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Split padding out into constant to fix weird looking math
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@@ -383,9 +383,11 @@ namespace osu.Game.Skinning
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if (keyCounter != null)
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{
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const float padding = 10;
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keyCounter.Anchor = Anchor.BottomRight;
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keyCounter.Origin = Anchor.BottomRight;
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keyCounter.Position = new Vector2(-10, -10 - hitError.Width);
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keyCounter.Position = new Vector2(-padding, -(padding + hitError.Width));
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}
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}
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})
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@@ -146,9 +146,11 @@ namespace osu.Game.Skinning
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if (songProgress != null && keyCounter != null)
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{
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const float padding = 10;
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keyCounter.Anchor = Anchor.BottomRight;
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keyCounter.Origin = Anchor.BottomRight;
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keyCounter.Position = new Vector2(-10, -60 - 10);
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keyCounter.Position = new Vector2(-padding, -(60 + padding));
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}
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})
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{
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