NoWarn>$(NoWarn);MT7091</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<!-- On debug configurations, we use Mono interpreter for faster compilation. -->
<UseInterpreter>true</UseInterpreter>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<!-- On release configurations, we use AOT compiler for optimal performance, along with Mono Interpreter as a fallback for libraries such as AutoMapper. -->
<UseInterpreter>false</UseInterpreter>
<MtouchInterpreter>-all</MtouchInterpreter>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'iPhone'">
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
</PropertyGroup>