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Add xmldoc to ApplySelectionOrder()
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@ -381,6 +381,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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private bool selectedBlueprintAlreadySelectedOnMouseDown;
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/// <summary>
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/// Sorts the supplied <paramref name="blueprints"/> by the order of preference when making a selection.
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/// Blueprints at the start of the list will be prioritised over later items if the selection requested is ambiguous due to spatial overlap.
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/// </summary>
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protected virtual IEnumerable<SelectionBlueprint<T>> ApplySelectionOrder(IEnumerable<SelectionBlueprint<T>> blueprints) => blueprints.Reverse();
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/// <summary>
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