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Fill out xmldoc and adjust inline commentary
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@ -13,10 +13,13 @@ namespace osu.Game.Database
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/// If a match was not found, a <see cref="Realm.Refresh"/> is performed before trying a second time.
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/// This ensures that an instance is found even if the realm requested against was not in a consistent state.
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/// </summary>
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/// <param name="realm"></param>
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/// <param name="id"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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/// <param name="realm">The realm to operate on.</param>
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/// <param name="id">The ID of the entity to find in the realm.</param>
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/// <typeparam name="T">The type of the entity to find in the realm.</typeparam>
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/// <returns>
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/// The retrieved entity of type <typeparamref name="T"/>.
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/// Can be <see langword="null"/> if the entity is still not found by <paramref name="id"/> even after a refresh.
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/// </returns>
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public static T? FindWithRefresh<T>(this Realm realm, Guid id) where T : IRealmObject
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{
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var found = realm.Find<T>(id);
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@ -24,7 +27,7 @@ namespace osu.Game.Database
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if (found == null)
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{
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// It may be that we access this from the update thread before a refresh has taken place.
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// To ensure that behaviour matches what we'd expect (the object *is* available), force
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// To ensure that behaviour matches what we'd expect (the object generally *should be* available), force
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// a refresh to bring in any off-thread changes immediately.
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realm.Refresh();
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found = realm.Find<T>(id);
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