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Fix DrawableHitObject state not synchronizing with hitobject edits

This commit is contained in:
OliBomby 2023-08-11 22:34:04 +02:00
parent 896cbb0ba0
commit d2f5e696e7

View File

@ -260,7 +260,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
StartTimeBindable.BindTo(HitObject.StartTimeBindable);
StartTimeBindable.BindValueChanged(onStartTimeChanged);
if (HitObject is IHasComboInformation combo)
{
@ -311,9 +310,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
samplesBindable.UnbindFrom(HitObject.SamplesBindable);
// Changes in start time trigger state updates. When a new hitobject is applied, OnApply() automatically performs a state update anyway.
StartTimeBindable.ValueChanged -= onStartTimeChanged;
// When a new hitobject is applied, the samples will be cleared before re-populating.
// In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply().
samplesBindable.CollectionChanged -= onSamplesChanged;
@ -333,6 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
Entry.NestedEntries.RemoveAll(nestedEntry => nestedEntry is SyntheticHitObjectEntry);
ClearNestedHitObjects();
// Changes in state trigger defaults applied trigger state updates.
// When a new hitobject is applied, OnApply() automatically performs a state update anyway.
HitObject.DefaultsApplied -= onDefaultsApplied;
entry.RevertResult -= onRevertResult;
@ -375,8 +373,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void onSamplesChanged(object sender, NotifyCollectionChangedEventArgs e) => LoadSamples();
private void onStartTimeChanged(ValueChangedEvent<double> startTime) => updateState(State.Value, true);
private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result);
private void onRevertResult()
@ -394,6 +390,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
Debug.Assert(Entry != null);
Apply(Entry);
// Applied defaults indicate a change in hit object state.
if (Result is not null)
{
Result.TimeOffset = 0;
updateState(State.Value, true);
}
DefaultsApplied?.Invoke(this);
}