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Ensure invariant of monotone time
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@ -51,6 +51,11 @@ namespace osu.Game.Rulesets.UI
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[Resolved(CanBeNull = true)]
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private IPooledHitObjectProvider pooledObjectProvider { get; set; }
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is updated.
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/// </summary>
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public event Action<HitObject> HitObjectUpdated;
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public HitObjectContainer()
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{
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RelativeSizeAxes = Axes.Both;
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@ -108,6 +113,7 @@ namespace osu.Game.Rulesets.UI
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drawable.OnNewResult += onNewResult;
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bindStartTime(drawable);
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bindUpdated(drawable);
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AddInternal(drawable);
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}
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@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.UI
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drawable.OnNewResult -= onNewResult;
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unbindStartTime(drawable);
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unbindUpdated(drawable);
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RemoveInternal(drawable, false);
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}
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@ -176,6 +182,27 @@ namespace osu.Game.Rulesets.UI
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startTimeMap.Clear();
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}
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private void bindUpdated(DrawableHitObject hitObject)
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{
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hitObject.DefaultsApplied += onDefaultsApplied;
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}
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private void unbindUpdated(DrawableHitObject hitObject)
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{
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hitObject.DefaultsApplied += onDefaultsApplied;
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}
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private void unbindAllUpdated()
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{
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foreach (var h in AliveObjects)
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unbindUpdated(h);
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}
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private void onDefaultsApplied(DrawableHitObject obj)
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{
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HitObjectUpdated?.Invoke(obj.HitObject);
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}
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protected override int Compare(Drawable x, Drawable y)
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{
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if (!(x is DrawableHitObject xObj) || !(y is DrawableHitObject yObj))
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@ -192,6 +219,7 @@ namespace osu.Game.Rulesets.UI
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{
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base.Dispose(isDisposing);
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unbindAllStartTimes();
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unbindAllUpdated();
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}
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}
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}
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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.UI
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private readonly HitObjectEntryManager entryManager = new HitObjectEntryManager();
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private readonly Stack<HitObjectLifetimeEntry> judgedEntries;
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private readonly LinkedList<HitObjectLifetimeEntry> judgedEntries;
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/// <summary>
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/// Creates a new <see cref="Playfield"/>.
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@ -125,12 +125,13 @@ namespace osu.Game.Rulesets.UI
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h.NewResult += onNewResult;
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h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
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h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
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h.HitObjectUpdated += onHitObjectUpdated;
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}));
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entryManager.OnEntryAdded += onEntryAdded;
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entryManager.OnEntryRemoved += onEntryRemoved;
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judgedEntries = new Stack<HitObjectLifetimeEntry>();
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judgedEntries = new LinkedList<HitObjectLifetimeEntry>();
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}
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[BackgroundDependencyLoader]
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@ -270,15 +271,16 @@ namespace osu.Game.Rulesets.UI
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}
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// When rewinding, revert future judgements in the reverse order.
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while (judgedEntries.Count > 0)
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while (judgedEntries.Last is not null)
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{
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var result = judgedEntries.Peek().Result;
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var result = judgedEntries.Last.Value.Result;
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Debug.Assert(result?.RawTime != null);
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if (Time.Current >= result.RawTime.Value)
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break;
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revertResult(judgedEntries.Pop());
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revertResult(judgedEntries.Last.Value);
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judgedEntries.RemoveLast();
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}
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}
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@ -471,10 +473,31 @@ namespace osu.Game.Rulesets.UI
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#endregion
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private void onHitObjectUpdated(HitObject _)
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{
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// The time of judged entries may have changed, so we need to re-sort the list to preserve the invariant of monotone time.
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// Insertion sort on linked-list is O(n) for nearly-sorted lists, which is the case here.
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var current = judgedEntries.First;
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while (current?.Next is not null)
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{
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var next = current.Next;
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if (current.Value.Result?.RawTime > next.Value.Result?.RawTime)
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{
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judgedEntries.Remove(next);
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judgedEntries.AddBefore(current, next);
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current = next.Previous;
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}
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else
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current = next;
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}
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}
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private void onNewResult(DrawableHitObject drawable, JudgementResult result)
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{
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Debug.Assert(result != null && drawable.Entry?.Result == result && result.RawTime != null);
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judgedEntries.Push(drawable.Entry.AsNonNull());
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judgedEntries.AddLast(drawable.Entry.AsNonNull());
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NewResult?.Invoke(drawable, result);
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}
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