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Move "general" to top for key binding compatibility

This commit is contained in:
Dean Herbert 2023-09-05 16:46:49 +09:00
parent 84d8d33ad7
commit 4cd4eb3b0a

View File

@ -50,24 +50,20 @@ namespace osu.Game.Screens.Select.FooterV2
beatmapWhenOpening = beatmap.Value;
addHeader("For all difficulties", beatmapWhenOpening.BeatmapSetInfo.ToString());
addHeader("General");
addButton(@"Manage collections", FontAwesome.Solid.Book, () => manageCollectionsDialog?.Show());
addHeader("For all difficulties", beatmapWhenOpening.BeatmapSetInfo.ToString());
addButton(@"Delete beatmap", FontAwesome.Solid.Trash, () => songSelect?.DeleteBeatmap(), colours.Red1);
addHeader("For selected difficulty", beatmapWhenOpening.BeatmapInfo.DifficultyName);
// TODO: make work, and make show "unplayed" or "played" based on status.
addButton(@"Mark as played", FontAwesome.Regular.TimesCircle, null);
addButton(@"Hide", FontAwesome.Solid.Magic, null);
addButton(@"Clear all local scores", FontAwesome.Solid.Eraser, () => songSelect?.ClearScores(), colours.Red1);
if (songSelect != null && songSelect.AllowEditing)
addButton(@"Edit beatmap", FontAwesome.Solid.PencilAlt, () => songSelect.Edit());
addHeader("General");
addButton(@"Manage collections", FontAwesome.Solid.Book, () => manageCollectionsDialog?.Show());
}
protected override void LoadComplete()