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Merge pull request #24203 from peppy/results-screen-testability

Make results / statistics visual testing easier with better data population
This commit is contained in:
Bartłomiej Dach 2023-07-13 19:43:01 +02:00 committed by GitHub
commit 601e3fe24f
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 86 additions and 34 deletions

View File

@ -69,6 +69,35 @@ namespace osu.Game.Tests.Visual.Ranking
}));
}
private int onlineScoreID = 1;
[TestCase(1, ScoreRank.X)]
[TestCase(0.9999, ScoreRank.S)]
[TestCase(0.975, ScoreRank.S)]
[TestCase(0.925, ScoreRank.A)]
[TestCase(0.85, ScoreRank.B)]
[TestCase(0.75, ScoreRank.C)]
[TestCase(0.5, ScoreRank.D)]
[TestCase(0.2, ScoreRank.D)]
public void TestResultsWithPlayer(double accuracy, ScoreRank rank)
{
TestResultsScreen screen = null;
loadResultsScreen(() =>
{
var score = TestResources.CreateTestScoreInfo();
score.OnlineID = onlineScoreID++;
score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
score.Accuracy = accuracy;
score.Rank = rank;
return screen = createResultsScreen(score);
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
[Test]
public void TestResultsWithoutPlayer()
{
@ -82,34 +111,14 @@ namespace osu.Game.Tests.Visual.Ranking
RelativeSizeAxes = Axes.Both
};
stack.Push(screen = createResultsScreen());
var score = TestResources.CreateTestScoreInfo();
stack.Push(screen = createResultsScreen(score));
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
}
[TestCase(0.2, ScoreRank.D)]
[TestCase(0.5, ScoreRank.D)]
[TestCase(0.75, ScoreRank.C)]
[TestCase(0.85, ScoreRank.B)]
[TestCase(0.925, ScoreRank.A)]
[TestCase(0.975, ScoreRank.S)]
[TestCase(0.9999, ScoreRank.S)]
[TestCase(1, ScoreRank.X)]
public void TestResultsWithPlayer(double accuracy, ScoreRank rank)
{
TestResultsScreen screen = null;
var score = TestResources.CreateTestScoreInfo();
score.Accuracy = accuracy;
score.Rank = rank;
loadResultsScreen(() => screen = createResultsScreen(score));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
[Test]
public void TestResultsForUnranked()
{
@ -328,13 +337,14 @@ namespace osu.Game.Tests.Visual.Ranking
}
}
private partial class TestResultsScreen : ResultsScreen
private partial class TestResultsScreen : SoloResultsScreen
{
public HotkeyRetryOverlay RetryOverlay;
public TestResultsScreen(ScoreInfo score)
: base(score, true)
{
ShowUserStatistics = true;
}
protected override void LoadComplete()

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@ -23,6 +24,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
@ -30,19 +32,20 @@ namespace osu.Game.Tests.Visual.Ranking
public partial class TestSceneStatisticsPanel : OsuTestScene
{
[Test]
public void TestScoreWithTimeStatistics()
public void TestScoreWithPositionStatistics()
{
var score = TestResources.CreateTestScoreInfo();
score.HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents();
score.OnlineID = 1234;
score.HitEvents = CreatePositionDistributedHitEvents();
loadPanel(score);
}
[Test]
public void TestScoreWithPositionStatistics()
public void TestScoreWithTimeStatistics()
{
var score = TestResources.CreateTestScoreInfo();
score.HitEvents = createPositionDistributedHitEvents();
score.HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents();
loadPanel(score);
}
@ -79,28 +82,67 @@ namespace osu.Game.Tests.Visual.Ranking
private void loadPanel(ScoreInfo score) => AddStep("load panel", () =>
{
Child = new StatisticsPanel
Child = new SoloStatisticsPanel(score)
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
Score = { Value = score }
Score = { Value = score },
StatisticsUpdate =
{
Value = new SoloStatisticsUpdate(score, new UserStatistics
{
Level = new UserStatistics.LevelInfo
{
Current = 5,
Progress = 20,
},
GlobalRank = 38000,
CountryRank = 12006,
PP = 2134,
RankedScore = 21123849,
Accuracy = 0.985,
PlayCount = 13375,
PlayTime = 354490,
TotalScore = 128749597,
TotalHits = 0,
MaxCombo = 1233,
}, new UserStatistics
{
Level = new UserStatistics.LevelInfo
{
Current = 5,
Progress = 30,
},
GlobalRank = 36000,
CountryRank = 12000,
PP = (decimal)2134.5,
RankedScore = 23897015,
Accuracy = 0.984,
PlayCount = 13376,
PlayTime = 35789,
TotalScore = 132218497,
TotalHits = 0,
MaxCombo = 1233,
})
}
};
});
private static List<HitEvent> createPositionDistributedHitEvents()
public static List<HitEvent> CreatePositionDistributedHitEvents()
{
var hitEvents = new List<HitEvent>();
var hitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents();
// Use constant seed for reproducibility
var random = new Random(0);
for (int i = 0; i < 500; i++)
for (int i = 0; i < hitEvents.Count; i++)
{
double angle = random.NextDouble() * 2 * Math.PI;
double radius = random.NextDouble() * 0.5f * OsuHitObject.OBJECT_RADIUS;
var position = new Vector2((float)(radius * Math.Cos(angle)), (float)(radius * Math.Sin(angle)));
hitEvents.Add(new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), position));
hitEvents[i] = hitEvents[i].With(position);
}
return hitEvents;