mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Merge pull request #24191 from peppy/fix-hit-distro-code-quality
Fix timing distribution graph sometimes not displaying correctly
This commit is contained in:
commit
1ed15dc42f
@ -5,9 +5,11 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -113,94 +115,95 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
}
|
||||
}
|
||||
|
||||
if (barDrawables != null)
|
||||
{
|
||||
for (int i = 0; i < barDrawables.Length; i++)
|
||||
{
|
||||
barDrawables[i].UpdateOffset(bins[i].Sum(b => b.Value));
|
||||
}
|
||||
}
|
||||
if (barDrawables == null)
|
||||
createBarDrawables();
|
||||
else
|
||||
{
|
||||
int maxCount = bins.Max(b => b.Values.Sum());
|
||||
barDrawables = bins.Select((bin, i) => new Bar(bins[i], maxCount, i == timing_distribution_centre_bin_index)).ToArray();
|
||||
for (int i = 0; i < barDrawables.Length; i++)
|
||||
barDrawables[i].UpdateOffset(bins[i].Sum(b => b.Value));
|
||||
}
|
||||
}
|
||||
|
||||
Container axisFlow;
|
||||
private void createBarDrawables()
|
||||
{
|
||||
int maxCount = bins.Max(b => b.Values.Sum());
|
||||
barDrawables = bins.Select((_, i) => new Bar(bins[i], maxCount, i == timing_distribution_centre_bin_index)).ToArray();
|
||||
|
||||
const float axis_font_size = 12;
|
||||
Container axisFlow;
|
||||
|
||||
InternalChild = new GridContainer
|
||||
const float axis_font_size = 12;
|
||||
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.8f,
|
||||
Content = new[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.8f,
|
||||
Content = new[]
|
||||
new Drawable[]
|
||||
{
|
||||
new Drawable[]
|
||||
new GridContainer
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[] { barDrawables }
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
axisFlow = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = axis_font_size,
|
||||
}
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[] { barDrawables }
|
||||
}
|
||||
},
|
||||
RowDimensions = new[]
|
||||
new Drawable[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
}
|
||||
};
|
||||
axisFlow = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = axis_font_size,
|
||||
}
|
||||
},
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
}
|
||||
};
|
||||
|
||||
// Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
|
||||
double maxValue = timing_distribution_bins * binSize;
|
||||
double axisValueStep = maxValue / axis_points;
|
||||
// Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
|
||||
double maxValue = timing_distribution_bins * binSize;
|
||||
double axisValueStep = maxValue / axis_points;
|
||||
|
||||
axisFlow.Add(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "0",
|
||||
Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold)
|
||||
});
|
||||
|
||||
for (int i = 1; i <= axis_points; i++)
|
||||
{
|
||||
double axisValue = i * axisValueStep;
|
||||
float position = (float)(axisValue / maxValue);
|
||||
float alpha = 1f - position * 0.8f;
|
||||
|
||||
axisFlow.Add(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "0",
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = -position / 2,
|
||||
Alpha = alpha,
|
||||
Text = axisValue.ToString("-0"),
|
||||
Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold)
|
||||
});
|
||||
|
||||
for (int i = 1; i <= axis_points; i++)
|
||||
axisFlow.Add(new OsuSpriteText
|
||||
{
|
||||
double axisValue = i * axisValueStep;
|
||||
float position = (float)(axisValue / maxValue);
|
||||
float alpha = 1f - position * 0.8f;
|
||||
|
||||
axisFlow.Add(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = -position / 2,
|
||||
Alpha = alpha,
|
||||
Text = axisValue.ToString("-0"),
|
||||
Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold)
|
||||
});
|
||||
|
||||
axisFlow.Add(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = position / 2,
|
||||
Alpha = alpha,
|
||||
Text = axisValue.ToString("+0"),
|
||||
Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold)
|
||||
});
|
||||
}
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = position / 2,
|
||||
Alpha = alpha,
|
||||
Text = axisValue.ToString("+0"),
|
||||
Font = OsuFont.GetFont(size: axis_font_size, weight: FontWeight.SemiBold)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,13 +214,16 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
private readonly bool isCentre;
|
||||
private readonly float totalValue;
|
||||
|
||||
private float basalHeight;
|
||||
private const float minimum_height = 0.02f;
|
||||
|
||||
private float offsetAdjustment;
|
||||
|
||||
private Circle[] boxOriginals = null!;
|
||||
|
||||
private Circle? boxAdjustment;
|
||||
|
||||
private float? lastDrawHeight;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
@ -256,15 +262,17 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
else
|
||||
{
|
||||
// A bin with no value draws a grey dot instead.
