diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index bf649a0a15..f141263e27 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -260,7 +260,6 @@ namespace osu.Game.Rulesets.Objects.Drawables } StartTimeBindable.BindTo(HitObject.StartTimeBindable); - StartTimeBindable.BindValueChanged(onStartTimeChanged); if (HitObject is IHasComboInformation combo) { @@ -311,9 +310,6 @@ namespace osu.Game.Rulesets.Objects.Drawables samplesBindable.UnbindFrom(HitObject.SamplesBindable); - // Changes in start time trigger state updates. When a new hitobject is applied, OnApply() automatically performs a state update anyway. - StartTimeBindable.ValueChanged -= onStartTimeChanged; - // When a new hitobject is applied, the samples will be cleared before re-populating. // In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply(). samplesBindable.CollectionChanged -= onSamplesChanged; @@ -333,6 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables Entry.NestedEntries.RemoveAll(nestedEntry => nestedEntry is SyntheticHitObjectEntry); ClearNestedHitObjects(); + // Changes in state trigger defaults applied trigger state updates. + // When a new hitobject is applied, OnApply() automatically performs a state update anyway. HitObject.DefaultsApplied -= onDefaultsApplied; entry.RevertResult -= onRevertResult; @@ -375,8 +373,6 @@ namespace osu.Game.Rulesets.Objects.Drawables private void onSamplesChanged(object sender, NotifyCollectionChangedEventArgs e) => LoadSamples(); - private void onStartTimeChanged(ValueChangedEvent startTime) => updateState(State.Value, true); - private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result); private void onRevertResult() @@ -394,6 +390,13 @@ namespace osu.Game.Rulesets.Objects.Drawables Debug.Assert(Entry != null); Apply(Entry); + // Applied defaults indicate a change in hit object state. + if (Result is not null) + { + Result.TimeOffset = 0; + updateState(State.Value, true); + } + DefaultsApplied?.Invoke(this); }