|
||||
Circle dot = new Circle
|
||||
InternalChildren = boxOriginals = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Colour = isCentre ? Color4.White : Color4.Gray,
|
||||
Height = 0,
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Colour = isCentre ? Color4.White : Color4.Gray,
|
||||
Height = 0,
|
||||
}
|
||||
};
|
||||
InternalChildren = boxOriginals = new[] { dot };
|
||||
}
|
||||
}
|
||||
|
||||
@ -272,31 +280,18 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (!values.Any())
|
||||
return;
|
||||
|
||||
updateBasalHeight();
|
||||
|
||||
foreach (var boxOriginal in boxOriginals)
|
||||
{
|
||||
boxOriginal.Y = 0;
|
||||
boxOriginal.Height = basalHeight;
|
||||
}
|
||||
|
||||
float offsetValue = 0;
|
||||
|
||||
for (int i = 0; i < values.Count; i++)
|
||||
{
|
||||
boxOriginals[i].MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint);
|
||||
boxOriginals[i].ResizeHeightTo(heightForValue(values[i].Value), duration, Easing.OutQuint);
|
||||
offsetValue -= values[i].Value;
|
||||
}
|
||||
Scheduler.AddOnce(updateMetrics, true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
|
||||
{
|
||||
base.Update();
|
||||
updateBasalHeight();
|
||||
if (invalidation.HasFlagFast(Invalidation.DrawSize))
|
||||
{
|
||||
if (lastDrawHeight != null && lastDrawHeight != DrawHeight)
|
||||
Scheduler.AddOnce(updateMetrics, false);
|
||||
}
|
||||
|
||||
return base.OnInvalidate(invalidation, source);
|
||||
}
|
||||
|
||||
public void UpdateOffset(float adjustment)
|
||||
@ -321,45 +316,32 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
}
|
||||
|
||||
offsetAdjustment = adjustment;
|
||||
drawAdjustmentBar();
|
||||
|
||||
Scheduler.AddOnce(updateMetrics, true);
|
||||
}
|
||||
|
||||
private void updateBasalHeight()
|
||||
{
|
||||
float newBasalHeight = DrawHeight > DrawWidth ? DrawWidth / DrawHeight : 1;
|
||||
|
||||
if (newBasalHeight == basalHeight)
|
||||
return;
|
||||
|
||||
basalHeight = newBasalHeight;
|
||||
foreach (var dot in boxOriginals)
|
||||
dot.Height = basalHeight;
|
||||
|
||||
draw();
|
||||
}
|
||||
|
||||
private float offsetForValue(float value) => (1 - basalHeight) * value / maxValue;
|
||||
|
||||
private float heightForValue(float value) => MathF.Max(basalHeight + offsetForValue(value), 0);
|
||||
|
||||
private void draw()
|
||||
{
|
||||
resizeBars();
|
||||
|
||||
if (boxAdjustment != null)
|
||||
drawAdjustmentBar();
|
||||
}
|
||||
|
||||
private void resizeBars()
|
||||
private void updateMetrics(bool animate = true)
|
||||
{
|
||||
float offsetValue = 0;
|
||||
|
||||
for (int i = 0; i < values.Count; i++)
|
||||
for (int i = 0; i < boxOriginals.Length; i++)
|
||||
{
|
||||
boxOriginals[i].Y = offsetForValue(offsetValue) * DrawHeight;
|
||||
boxOriginals[i].Height = heightForValue(values[i].Value);
|
||||
offsetValue -= values[i].Value;
|
||||
int value = i < values.Count ? values[i].Value : 0;
|
||||
|
||||
var box = boxOriginals[i];
|
||||
|
||||
box.MoveToY(offsetForValue(offsetValue) * BoundingBox.Height, duration, Easing.OutQuint);
|
||||
box.ResizeHeightTo(heightForValue(value), duration, Easing.OutQuint);
|
||||
offsetValue -= value;
|
||||
}
|
||||
|
||||
if (boxAdjustment != null)
|
||||
drawAdjustmentBar();
|
||||
|
||||
if (!animate)
|
||||
FinishTransforms(true);
|
||||
|
||||
lastDrawHeight = DrawHeight;
|
||||
}
|
||||
|
||||
private void drawAdjustmentBar()
|
||||
@ -369,6 +351,10 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
boxAdjustment.ResizeHeightTo(heightForValue(offsetAdjustment), duration, Easing.OutQuint);
|
||||
boxAdjustment.FadeTo(!hasAdjustment ? 0 : 1, duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private float offsetForValue(float value) => (1 - minimum_height) * value / maxValue;
|
||||
|
||||
private float heightForValue(float value) => minimum_height + offsetForValue(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user